
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ y (/ z y))))
double code(double x, double y, double z) {
return x + (y / (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / (z / y))
end function
public static double code(double x, double y, double z) {
return x + (y / (z / y));
}
def code(x, y, z): return x + (y / (z / y))
function code(x, y, z) return Float64(x + Float64(y / Float64(z / y))) end
function tmp = code(x, y, z) tmp = x + (y / (z / y)); end
code[x_, y_, z_] := N[(x + N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{z}{y}}
\end{array}
Initial program 92.7%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 4.5e-27) x (* y (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.5e-27) {
tmp = x;
} else {
tmp = y * (y / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.5d-27) then
tmp = x
else
tmp = y * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.5e-27) {
tmp = x;
} else {
tmp = y * (y / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.5e-27: tmp = x else: tmp = y * (y / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.5e-27) tmp = x; else tmp = Float64(y * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.5e-27) tmp = x; else tmp = y * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.5e-27], x, N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.5 \cdot 10^{-27}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{y}{z}\\
\end{array}
\end{array}
if y < 4.5000000000000002e-27Initial program 94.9%
associate-*l/99.9%
Simplified99.9%
Taylor expanded in x around inf 61.4%
if 4.5000000000000002e-27 < y Initial program 87.3%
associate-*l/99.7%
Simplified99.7%
associate-*l/87.3%
clear-num87.3%
div-inv87.3%
pow287.3%
pow-flip88.6%
metadata-eval88.6%
Applied egg-rr88.6%
Taylor expanded in z around 0 87.3%
unpow287.3%
Simplified87.3%
Applied egg-rr98.7%
Taylor expanded in x around 0 71.3%
pow-base-171.3%
unpow271.3%
associate-*r/78.7%
*-lft-identity78.7%
Simplified78.7%
Final simplification66.5%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
Initial program 92.7%
associate-*l/99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 92.7%
associate-*l/99.8%
Simplified99.8%
Taylor expanded in x around inf 49.6%
Final simplification49.6%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
herbie shell --seed 2023224
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:herbie-target
(+ x (* y (/ y z)))
(+ x (/ (* y y) z)))