
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, fma(a, b, (c * i))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, fma(a, b, Float64(c * i)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\right)
\end{array}
Initial program 95.3%
associate-+l+95.3%
associate-+l+95.3%
fma-def96.9%
fma-def97.6%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 95.3%
+-commutative95.3%
fma-def95.7%
associate-+l+95.7%
fma-def97.3%
fma-def97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))) INFINITY) (+ (fma x y (* z t)) (+ (* c i) (* a b))) (fma c i (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= ((double) INFINITY)) {
tmp = fma(x, y, (z * t)) + ((c * i) + (a * b));
} else {
tmp = fma(c, i, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) <= Inf) tmp = Float64(fma(x, y, Float64(z * t)) + Float64(Float64(c * i) + Float64(a * b))); else tmp = fma(c, i, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(x, y, z \cdot t\right) + \left(c \cdot i + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
associate-+l+100.0%
fma-def100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def8.3%
associate-+l+8.3%
fma-def41.7%
fma-def50.0%
Simplified50.0%
fma-udef16.7%
fma-udef8.3%
associate-+l+8.3%
+-commutative8.3%
associate-+r+8.3%
Applied egg-rr8.3%
Taylor expanded in z around inf 59.2%
Final simplification98.1%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (fma c i (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(c, i, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(c, i, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def8.3%
associate-+l+8.3%
fma-def41.7%
fma-def50.0%
Simplified50.0%
fma-udef16.7%
fma-udef8.3%
associate-+l+8.3%
+-commutative8.3%
associate-+r+8.3%
Applied egg-rr8.3%
Taylor expanded in z around inf 59.2%
Final simplification98.1%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (+ (* c i) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((z * t) + (x * y))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (c * i) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(c * i) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((z * t) + (x * y))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (c * i) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 25.0%
+-commutative25.0%
*-commutative25.0%
fma-udef25.0%
*-commutative25.0%
Simplified25.0%
Taylor expanded in y around 0 42.6%
Final simplification97.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* a b))))
(if (<= (* c i) -1.25e+108)
t_1
(if (<= (* c i) -2.8e-248)
(+ (* a b) (* z t))
(if (<= (* c i) 3.4e-21) (+ (* z t) (* x y)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -1.25e+108) {
tmp = t_1;
} else if ((c * i) <= -2.8e-248) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 3.4e-21) {
tmp = (z * t) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (c * i) + (a * b)
if ((c * i) <= (-1.25d+108)) then
tmp = t_1
else if ((c * i) <= (-2.8d-248)) then
tmp = (a * b) + (z * t)
else if ((c * i) <= 3.4d-21) then
tmp = (z * t) + (x * y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -1.25e+108) {
tmp = t_1;
} else if ((c * i) <= -2.8e-248) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 3.4e-21) {
tmp = (z * t) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (a * b) tmp = 0 if (c * i) <= -1.25e+108: tmp = t_1 elif (c * i) <= -2.8e-248: tmp = (a * b) + (z * t) elif (c * i) <= 3.4e-21: tmp = (z * t) + (x * y) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (Float64(c * i) <= -1.25e+108) tmp = t_1; elseif (Float64(c * i) <= -2.8e-248) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(c * i) <= 3.4e-21) tmp = Float64(Float64(z * t) + Float64(x * y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (a * b); tmp = 0.0; if ((c * i) <= -1.25e+108) tmp = t_1; elseif ((c * i) <= -2.8e-248) tmp = (a * b) + (z * t); elseif ((c * i) <= 3.4e-21) tmp = (z * t) + (x * y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.25e+108], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -2.8e-248], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.4e-21], N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + a \cdot b\\
\mathbf{if}\;c \cdot i \leq -1.25 \cdot 10^{+108}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq -2.8 \cdot 10^{-248}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 3.4 \cdot 10^{-21}:\\
\;\;\;\;z \cdot t + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 c i) < -1.24999999999999998e108 or 3.4e-21 < (*.f64 c i) Initial program 93.5%
Taylor expanded in x around 0 87.3%
Taylor expanded in t around 0 76.8%
if -1.24999999999999998e108 < (*.f64 c i) < -2.8000000000000001e-248Initial program 96.9%
Taylor expanded in x around 0 82.3%
Taylor expanded in c around 0 77.8%
if -2.8000000000000001e-248 < (*.f64 c i) < 3.4e-21Initial program 97.0%
associate-+l+97.0%
associate-+l+97.0%
fma-def98.5%
fma-def98.5%
fma-def98.5%
Simplified98.5%
Taylor expanded in a around 0 79.6%
Taylor expanded in c around 0 76.7%
Final simplification77.0%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -1.65e+151) (not (<= (* c i) 2.45e+59))) (+ (* c i) (* a b)) (+ (* a b) (+ (* z t) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.65e+151) || !((c * i) <= 2.45e+59)) {
tmp = (c * i) + (a * b);
} else {
tmp = (a * b) + ((z * t) + (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-1.65d+151)) .or. (.not. ((c * i) <= 2.45d+59))) then
tmp = (c * i) + (a * b)
else
tmp = (a * b) + ((z * t) + (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.65e+151) || !((c * i) <= 2.45e+59)) {
tmp = (c * i) + (a * b);
} else {
tmp = (a * b) + ((z * t) + (x * y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -1.65e+151) or not ((c * i) <= 2.45e+59): tmp = (c * i) + (a * b) else: tmp = (a * b) + ((z * t) + (x * y)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -1.65e+151) || !(Float64(c * i) <= 2.45e+59)) tmp = Float64(Float64(c * i) + Float64(a * b)); else tmp = Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -1.65e+151) || ~(((c * i) <= 2.45e+59))) tmp = (c * i) + (a * b); else tmp = (a * b) + ((z * t) + (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -1.65e+151], N[Not[LessEqual[N[(c * i), $MachinePrecision], 2.45e+59]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.65 \cdot 10^{+151} \lor \neg \left(c \cdot i \leq 2.45 \cdot 10^{+59}\right):\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(z \cdot t + x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -1.65000000000000012e151 or 2.45000000000000004e59 < (*.f64 c i) Initial program 91.8%
Taylor expanded in x around 0 89.9%
Taylor expanded in t around 0 83.4%
if -1.65000000000000012e151 < (*.f64 c i) < 2.45000000000000004e59Initial program 97.4%
Taylor expanded in c around 0 91.0%
Final simplification88.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -3.8e-51) (not (<= (* c i) 6.2e+58))) (+ (* c i) (+ (* a b) (* z t))) (+ (* a b) (+ (* z t) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -3.8e-51) || !((c * i) <= 6.2e+58)) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (a * b) + ((z * t) + (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-3.8d-51)) .or. (.not. ((c * i) <= 6.2d+58))) then
tmp = (c * i) + ((a * b) + (z * t))
else
tmp = (a * b) + ((z * t) + (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -3.8e-51) || !((c * i) <= 6.2e+58)) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (a * b) + ((z * t) + (x * y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -3.8e-51) or not ((c * i) <= 6.2e+58): tmp = (c * i) + ((a * b) + (z * t)) else: tmp = (a * b) + ((z * t) + (x * y)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -3.8e-51) || !(Float64(c * i) <= 6.2e+58)) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); else tmp = Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -3.8e-51) || ~(((c * i) <= 6.2e+58))) tmp = (c * i) + ((a * b) + (z * t)); else tmp = (a * b) + ((z * t) + (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -3.8e-51], N[Not[LessEqual[N[(c * i), $MachinePrecision], 6.2e+58]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.8 \cdot 10^{-51} \lor \neg \left(c \cdot i \leq 6.2 \cdot 10^{+58}\right):\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(z \cdot t + x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -3.80000000000000003e-51 or 6.1999999999999998e58 < (*.f64 c i) Initial program 93.4%
Taylor expanded in x around 0 89.3%
if -3.80000000000000003e-51 < (*.f64 c i) < 6.1999999999999998e58Initial program 97.4%
Taylor expanded in c around 0 94.6%
Final simplification91.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.2e+108)
(* c i)
(if (<= (* c i) 2.2e-20)
(* z t)
(if (<= (* c i) 9.8e+191) (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.2e+108) {
tmp = c * i;
} else if ((c * i) <= 2.2e-20) {
tmp = z * t;
} else if ((c * i) <= 9.8e+191) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.2d+108)) then
tmp = c * i
else if ((c * i) <= 2.2d-20) then
tmp = z * t
else if ((c * i) <= 9.8d+191) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.2e+108) {
tmp = c * i;
} else if ((c * i) <= 2.2e-20) {
tmp = z * t;
} else if ((c * i) <= 9.8e+191) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.2e+108: tmp = c * i elif (c * i) <= 2.2e-20: tmp = z * t elif (c * i) <= 9.8e+191: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.2e+108) tmp = Float64(c * i); elseif (Float64(c * i) <= 2.2e-20) tmp = Float64(z * t); elseif (Float64(c * i) <= 9.8e+191) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.2e+108) tmp = c * i; elseif ((c * i) <= 2.2e-20) tmp = z * t; elseif ((c * i) <= 9.8e+191) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.2e+108], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.2e-20], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.8e+191], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.2 \cdot 10^{+108}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2.2 \cdot 10^{-20}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 9.8 \cdot 10^{+191}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.20000000000000009e108 or 9.7999999999999999e191 < (*.f64 c i) Initial program 91.1%
Taylor expanded in c around inf 76.9%
if -1.20000000000000009e108 < (*.f64 c i) < 2.19999999999999991e-20Initial program 96.9%
Taylor expanded in z around inf 38.4%
if 2.19999999999999991e-20 < (*.f64 c i) < 9.7999999999999999e191Initial program 97.7%
Taylor expanded in a around inf 51.3%
Final simplification52.5%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -1.45e+108) (not (<= (* c i) 6.2e+48))) (+ (* c i) (* a b)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.45e+108) || !((c * i) <= 6.2e+48)) {
tmp = (c * i) + (a * b);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-1.45d+108)) .or. (.not. ((c * i) <= 6.2d+48))) then
tmp = (c * i) + (a * b)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.45e+108) || !((c * i) <= 6.2e+48)) {
tmp = (c * i) + (a * b);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -1.45e+108) or not ((c * i) <= 6.2e+48): tmp = (c * i) + (a * b) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -1.45e+108) || !(Float64(c * i) <= 6.2e+48)) tmp = Float64(Float64(c * i) + Float64(a * b)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -1.45e+108) || ~(((c * i) <= 6.2e+48))) tmp = (c * i) + (a * b); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -1.45e+108], N[Not[LessEqual[N[(c * i), $MachinePrecision], 6.2e+48]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.45 \cdot 10^{+108} \lor \neg \left(c \cdot i \leq 6.2 \cdot 10^{+48}\right):\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 c i) < -1.45000000000000004e108 or 6.20000000000000011e48 < (*.f64 c i) Initial program 92.6%
Taylor expanded in x around 0 88.1%
Taylor expanded in t around 0 80.4%
if -1.45000000000000004e108 < (*.f64 c i) < 6.20000000000000011e48Initial program 97.3%
Taylor expanded in x around 0 72.8%
Taylor expanded in c around 0 68.5%
Final simplification73.5%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -1.9e+108) (* c i) (if (<= (* c i) 2.1e+222) (+ (* a b) (* z t)) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.9e+108) {
tmp = c * i;
} else if ((c * i) <= 2.1e+222) {
tmp = (a * b) + (z * t);
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.9d+108)) then
tmp = c * i
else if ((c * i) <= 2.1d+222) then
tmp = (a * b) + (z * t)
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.9e+108) {
tmp = c * i;
} else if ((c * i) <= 2.1e+222) {
tmp = (a * b) + (z * t);
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.9e+108: tmp = c * i elif (c * i) <= 2.1e+222: tmp = (a * b) + (z * t) else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.9e+108) tmp = Float64(c * i); elseif (Float64(c * i) <= 2.1e+222) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.9e+108) tmp = c * i; elseif ((c * i) <= 2.1e+222) tmp = (a * b) + (z * t); else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.9e+108], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.1e+222], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.9 \cdot 10^{+108}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2.1 \cdot 10^{+222}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.90000000000000004e108 or 2.1000000000000001e222 < (*.f64 c i) Initial program 90.4%
Taylor expanded in c around inf 79.0%
if -1.90000000000000004e108 < (*.f64 c i) < 2.1000000000000001e222Initial program 97.2%
Taylor expanded in x around 0 76.9%
Taylor expanded in c around 0 68.2%
Final simplification71.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -1.7e+108) (* c i) (if (<= (* c i) 4.4e+190) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.7e+108) {
tmp = c * i;
} else if ((c * i) <= 4.4e+190) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.7d+108)) then
tmp = c * i
else if ((c * i) <= 4.4d+190) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.7e+108) {
tmp = c * i;
} else if ((c * i) <= 4.4e+190) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.7e+108: tmp = c * i elif (c * i) <= 4.4e+190: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.7e+108) tmp = Float64(c * i); elseif (Float64(c * i) <= 4.4e+190) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.7e+108) tmp = c * i; elseif ((c * i) <= 4.4e+190) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.7e+108], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.4e+190], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.7 \cdot 10^{+108}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 4.4 \cdot 10^{+190}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.69999999999999998e108 or 4.4e190 < (*.f64 c i) Initial program 91.1%
Taylor expanded in c around inf 76.9%
if -1.69999999999999998e108 < (*.f64 c i) < 4.4e190Initial program 97.1%
Taylor expanded in a around inf 37.8%
Final simplification49.9%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 95.3%
Taylor expanded in a around inf 29.8%
Final simplification29.8%
herbie shell --seed 2023224
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))