
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ (- x y) (* (hypot x y) (/ (hypot x y) (+ x y)))))
y = abs(y);
double code(double x, double y) {
return (x - y) / (hypot(x, y) * (hypot(x, y) / (x + y)));
}
y = Math.abs(y);
public static double code(double x, double y) {
return (x - y) / (Math.hypot(x, y) * (Math.hypot(x, y) / (x + y)));
}
y = abs(y) def code(x, y): return (x - y) / (math.hypot(x, y) * (math.hypot(x, y) / (x + y)))
y = abs(y) function code(x, y) return Float64(Float64(x - y) / Float64(hypot(x, y) * Float64(hypot(x, y) / Float64(x + y)))) end
y = abs(y) function tmp = code(x, y) tmp = (x - y) / (hypot(x, y) * (hypot(x, y) / (x + y))); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] * N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\frac{x - y}{\mathsf{hypot}\left(x, y\right) \cdot \frac{\mathsf{hypot}\left(x, y\right)}{x + y}}
\end{array}
Initial program 62.9%
associate-/l*63.4%
fma-def63.4%
Simplified63.4%
fma-def63.4%
div-inv63.2%
add-sqr-sqrt63.2%
associate-*l*63.3%
hypot-def63.4%
hypot-def99.7%
Applied egg-rr99.7%
expm1-log1p-u98.3%
expm1-udef98.2%
un-div-inv98.4%
Applied egg-rr98.4%
expm1-def98.4%
expm1-log1p99.9%
Simplified99.9%
Final simplification99.9%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (* (/ (+ x y) (hypot x y)) (/ (- x y) (hypot x y))))
y = abs(y);
double code(double x, double y) {
return ((x + y) / hypot(x, y)) * ((x - y) / hypot(x, y));
}
y = Math.abs(y);
public static double code(double x, double y) {
return ((x + y) / Math.hypot(x, y)) * ((x - y) / Math.hypot(x, y));
}
y = abs(y) def code(x, y): return ((x + y) / math.hypot(x, y)) * ((x - y) / math.hypot(x, y))
y = abs(y) function code(x, y) return Float64(Float64(Float64(x + y) / hypot(x, y)) * Float64(Float64(x - y) / hypot(x, y))) end
y = abs(y) function tmp = code(x, y) tmp = ((x + y) / hypot(x, y)) * ((x - y) / hypot(x, y)); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(N[(x + y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\frac{x + y}{\mathsf{hypot}\left(x, y\right)} \cdot \frac{x - y}{\mathsf{hypot}\left(x, y\right)}
\end{array}
Initial program 62.9%
add-sqr-sqrt62.9%
times-frac63.4%
hypot-def63.4%
hypot-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ (* (- x y) (/ (+ x y) (hypot x y))) (hypot x y)))
y = abs(y);
double code(double x, double y) {
return ((x - y) * ((x + y) / hypot(x, y))) / hypot(x, y);
}
y = Math.abs(y);
public static double code(double x, double y) {
return ((x - y) * ((x + y) / Math.hypot(x, y))) / Math.hypot(x, y);
}
y = abs(y) def code(x, y): return ((x - y) * ((x + y) / math.hypot(x, y))) / math.hypot(x, y)
y = abs(y) function code(x, y) return Float64(Float64(Float64(x - y) * Float64(Float64(x + y) / hypot(x, y))) / hypot(x, y)) end
y = abs(y) function tmp = code(x, y) tmp = ((x - y) * ((x + y) / hypot(x, y))) / hypot(x, y); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\frac{\left(x - y\right) \cdot \frac{x + y}{\mathsf{hypot}\left(x, y\right)}}{\mathsf{hypot}\left(x, y\right)}
\end{array}
Initial program 62.9%
add-sqr-sqrt62.9%
times-frac63.4%
hypot-def63.4%
hypot-def99.9%
Applied egg-rr99.9%
associate-*l/100.0%
Applied egg-rr100.0%
Final simplification100.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ 1.0 (/ (hypot x y) (- (* 1.5 (* x (/ x y))) y))))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = 1.0 / (hypot(x, y) / ((1.5 * (x * (x / y))) - y));
}
return tmp;
}
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = 1.0 / (Math.hypot(x, y) / ((1.5 * (x * (x / y))) - y));
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = 1.0 / (math.hypot(x, y) / ((1.5 * (x * (x / y))) - y)) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(1.0 / Float64(hypot(x, y) / Float64(Float64(1.5 * Float64(x * Float64(x / y))) - y))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = 1.0 / (hypot(x, y) / ((1.5 * (x * (x / y))) - y)); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(1.0 / N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] / N[(N[(1.5 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\mathsf{hypot}\left(x, y\right)}{1.5 \cdot \left(x \cdot \frac{x}{y}\right) - y}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
add-sqr-sqrt0.0%
times-frac3.1%
hypot-def3.1%
hypot-def99.8%
Applied egg-rr99.8%
associate-*l/99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 13.9%
fma-def13.9%
unpow213.9%
associate-*r/15.1%
mul-1-neg15.1%
Simplified15.1%
clear-num15.1%
inv-pow15.1%
Applied egg-rr15.1%
unpow-115.1%
fma-neg15.1%
Simplified15.1%
Final simplification68.5%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ (- (* 1.5 (* x (/ x y))) y) (hypot x y)))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((1.5 * (x * (x / y))) - y) / hypot(x, y);
}
return tmp;
}
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((1.5 * (x * (x / y))) - y) / Math.hypot(x, y);
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = ((1.5 * (x * (x / y))) - y) / math.hypot(x, y) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(Float64(1.5 * Float64(x * Float64(x / y))) - y) / hypot(x, y)); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = ((1.5 * (x * (x / y))) - y) / hypot(x, y); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(N[(1.5 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{1.5 \cdot \left(x \cdot \frac{x}{y}\right) - y}{\mathsf{hypot}\left(x, y\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
add-sqr-sqrt0.0%
times-frac3.1%
hypot-def3.1%
hypot-def99.8%
Applied egg-rr99.8%
associate-*l/99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 13.9%
fma-def13.9%
unpow213.9%
associate-*r/15.1%
mul-1-neg15.1%
Simplified15.1%
Taylor expanded in x around 0 13.9%
fma-def13.9%
unpow213.9%
associate-*r/15.1%
neg-mul-115.1%
fma-neg15.1%
Simplified15.1%
Final simplification68.5%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (+ (/ (* x (/ x y)) y) (+ (* (/ x y) (/ x y)) -1.0)))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((x * (x / y)) / y) + (((x / y) * (x / y)) + -1.0);
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = ((x * (x / y)) / y) + (((x / y) * (x / y)) + (-1.0d0))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = ((x * (x / y)) / y) + (((x / y) * (x / y)) + -1.0);
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = ((x * (x / y)) / y) + (((x / y) * (x / y)) + -1.0) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(Float64(x * Float64(x / y)) / y) + Float64(Float64(Float64(x / y) * Float64(x / y)) + -1.0)); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = ((x * (x / y)) / y) + (((x / y) * (x / y)) + -1.0); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{x}{y}}{y} + \left(\frac{x}{y} \cdot \frac{x}{y} + -1\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in y around inf 46.3%
distribute-rgt1-in46.3%
metadata-eval46.3%
mul0-lft46.3%
+-commutative46.3%
mul0-lft46.3%
associate-*r/46.3%
mul0-lft46.3%
metadata-eval46.3%
mul0-lft46.3%
metadata-eval46.3%
distribute-lft1-in46.3%
associate-*r/46.3%
+-commutative46.3%
Simplified77.2%
Taylor expanded in x around 0 46.3%
unpow246.3%
unpow246.3%
times-frac77.2%
unpow277.2%
Simplified77.2%
pow277.2%
associate-*l/77.2%
Applied egg-rr77.2%
Final simplification91.5%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 -1.0)))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = -1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = -1.0;
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = -1.0 return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = -1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = -1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, -1.0]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in x around 0 74.4%
Final simplification90.5%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ (- x y) (+ y (- (* (/ x y) (+ x x)) x))))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (y + (((x / y) * (x + x)) - x));
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = (x - y) / (y + (((x / y) * (x + x)) - x))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / (y + (((x / y) * (x + x)) - x));
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = (x - y) / (y + (((x / y) * (x + x)) - x)) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(x - y) / Float64(y + Float64(Float64(Float64(x / y) * Float64(x + x)) - x))); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = (x - y) / (y + (((x / y) * (x + x)) - x)); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(x - y), $MachinePrecision] / N[(y + N[(N[(N[(x / y), $MachinePrecision] * N[(x + x), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y + \left(\frac{x}{y} \cdot \left(x + x\right) - x\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
associate-/l*3.1%
fma-def3.1%
Simplified3.1%
Taylor expanded in y around inf 74.4%
associate--l+74.4%
+-commutative74.4%
associate--l+74.4%
unpow274.4%
associate-/l*75.7%
fma-neg75.7%
mul-1-neg75.7%
remove-double-neg75.7%
fma-def75.7%
+-commutative75.7%
mul-1-neg75.7%
unsub-neg75.7%
unpow275.7%
associate-/l*76.5%
Simplified76.5%
Taylor expanded in x around 0 74.4%
neg-mul-174.4%
unsub-neg74.4%
unpow274.4%
associate-*r/76.5%
count-276.5%
distribute-rgt-out76.5%
Simplified76.5%
Final simplification91.3%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 5.5e-127) (+ 1.0 (* -2.0 (* (/ y x) (/ y x)))) (/ (- x y) y)))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 5.5e-127) {
tmp = 1.0 + (-2.0 * ((y / x) * (y / x)));
} else {
tmp = (x - y) / y;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.5d-127) then
tmp = 1.0d0 + ((-2.0d0) * ((y / x) * (y / x)))
else
tmp = (x - y) / y
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 5.5e-127) {
tmp = 1.0 + (-2.0 * ((y / x) * (y / x)));
} else {
tmp = (x - y) / y;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 5.5e-127: tmp = 1.0 + (-2.0 * ((y / x) * (y / x))) else: tmp = (x - y) / y return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 5.5e-127) tmp = Float64(1.0 + Float64(-2.0 * Float64(Float64(y / x) * Float64(y / x)))); else tmp = Float64(Float64(x - y) / y); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.5e-127) tmp = 1.0 + (-2.0 * ((y / x) * (y / x))); else tmp = (x - y) / y; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 5.5e-127], N[(1.0 + N[(-2.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-127}:\\
\;\;\;\;1 + -2 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y}\\
\end{array}
\end{array}
if y < 5.50000000000000036e-127Initial program 58.1%
Taylor expanded in y around 0 27.7%
unpow227.7%
unpow227.7%
Simplified27.7%
frac-times38.0%
Applied egg-rr38.0%
if 5.50000000000000036e-127 < y Initial program 99.9%
associate-/l*99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in x around 0 77.4%
Final simplification42.4%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 5.5e-127) (- (+ 1.0 (/ y x)) (/ y x)) (/ (- x y) y)))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 5.5e-127) {
tmp = (1.0 + (y / x)) - (y / x);
} else {
tmp = (x - y) / y;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.5d-127) then
tmp = (1.0d0 + (y / x)) - (y / x)
else
tmp = (x - y) / y
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 5.5e-127) {
tmp = (1.0 + (y / x)) - (y / x);
} else {
tmp = (x - y) / y;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 5.5e-127: tmp = (1.0 + (y / x)) - (y / x) else: tmp = (x - y) / y return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 5.5e-127) tmp = Float64(Float64(1.0 + Float64(y / x)) - Float64(y / x)); else tmp = Float64(Float64(x - y) / y); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.5e-127) tmp = (1.0 + (y / x)) - (y / x); else tmp = (x - y) / y; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 5.5e-127], N[(N[(1.0 + N[(y / x), $MachinePrecision]), $MachinePrecision] - N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.5 \cdot 10^{-127}:\\
\;\;\;\;\left(1 + \frac{y}{x}\right) - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y}\\
\end{array}
\end{array}
if y < 5.50000000000000036e-127Initial program 58.1%
Taylor expanded in x around inf 36.4%
associate-+r+36.4%
associate-*r/36.4%
mul-1-neg36.4%
Simplified36.4%
if 5.50000000000000036e-127 < y Initial program 99.9%
associate-/l*99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in x around 0 77.4%
Final simplification41.1%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 1.22e-119) (/ (- x y) x) -1.0))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.22e-119) {
tmp = (x - y) / x;
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.22d-119) then
tmp = (x - y) / x
else
tmp = -1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.22e-119) {
tmp = (x - y) / x;
} else {
tmp = -1.0;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 1.22e-119: tmp = (x - y) / x else: tmp = -1.0 return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.22e-119) tmp = Float64(Float64(x - y) / x); else tmp = -1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.22e-119) tmp = (x - y) / x; else tmp = -1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.22e-119], N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision], -1.0]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.22 \cdot 10^{-119}:\\
\;\;\;\;\frac{x - y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.22e-119Initial program 58.1%
associate-/l*58.7%
fma-def58.7%
Simplified58.7%
Taylor expanded in x around inf 35.3%
if 1.22e-119 < y Initial program 99.9%
Taylor expanded in x around 0 76.2%
Final simplification39.9%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 1.22e-119) (/ (- x y) x) (/ (- x y) y)))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.22e-119) {
tmp = (x - y) / x;
} else {
tmp = (x - y) / y;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.22d-119) then
tmp = (x - y) / x
else
tmp = (x - y) / y
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.22e-119) {
tmp = (x - y) / x;
} else {
tmp = (x - y) / y;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 1.22e-119: tmp = (x - y) / x else: tmp = (x - y) / y return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.22e-119) tmp = Float64(Float64(x - y) / x); else tmp = Float64(Float64(x - y) / y); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.22e-119) tmp = (x - y) / x; else tmp = (x - y) / y; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.22e-119], N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.22 \cdot 10^{-119}:\\
\;\;\;\;\frac{x - y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y}\\
\end{array}
\end{array}
if y < 1.22e-119Initial program 58.1%
associate-/l*58.7%
fma-def58.7%
Simplified58.7%
Taylor expanded in x around inf 35.3%
if 1.22e-119 < y Initial program 99.9%
associate-/l*99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in x around 0 77.4%
Final simplification40.1%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 1.2e-125) 1.0 -1.0))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.2e-125) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.2d-125) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.2e-125) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 1.2e-125: tmp = 1.0 else: tmp = -1.0 return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.2e-125) tmp = 1.0; else tmp = -1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.2e-125) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.2e-125], 1.0, -1.0]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{-125}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.2000000000000001e-125Initial program 58.1%
Taylor expanded in x around inf 36.0%
if 1.2000000000000001e-125 < y Initial program 99.9%
Taylor expanded in x around 0 76.2%
Final simplification40.6%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 -1.0)
y = abs(y);
double code(double x, double y) {
return -1.0;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
y = Math.abs(y);
public static double code(double x, double y) {
return -1.0;
}
y = abs(y) def code(x, y): return -1.0
y = abs(y) function code(x, y) return -1.0 end
y = abs(y) function tmp = code(x, y) tmp = -1.0; end
NOTE: y should be positive before calling this function code[x_, y_] := -1.0
\begin{array}{l}
y = |y|\\
\\
-1
\end{array}
Initial program 62.9%
Taylor expanded in x around 0 65.1%
Final simplification65.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t_0 \land t_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2023224
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:herbie-target
(if (and (< 0.5 (fabs (/ x y))) (< (fabs (/ x y)) 2.0)) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))