
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 99.6%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(if (<= y -1.5e-133)
(* x y)
(if (or (<= y 1.4e-38) (and (not (<= y 7.5e-25)) (<= y 54000000000000.0)))
(* z t)
(* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.5e-133) {
tmp = x * y;
} else if ((y <= 1.4e-38) || (!(y <= 7.5e-25) && (y <= 54000000000000.0))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-1.5d-133)) then
tmp = x * y
else if ((y <= 1.4d-38) .or. (.not. (y <= 7.5d-25)) .and. (y <= 54000000000000.0d0)) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -1.5e-133) {
tmp = x * y;
} else if ((y <= 1.4e-38) || (!(y <= 7.5e-25) && (y <= 54000000000000.0))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -1.5e-133: tmp = x * y elif (y <= 1.4e-38) or (not (y <= 7.5e-25) and (y <= 54000000000000.0)): tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -1.5e-133) tmp = Float64(x * y); elseif ((y <= 1.4e-38) || (!(y <= 7.5e-25) && (y <= 54000000000000.0))) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -1.5e-133) tmp = x * y; elseif ((y <= 1.4e-38) || (~((y <= 7.5e-25)) && (y <= 54000000000000.0))) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -1.5e-133], N[(x * y), $MachinePrecision], If[Or[LessEqual[y, 1.4e-38], And[N[Not[LessEqual[y, 7.5e-25]], $MachinePrecision], LessEqual[y, 54000000000000.0]]], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5 \cdot 10^{-133}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-38} \lor \neg \left(y \leq 7.5 \cdot 10^{-25}\right) \land y \leq 54000000000000:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1.5000000000000001e-133 or 1.4e-38 < y < 7.49999999999999989e-25 or 5.4e13 < y Initial program 99.4%
Taylor expanded in x around inf 67.6%
if -1.5000000000000001e-133 < y < 1.4e-38 or 7.49999999999999989e-25 < y < 5.4e13Initial program 100.0%
Taylor expanded in x around 0 72.9%
Final simplification69.4%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 48.4%
Final simplification48.4%
herbie shell --seed 2023224
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))