
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- x (* 4.0 (* y z))))
double code(double x, double y, double z) {
return x - (4.0 * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (4.0d0 * (y * z))
end function
public static double code(double x, double y, double z) {
return x - (4.0 * (y * z));
}
def code(x, y, z): return x - (4.0 * (y * z))
function code(x, y, z) return Float64(x - Float64(4.0 * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x - (4.0 * (y * z)); end
code[x_, y_, z_] := N[(x - N[(4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - 4 \cdot \left(y \cdot z\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.7e-41) (not (<= z 3.9e+36))) (* y (* z -4.0)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.7e-41) || !(z <= 3.9e+36)) {
tmp = y * (z * -4.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.7d-41)) .or. (.not. (z <= 3.9d+36))) then
tmp = y * (z * (-4.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.7e-41) || !(z <= 3.9e+36)) {
tmp = y * (z * -4.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.7e-41) or not (z <= 3.9e+36): tmp = y * (z * -4.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.7e-41) || !(z <= 3.9e+36)) tmp = Float64(y * Float64(z * -4.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.7e-41) || ~((z <= 3.9e+36))) tmp = y * (z * -4.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.7e-41], N[Not[LessEqual[z, 3.9e+36]], $MachinePrecision]], N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.7 \cdot 10^{-41} \lor \neg \left(z \leq 3.9 \cdot 10^{+36}\right):\\
\;\;\;\;y \cdot \left(z \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.7000000000000002e-41 or 3.90000000000000021e36 < z Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 72.2%
*-commutative72.2%
associate-*r*72.2%
*-commutative72.2%
Simplified72.2%
if -3.7000000000000002e-41 < z < 3.90000000000000021e36Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 78.0%
Final simplification75.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around inf 54.2%
Final simplification54.2%
herbie shell --seed 2023224
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))