
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (if (<= re -1.05e-23) (* 0.5 (/ im (sqrt (- re)))) (* 0.5 (sqrt (* 2.0 (+ re (hypot re im)))))))
im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= -1.05e-23) {
tmp = 0.5 * (im / sqrt(-re));
} else {
tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im))));
}
return tmp;
}
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= -1.05e-23) {
tmp = 0.5 * (im / Math.sqrt(-re));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (re + Math.hypot(re, im))));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= -1.05e-23: tmp = 0.5 * (im / math.sqrt(-re)) else: tmp = 0.5 * math.sqrt((2.0 * (re + math.hypot(re, im)))) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= -1.05e-23) tmp = Float64(0.5 * Float64(im / sqrt(Float64(-re)))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + hypot(re, im))))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= -1.05e-23) tmp = 0.5 * (im / sqrt(-re)); else tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im)))); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, -1.05e-23], N[(0.5 * N[(im / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq -1.05 \cdot 10^{-23}:\\
\;\;\;\;0.5 \cdot \frac{im}{\sqrt{-re}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}\\
\end{array}
\end{array}
if re < -1.05e-23Initial program 14.4%
+-commutative14.4%
hypot-def34.2%
Simplified34.2%
Taylor expanded in re around -inf 55.3%
associate-*r/55.3%
neg-mul-155.3%
unpow255.3%
distribute-rgt-neg-in55.3%
Simplified55.3%
frac-2neg55.3%
sqrt-div60.8%
distribute-rgt-neg-out60.8%
remove-double-neg60.8%
sqrt-unprod40.5%
add-sqr-sqrt44.8%
Applied egg-rr44.8%
if -1.05e-23 < re Initial program 52.1%
+-commutative52.1%
hypot-def95.2%
Simplified95.2%
Final simplification82.0%
NOTE: im should be positive before calling this function
(FPCore (re im)
:precision binary64
(if (<= re -4.8e-26)
(* 0.5 (/ im (sqrt (- re))))
(if (<= re 5e+33)
(* 0.5 (sqrt (* 2.0 (+ re im))))
(* 0.5 (* 2.0 (sqrt re))))))im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= -4.8e-26) {
tmp = 0.5 * (im / sqrt(-re));
} else if (re <= 5e+33) {
tmp = 0.5 * sqrt((2.0 * (re + im)));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-4.8d-26)) then
tmp = 0.5d0 * (im / sqrt(-re))
else if (re <= 5d+33) then
tmp = 0.5d0 * sqrt((2.0d0 * (re + im)))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= -4.8e-26) {
tmp = 0.5 * (im / Math.sqrt(-re));
} else if (re <= 5e+33) {
tmp = 0.5 * Math.sqrt((2.0 * (re + im)));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= -4.8e-26: tmp = 0.5 * (im / math.sqrt(-re)) elif re <= 5e+33: tmp = 0.5 * math.sqrt((2.0 * (re + im))) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= -4.8e-26) tmp = Float64(0.5 * Float64(im / sqrt(Float64(-re)))); elseif (re <= 5e+33) tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im)))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= -4.8e-26) tmp = 0.5 * (im / sqrt(-re)); elseif (re <= 5e+33) tmp = 0.5 * sqrt((2.0 * (re + im))); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, -4.8e-26], N[(0.5 * N[(im / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 5e+33], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq -4.8 \cdot 10^{-26}:\\
\;\;\;\;0.5 \cdot \frac{im}{\sqrt{-re}}\\
\mathbf{elif}\;re \leq 5 \cdot 10^{+33}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + im\right)}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
if re < -4.8000000000000002e-26Initial program 14.4%
+-commutative14.4%
hypot-def34.2%
Simplified34.2%
Taylor expanded in re around -inf 55.3%
associate-*r/55.3%
neg-mul-155.3%
unpow255.3%
distribute-rgt-neg-in55.3%
Simplified55.3%
frac-2neg55.3%
sqrt-div60.8%
distribute-rgt-neg-out60.8%
remove-double-neg60.8%
sqrt-unprod40.5%
add-sqr-sqrt44.8%
Applied egg-rr44.8%
if -4.8000000000000002e-26 < re < 4.99999999999999973e33Initial program 56.3%
+-commutative56.3%
hypot-def93.2%
Simplified93.2%
Taylor expanded in re around 0 38.6%
distribute-lft-out38.6%
+-commutative38.6%
*-commutative38.6%
+-commutative38.6%
Simplified38.6%
if 4.99999999999999973e33 < re Initial program 41.5%
+-commutative41.5%
hypot-def100.0%
Simplified100.0%
Taylor expanded in im around 0 81.6%
unpow281.6%
rem-square-sqrt83.2%
Simplified83.2%
Final simplification49.6%
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (if (<= re -2.1e-24) (* 0.5 (/ im (sqrt (- re)))) (if (<= re 60.0) (* 0.5 (sqrt (* im 2.0))) (* 0.5 (* 2.0 (sqrt re))))))
im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= -2.1e-24) {
tmp = 0.5 * (im / sqrt(-re));
} else if (re <= 60.0) {
tmp = 0.5 * sqrt((im * 2.0));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-2.1d-24)) then
tmp = 0.5d0 * (im / sqrt(-re))
else if (re <= 60.0d0) then
tmp = 0.5d0 * sqrt((im * 2.0d0))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= -2.1e-24) {
tmp = 0.5 * (im / Math.sqrt(-re));
} else if (re <= 60.0) {
tmp = 0.5 * Math.sqrt((im * 2.0));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= -2.1e-24: tmp = 0.5 * (im / math.sqrt(-re)) elif re <= 60.0: tmp = 0.5 * math.sqrt((im * 2.0)) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= -2.1e-24) tmp = Float64(0.5 * Float64(im / sqrt(Float64(-re)))); elseif (re <= 60.0) tmp = Float64(0.5 * sqrt(Float64(im * 2.0))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= -2.1e-24) tmp = 0.5 * (im / sqrt(-re)); elseif (re <= 60.0) tmp = 0.5 * sqrt((im * 2.0)); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, -2.1e-24], N[(0.5 * N[(im / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 60.0], N[(0.5 * N[Sqrt[N[(im * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq -2.1 \cdot 10^{-24}:\\
\;\;\;\;0.5 \cdot \frac{im}{\sqrt{-re}}\\
\mathbf{elif}\;re \leq 60:\\
\;\;\;\;0.5 \cdot \sqrt{im \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
if re < -2.0999999999999999e-24Initial program 14.4%
+-commutative14.4%
hypot-def34.2%
Simplified34.2%
Taylor expanded in re around -inf 55.3%
associate-*r/55.3%
neg-mul-155.3%
unpow255.3%
distribute-rgt-neg-in55.3%
Simplified55.3%
frac-2neg55.3%
sqrt-div60.8%
distribute-rgt-neg-out60.8%
remove-double-neg60.8%
sqrt-unprod40.5%
add-sqr-sqrt44.8%
Applied egg-rr44.8%
if -2.0999999999999999e-24 < re < 60Initial program 55.7%
+-commutative55.7%
hypot-def93.0%
Simplified93.0%
Taylor expanded in re around 0 37.2%
*-commutative37.2%
Simplified37.2%
if 60 < re Initial program 43.9%
+-commutative43.9%
hypot-def100.0%
Simplified100.0%
Taylor expanded in im around 0 79.6%
unpow279.6%
rem-square-sqrt81.1%
Simplified81.1%
Final simplification49.1%
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (if (<= re 34.0) (* 0.5 (sqrt (* im 2.0))) (* 0.5 (* 2.0 (sqrt re)))))
im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= 34.0) {
tmp = 0.5 * sqrt((im * 2.0));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 34.0d0) then
tmp = 0.5d0 * sqrt((im * 2.0d0))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= 34.0) {
tmp = 0.5 * Math.sqrt((im * 2.0));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= 34.0: tmp = 0.5 * math.sqrt((im * 2.0)) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= 34.0) tmp = Float64(0.5 * sqrt(Float64(im * 2.0))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= 34.0) tmp = 0.5 * sqrt((im * 2.0)); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, 34.0], N[(0.5 * N[Sqrt[N[(im * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq 34:\\
\;\;\;\;0.5 \cdot \sqrt{im \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
if re < 34Initial program 41.8%
+-commutative41.8%
hypot-def73.1%
Simplified73.1%
Taylor expanded in re around 0 29.4%
*-commutative29.4%
Simplified29.4%
if 34 < re Initial program 43.9%
+-commutative43.9%
hypot-def100.0%
Simplified100.0%
Taylor expanded in im around 0 79.6%
unpow279.6%
rem-square-sqrt81.1%
Simplified81.1%
Final simplification41.1%
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (* 0.5 (sqrt (* im 2.0))))
im = abs(im);
double code(double re, double im) {
return 0.5 * sqrt((im * 2.0));
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((im * 2.0d0))
end function
im = Math.abs(im);
public static double code(double re, double im) {
return 0.5 * Math.sqrt((im * 2.0));
}
im = abs(im) def code(re, im): return 0.5 * math.sqrt((im * 2.0))
im = abs(im) function code(re, im) return Float64(0.5 * sqrt(Float64(im * 2.0))) end
im = abs(im) function tmp = code(re, im) tmp = 0.5 * sqrt((im * 2.0)); end
NOTE: im should be positive before calling this function code[re_, im_] := N[(0.5 * N[Sqrt[N[(im * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
im = |im|\\
\\
0.5 \cdot \sqrt{im \cdot 2}
\end{array}
Initial program 42.2%
+-commutative42.2%
hypot-def79.2%
Simplified79.2%
Taylor expanded in re around 0 25.4%
*-commutative25.4%
Simplified25.4%
Final simplification25.4%
(FPCore (re im)
:precision binary64
(let* ((t_0 (sqrt (+ (* re re) (* im im)))))
(if (< re 0.0)
(* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- t_0 re)))))
(* 0.5 (sqrt (* 2.0 (+ t_0 re)))))))
double code(double re, double im) {
double t_0 = sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((re * re) + (im * im)))
if (re < 0.0d0) then
tmp = 0.5d0 * (sqrt(2.0d0) * sqrt(((im * im) / (t_0 - re))))
else
tmp = 0.5d0 * sqrt((2.0d0 * (t_0 + re)))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = Math.sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (Math.sqrt(2.0) * Math.sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
def code(re, im): t_0 = math.sqrt(((re * re) + (im * im))) tmp = 0 if re < 0.0: tmp = 0.5 * (math.sqrt(2.0) * math.sqrt(((im * im) / (t_0 - re)))) else: tmp = 0.5 * math.sqrt((2.0 * (t_0 + re))) return tmp
function code(re, im) t_0 = sqrt(Float64(Float64(re * re) + Float64(im * im))) tmp = 0.0 if (re < 0.0) tmp = Float64(0.5 * Float64(sqrt(2.0) * sqrt(Float64(Float64(im * im) / Float64(t_0 - re))))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(t_0 + re)))); end return tmp end
function tmp_2 = code(re, im) t_0 = sqrt(((re * re) + (im * im))); tmp = 0.0; if (re < 0.0) tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re)))); else tmp = 0.5 * sqrt((2.0 * (t_0 + re))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[re, 0.0], N[(0.5 * N[(N[Sqrt[2.0], $MachinePrecision] * N[Sqrt[N[(N[(im * im), $MachinePrecision] / N[(t$95$0 - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(t$95$0 + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{re \cdot re + im \cdot im}\\
\mathbf{if}\;re < 0:\\
\;\;\;\;0.5 \cdot \left(\sqrt{2} \cdot \sqrt{\frac{im \cdot im}{t_0 - re}}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(t_0 + re\right)}\\
\end{array}
\end{array}
herbie shell --seed 2023224
(FPCore (re im)
:name "math.sqrt on complex, real part"
:precision binary64
:herbie-target
(if (< re 0.0) (* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- (sqrt (+ (* re re) (* im im))) re))))) (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
(* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))