
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -4.2e+156)
(* y z)
(if (<= y -2.45e+48)
(* y x)
(if (<= y -4.2e-41) (* y z) (if (<= y 2.8e-33) x (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+156) {
tmp = y * z;
} else if (y <= -2.45e+48) {
tmp = y * x;
} else if (y <= -4.2e-41) {
tmp = y * z;
} else if (y <= 2.8e-33) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d+156)) then
tmp = y * z
else if (y <= (-2.45d+48)) then
tmp = y * x
else if (y <= (-4.2d-41)) then
tmp = y * z
else if (y <= 2.8d-33) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+156) {
tmp = y * z;
} else if (y <= -2.45e+48) {
tmp = y * x;
} else if (y <= -4.2e-41) {
tmp = y * z;
} else if (y <= 2.8e-33) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e+156: tmp = y * z elif y <= -2.45e+48: tmp = y * x elif y <= -4.2e-41: tmp = y * z elif y <= 2.8e-33: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e+156) tmp = Float64(y * z); elseif (y <= -2.45e+48) tmp = Float64(y * x); elseif (y <= -4.2e-41) tmp = Float64(y * z); elseif (y <= 2.8e-33) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e+156) tmp = y * z; elseif (y <= -2.45e+48) tmp = y * x; elseif (y <= -4.2e-41) tmp = y * z; elseif (y <= 2.8e-33) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e+156], N[(y * z), $MachinePrecision], If[LessEqual[y, -2.45e+48], N[(y * x), $MachinePrecision], If[LessEqual[y, -4.2e-41], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.8e-33], x, N[(y * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+156}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -2.45 \cdot 10^{+48}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -4.2 \cdot 10^{-41}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{-33}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -4.19999999999999963e156 or -2.45000000000000015e48 < y < -4.20000000000000025e-41 or 2.8e-33 < y Initial program 100.0%
Taylor expanded in x around 0 61.9%
if -4.19999999999999963e156 < y < -2.45000000000000015e48Initial program 100.0%
Taylor expanded in x around inf 72.4%
Taylor expanded in y around inf 72.4%
if -4.20000000000000025e-41 < y < 2.8e-33Initial program 100.0%
Taylor expanded in y around 0 81.3%
Final simplification72.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.42e-42) (not (<= y 2.05e-33))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.42e-42) || !(y <= 2.05e-33)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.42d-42)) .or. (.not. (y <= 2.05d-33))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.42e-42) || !(y <= 2.05e-33)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.42e-42) or not (y <= 2.05e-33): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.42e-42) || !(y <= 2.05e-33)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.42e-42) || ~((y <= 2.05e-33))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.42e-42], N[Not[LessEqual[y, 2.05e-33]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.42 \cdot 10^{-42} \lor \neg \left(y \leq 2.05 \cdot 10^{-33}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.42000000000000005e-42 or 2.05e-33 < y Initial program 100.0%
Taylor expanded in y around inf 96.2%
if -1.42000000000000005e-42 < y < 2.05e-33Initial program 100.0%
Taylor expanded in y around 0 81.3%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -5e-41) (not (<= y 1.18e-32))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5e-41) || !(y <= 1.18e-32)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5d-41)) .or. (.not. (y <= 1.18d-32))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5e-41) || !(y <= 1.18e-32)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5e-41) or not (y <= 1.18e-32): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5e-41) || !(y <= 1.18e-32)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5e-41) || ~((y <= 1.18e-32))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5e-41], N[Not[LessEqual[y, 1.18e-32]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-41} \lor \neg \left(y \leq 1.18 \cdot 10^{-32}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -4.9999999999999996e-41 or 1.17999999999999997e-32 < y Initial program 100.0%
Taylor expanded in y around inf 96.2%
if -4.9999999999999996e-41 < y < 1.17999999999999997e-32Initial program 100.0%
Taylor expanded in x around inf 81.3%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* y x) (if (<= y 1.4e-9) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.4e-9) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 1.4d-9) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.4e-9) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y * x elif y <= 1.4e-9: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * x); elseif (y <= 1.4e-9) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y * x; elseif (y <= 1.4e-9) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.4e-9], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-9}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1.39999999999999992e-9 < y Initial program 100.0%
Taylor expanded in x around inf 48.5%
Taylor expanded in y around inf 47.4%
if -1 < y < 1.39999999999999992e-9Initial program 100.0%
Taylor expanded in y around 0 76.4%
Final simplification63.1%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 42.8%
Final simplification42.8%
herbie shell --seed 2023224
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))