
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* z (- (sin y)))))
double code(double x, double y, double z) {
return fma(cos(y), x, (z * -sin(y)));
}
function code(x, y, z) return fma(cos(y), x, Float64(z * Float64(-sin(y)))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, z \cdot \left(-\sin y\right)\right)
\end{array}
Initial program 99.8%
*-commutative99.8%
fma-neg99.8%
distribute-rgt-neg-in99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* z (sin y))))
double code(double x, double y, double z) {
return (cos(y) * x) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (z * Math.sin(y));
}
def code(x, y, z): return (math.cos(y) * x) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- (sin y)))))
(if (<= y -2.95e-5)
t_0
(if (<= y 0.0068) (- x (* y z)) (if (<= y 3.6e+20) (* (cos y) x) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * -sin(y);
double tmp;
if (y <= -2.95e-5) {
tmp = t_0;
} else if (y <= 0.0068) {
tmp = x - (y * z);
} else if (y <= 3.6e+20) {
tmp = cos(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -sin(y)
if (y <= (-2.95d-5)) then
tmp = t_0
else if (y <= 0.0068d0) then
tmp = x - (y * z)
else if (y <= 3.6d+20) then
tmp = cos(y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -Math.sin(y);
double tmp;
if (y <= -2.95e-5) {
tmp = t_0;
} else if (y <= 0.0068) {
tmp = x - (y * z);
} else if (y <= 3.6e+20) {
tmp = Math.cos(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -math.sin(y) tmp = 0 if y <= -2.95e-5: tmp = t_0 elif y <= 0.0068: tmp = x - (y * z) elif y <= 3.6e+20: tmp = math.cos(y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-sin(y))) tmp = 0.0 if (y <= -2.95e-5) tmp = t_0; elseif (y <= 0.0068) tmp = Float64(x - Float64(y * z)); elseif (y <= 3.6e+20) tmp = Float64(cos(y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -sin(y); tmp = 0.0; if (y <= -2.95e-5) tmp = t_0; elseif (y <= 0.0068) tmp = x - (y * z); elseif (y <= 3.6e+20) tmp = cos(y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, If[LessEqual[y, -2.95e-5], t$95$0, If[LessEqual[y, 0.0068], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.6e+20], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-\sin y\right)\\
\mathbf{if}\;y \leq -2.95 \cdot 10^{-5}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 0.0068:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+20}:\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.9499999999999999e-5 or 3.6e20 < y Initial program 99.6%
Taylor expanded in x around 0 60.3%
associate-*r*60.3%
neg-mul-160.3%
Simplified60.3%
if -2.9499999999999999e-5 < y < 0.00679999999999999962Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
if 0.00679999999999999962 < y < 3.6e20Initial program 100.0%
*-commutative100.0%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
Final simplification82.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.6e-32) (not (<= z 2.1e-129))) (- x (* z (sin y))) (* (cos y) x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.6e-32) || !(z <= 2.1e-129)) {
tmp = x - (z * sin(y));
} else {
tmp = cos(y) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.6d-32)) .or. (.not. (z <= 2.1d-129))) then
tmp = x - (z * sin(y))
else
tmp = cos(y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.6e-32) || !(z <= 2.1e-129)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = Math.cos(y) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.6e-32) or not (z <= 2.1e-129): tmp = x - (z * math.sin(y)) else: tmp = math.cos(y) * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.6e-32) || !(z <= 2.1e-129)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(cos(y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.6e-32) || ~((z <= 2.1e-129))) tmp = x - (z * sin(y)); else tmp = cos(y) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.6e-32], N[Not[LessEqual[z, 2.1e-129]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.6 \cdot 10^{-32} \lor \neg \left(z \leq 2.1 \cdot 10^{-129}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot x\\
\end{array}
\end{array}
if z < -4.6000000000000001e-32 or 2.1e-129 < z Initial program 99.8%
Taylor expanded in y around 0 89.7%
if -4.6000000000000001e-32 < z < 2.1e-129Initial program 99.9%
*-commutative99.9%
fma-neg99.9%
distribute-rgt-neg-in99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 91.9%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.09) (not (<= y 0.0011))) (* (cos y) x) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.09) || !(y <= 0.0011)) {
tmp = cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.09d0)) .or. (.not. (y <= 0.0011d0))) then
tmp = cos(y) * x
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.09) || !(y <= 0.0011)) {
tmp = Math.cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.09) or not (y <= 0.0011): tmp = math.cos(y) * x else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.09) || !(y <= 0.0011)) tmp = Float64(cos(y) * x); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.09) || ~((y <= 0.0011))) tmp = cos(y) * x; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.09], N[Not[LessEqual[y, 0.0011]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.09 \lor \neg \left(y \leq 0.0011\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.089999999999999997 or 0.00110000000000000007 < y Initial program 99.6%
*-commutative99.6%
fma-neg99.7%
distribute-rgt-neg-in99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 44.5%
if -0.089999999999999997 < y < 0.00110000000000000007Initial program 100.0%
Taylor expanded in y around 0 99.3%
+-commutative99.3%
mul-1-neg99.3%
unsub-neg99.3%
Simplified99.3%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.7%
+-commutative56.7%
mul-1-neg56.7%
unsub-neg56.7%
Simplified56.7%
Final simplification56.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
*-commutative99.8%
fma-neg99.8%
distribute-rgt-neg-in99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 44.6%
Final simplification44.6%
herbie shell --seed 2023224
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))