
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (pow (/ 1.0 (cbrt (/ (/ 180.0 PI) angle))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow((1.0 / cbrt(((180.0 / ((double) M_PI)) / angle))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow((1.0 / Math.cbrt(((180.0 / Math.PI) / angle))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((Float64(1.0 / cbrt(Float64(Float64(180.0 / pi) / angle))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[(1.0 / N[Power[N[(N[(180.0 / Pi), $MachinePrecision] / angle), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\frac{1}{\sqrt[3]{\frac{\frac{180}{\pi}}{angle}}}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
add-cube-cbrt81.7%
pow381.7%
associate-*r/81.3%
associate-/l*81.7%
div-inv81.7%
clear-num81.7%
div-inv81.7%
metadata-eval81.7%
Applied egg-rr81.7%
associate-*r*81.3%
metadata-eval81.3%
div-inv81.3%
clear-num81.3%
cbrt-div81.2%
metadata-eval81.2%
Applied egg-rr81.2%
associate-/l/81.7%
Simplified81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow((b * cos(((angle / 180.0) * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow((b * Math.cos(((angle / 180.0) * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow((b * math.cos(((angle / 180.0) * math.pi))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (Float64(b * cos(Float64(Float64(angle / 180.0) * pi))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
expm1-log1p-u63.9%
associate-*r/64.0%
div-inv64.0%
metadata-eval64.0%
Applied egg-rr64.0%
Final simplification64.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (cos (* angle (/ PI 180.0)))) 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * cos((angle * (pi / 180.0)))) ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around inf 81.2%
Final simplification81.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
add-cube-cbrt81.7%
pow381.7%
associate-*r/81.3%
associate-/l*81.7%
div-inv81.7%
clear-num81.7%
div-inv81.7%
metadata-eval81.7%
Applied egg-rr81.7%
rem-cube-cbrt81.7%
*-commutative81.7%
associate-*r*81.7%
Applied egg-rr81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (b ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
expm1-log1p-u63.9%
associate-*r/64.0%
div-inv64.0%
metadata-eval64.0%
Applied egg-rr64.0%
Taylor expanded in angle around 0 63.3%
Final simplification63.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.0%
Taylor expanded in angle around inf 80.6%
Final simplification80.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.0%
Final simplification81.0%
(FPCore (a b angle)
:precision binary64
(+
(pow b 2.0)
(*
(* a angle)
(*
0.005555555555555556
(* (pow PI 2.0) (* angle (* a 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((a * angle) * (0.005555555555555556 * (pow(((double) M_PI), 2.0) * (angle * (a * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((a * angle) * (0.005555555555555556 * (Math.pow(Math.PI, 2.0) * (angle * (a * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((a * angle) * (0.005555555555555556 * (math.pow(math.pi, 2.0) * (angle * (a * 0.005555555555555556)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(a * angle) * Float64(0.005555555555555556 * Float64((pi ^ 2.0) * Float64(angle * Float64(a * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * angle) * (0.005555555555555556 * ((pi ^ 2.0) * (angle * (a * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * angle), $MachinePrecision] * N[(0.005555555555555556 * N[(N[Power[Pi, 2.0], $MachinePrecision] * N[(angle * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(a \cdot angle\right) \cdot \left(0.005555555555555556 \cdot \left({\pi}^{2} \cdot \left(angle \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.0%
Taylor expanded in angle around 0 77.7%
*-commutative77.7%
associate-*r*77.6%
associate-*l*77.7%
*-commutative77.7%
Simplified77.7%
unpow277.7%
associate-*l*77.7%
associate-*l*74.8%
*-commutative74.8%
associate-*r*74.8%
*-commutative74.8%
associate-*l*74.9%
Applied egg-rr74.9%
associate-*l*74.8%
associate-*l*77.7%
*-commutative77.7%
associate-*r*77.7%
*-commutative77.7%
*-commutative77.7%
associate-*r*77.7%
unpow277.7%
Simplified77.7%
Final simplification77.7%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* 0.005555555555555556 (* angle PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (0.005555555555555556 * (angle * math.pi))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (0.005555555555555556 * (angle * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.0%
Taylor expanded in angle around 0 77.7%
Final simplification77.7%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* (* a angle) (* PI 0.005555555555555556)) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow(((a * angle) * (((double) M_PI) * 0.005555555555555556)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow(((a * angle) * (Math.PI * 0.005555555555555556)), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow(((a * angle) * (math.pi * 0.005555555555555556)), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(Float64(a * angle) * Float64(pi * 0.005555555555555556)) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((a * angle) * (pi * 0.005555555555555556)) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(a * angle), $MachinePrecision] * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(\left(a \cdot angle\right) \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 81.7%
associate-*l/81.2%
associate-*r/81.7%
associate-*l/81.2%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.0%
Taylor expanded in angle around 0 77.7%
*-commutative77.7%
associate-*r*77.6%
associate-*l*77.7%
*-commutative77.7%
Simplified77.7%
Final simplification77.7%
herbie shell --seed 2023224
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))