
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (+ 0.5 (/ (* 0.5 x) y)))
double code(double x, double y) {
return 0.5 + ((0.5 * x) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 + ((0.5d0 * x) / y)
end function
public static double code(double x, double y) {
return 0.5 + ((0.5 * x) / y);
}
def code(x, y): return 0.5 + ((0.5 * x) / y)
function code(x, y) return Float64(0.5 + Float64(Float64(0.5 * x) / y)) end
function tmp = code(x, y) tmp = 0.5 + ((0.5 * x) / y); end
code[x_, y_] := N[(0.5 + N[(N[(0.5 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + \frac{0.5 \cdot x}{y}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -2000000000.0) 0.5 (if (<= y 2.9e+59) (/ (* 0.5 x) y) 0.5)))
double code(double x, double y) {
double tmp;
if (y <= -2000000000.0) {
tmp = 0.5;
} else if (y <= 2.9e+59) {
tmp = (0.5 * x) / y;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2000000000.0d0)) then
tmp = 0.5d0
else if (y <= 2.9d+59) then
tmp = (0.5d0 * x) / y
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2000000000.0) {
tmp = 0.5;
} else if (y <= 2.9e+59) {
tmp = (0.5 * x) / y;
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2000000000.0: tmp = 0.5 elif y <= 2.9e+59: tmp = (0.5 * x) / y else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -2000000000.0) tmp = 0.5; elseif (y <= 2.9e+59) tmp = Float64(Float64(0.5 * x) / y); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2000000000.0) tmp = 0.5; elseif (y <= 2.9e+59) tmp = (0.5 * x) / y; else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2000000000.0], 0.5, If[LessEqual[y, 2.9e+59], N[(N[(0.5 * x), $MachinePrecision] / y), $MachinePrecision], 0.5]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2000000000:\\
\;\;\;\;0.5\\
\mathbf{elif}\;y \leq 2.9 \cdot 10^{+59}:\\
\;\;\;\;\frac{0.5 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if y < -2e9 or 2.89999999999999991e59 < y Initial program 100.0%
Taylor expanded in x around 0 84.1%
if -2e9 < y < 2.89999999999999991e59Initial program 100.0%
Taylor expanded in x around inf 78.4%
Simplified78.4%
Final simplification80.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
frac-2neg100.0%
div-inv99.8%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
distribute-neg-frac0.0%
+-inverses0.0%
metadata-eval0.0%
+-inverses0.0%
clear-num0.0%
+-inverses0.0%
+-inverses0.0%
Applied egg-rr0.0%
Simplified2.3%
Final simplification2.3%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 48.5%
Final simplification48.5%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2023224
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))