
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) - z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
def code(x, y, z): return (x * (y + z)) - z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) - z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) - z
\end{array}
Initial program 98.8%
*-commutative98.8%
sub-neg98.8%
distribute-rgt-in98.8%
associate-+r+98.8%
metadata-eval98.8%
mul-1-neg98.8%
unsub-neg98.8%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.2e+200)
(* x z)
(if (<= x -1.35e+95)
(* x y)
(if (<= x -9.9e+61)
(* x z)
(if (<= x -4.9e-95)
(* x y)
(if (<= x 8.5e-8)
(- z)
(if (<= x 1.05e+58)
(* x y)
(if (<= x 2.4e+208) (* x z) (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e+200) {
tmp = x * z;
} else if (x <= -1.35e+95) {
tmp = x * y;
} else if (x <= -9.9e+61) {
tmp = x * z;
} else if (x <= -4.9e-95) {
tmp = x * y;
} else if (x <= 8.5e-8) {
tmp = -z;
} else if (x <= 1.05e+58) {
tmp = x * y;
} else if (x <= 2.4e+208) {
tmp = x * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.2d+200)) then
tmp = x * z
else if (x <= (-1.35d+95)) then
tmp = x * y
else if (x <= (-9.9d+61)) then
tmp = x * z
else if (x <= (-4.9d-95)) then
tmp = x * y
else if (x <= 8.5d-8) then
tmp = -z
else if (x <= 1.05d+58) then
tmp = x * y
else if (x <= 2.4d+208) then
tmp = x * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e+200) {
tmp = x * z;
} else if (x <= -1.35e+95) {
tmp = x * y;
} else if (x <= -9.9e+61) {
tmp = x * z;
} else if (x <= -4.9e-95) {
tmp = x * y;
} else if (x <= 8.5e-8) {
tmp = -z;
} else if (x <= 1.05e+58) {
tmp = x * y;
} else if (x <= 2.4e+208) {
tmp = x * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.2e+200: tmp = x * z elif x <= -1.35e+95: tmp = x * y elif x <= -9.9e+61: tmp = x * z elif x <= -4.9e-95: tmp = x * y elif x <= 8.5e-8: tmp = -z elif x <= 1.05e+58: tmp = x * y elif x <= 2.4e+208: tmp = x * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.2e+200) tmp = Float64(x * z); elseif (x <= -1.35e+95) tmp = Float64(x * y); elseif (x <= -9.9e+61) tmp = Float64(x * z); elseif (x <= -4.9e-95) tmp = Float64(x * y); elseif (x <= 8.5e-8) tmp = Float64(-z); elseif (x <= 1.05e+58) tmp = Float64(x * y); elseif (x <= 2.4e+208) tmp = Float64(x * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.2e+200) tmp = x * z; elseif (x <= -1.35e+95) tmp = x * y; elseif (x <= -9.9e+61) tmp = x * z; elseif (x <= -4.9e-95) tmp = x * y; elseif (x <= 8.5e-8) tmp = -z; elseif (x <= 1.05e+58) tmp = x * y; elseif (x <= 2.4e+208) tmp = x * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.2e+200], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.35e+95], N[(x * y), $MachinePrecision], If[LessEqual[x, -9.9e+61], N[(x * z), $MachinePrecision], If[LessEqual[x, -4.9e-95], N[(x * y), $MachinePrecision], If[LessEqual[x, 8.5e-8], (-z), If[LessEqual[x, 1.05e+58], N[(x * y), $MachinePrecision], If[LessEqual[x, 2.4e+208], N[(x * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+200}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.35 \cdot 10^{+95}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -9.9 \cdot 10^{+61}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -4.9 \cdot 10^{-95}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-8}:\\
\;\;\;\;-z\\
\mathbf{elif}\;x \leq 1.05 \cdot 10^{+58}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+208}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.2e200 or -1.35e95 < x < -9.9000000000000004e61 or 1.05000000000000006e58 < x < 2.39999999999999987e208Initial program 97.1%
Taylor expanded in x around inf 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around inf 68.9%
if -1.2e200 < x < -1.35e95 or -9.9000000000000004e61 < x < -4.9e-95 or 8.49999999999999935e-8 < x < 1.05000000000000006e58 or 2.39999999999999987e208 < x Initial program 98.9%
Taylor expanded in y around inf 64.4%
if -4.9e-95 < x < 8.49999999999999935e-8Initial program 100.0%
Taylor expanded in x around 0 78.1%
neg-mul-178.1%
Simplified78.1%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.9e-95) (not (<= x 4.4e-7))) (* x (+ y z)) (- z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.9e-95) || !(x <= 4.4e-7)) {
tmp = x * (y + z);
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.9d-95)) .or. (.not. (x <= 4.4d-7))) then
tmp = x * (y + z)
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.9e-95) || !(x <= 4.4e-7)) {
tmp = x * (y + z);
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.9e-95) or not (x <= 4.4e-7): tmp = x * (y + z) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.9e-95) || !(x <= 4.4e-7)) tmp = Float64(x * Float64(y + z)); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.9e-95) || ~((x <= 4.4e-7))) tmp = x * (y + z); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.9e-95], N[Not[LessEqual[x, 4.4e-7]], $MachinePrecision]], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], (-z)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.9 \cdot 10^{-95} \lor \neg \left(x \leq 4.4 \cdot 10^{-7}\right):\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if x < -4.9e-95 or 4.4000000000000002e-7 < x Initial program 98.1%
Taylor expanded in x around inf 93.9%
+-commutative93.9%
Simplified93.9%
if -4.9e-95 < x < 4.4000000000000002e-7Initial program 100.0%
Taylor expanded in x around 0 78.1%
neg-mul-178.1%
Simplified78.1%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.3e-95) (not (<= x 5.8e-5))) (* x (+ y z)) (* z (- x 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e-95) || !(x <= 5.8e-5)) {
tmp = x * (y + z);
} else {
tmp = z * (x - 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.3d-95)) .or. (.not. (x <= 5.8d-5))) then
tmp = x * (y + z)
else
tmp = z * (x - 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e-95) || !(x <= 5.8e-5)) {
tmp = x * (y + z);
} else {
tmp = z * (x - 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.3e-95) or not (x <= 5.8e-5): tmp = x * (y + z) else: tmp = z * (x - 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.3e-95) || !(x <= 5.8e-5)) tmp = Float64(x * Float64(y + z)); else tmp = Float64(z * Float64(x - 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.3e-95) || ~((x <= 5.8e-5))) tmp = x * (y + z); else tmp = z * (x - 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.3e-95], N[Not[LessEqual[x, 5.8e-5]], $MachinePrecision]], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-95} \lor \neg \left(x \leq 5.8 \cdot 10^{-5}\right):\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x - 1\right)\\
\end{array}
\end{array}
if x < -3.3e-95 or 5.8e-5 < x Initial program 98.1%
Taylor expanded in x around inf 93.9%
+-commutative93.9%
Simplified93.9%
if -3.3e-95 < x < 5.8e-5Initial program 100.0%
Taylor expanded in y around 0 79.1%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (<= x -2.3e-95) (* x y) (if (<= x 9.5e-8) (- z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-95) {
tmp = x * y;
} else if (x <= 9.5e-8) {
tmp = -z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.3d-95)) then
tmp = x * y
else if (x <= 9.5d-8) then
tmp = -z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-95) {
tmp = x * y;
} else if (x <= 9.5e-8) {
tmp = -z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.3e-95: tmp = x * y elif x <= 9.5e-8: tmp = -z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.3e-95) tmp = Float64(x * y); elseif (x <= 9.5e-8) tmp = Float64(-z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.3e-95) tmp = x * y; elseif (x <= 9.5e-8) tmp = -z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.3e-95], N[(x * y), $MachinePrecision], If[LessEqual[x, 9.5e-8], (-z), N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-95}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-8}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -2.29999999999999999e-95 or 9.50000000000000036e-8 < x Initial program 98.1%
Taylor expanded in y around inf 53.0%
if -2.29999999999999999e-95 < x < 9.50000000000000036e-8Initial program 100.0%
Taylor expanded in x around 0 78.1%
neg-mul-178.1%
Simplified78.1%
Final simplification62.1%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 33.9%
neg-mul-133.9%
Simplified33.9%
Final simplification33.9%
herbie shell --seed 2023224
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))