
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* (/ x (+ x y)) 100.0))
double code(double x, double y) {
return (x / (x + y)) * 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) * 100.0d0
end function
public static double code(double x, double y) {
return (x / (x + y)) * 100.0;
}
def code(x, y): return (x / (x + y)) * 100.0
function code(x, y) return Float64(Float64(x / Float64(x + y)) * 100.0) end
function tmp = code(x, y) tmp = (x / (x + y)) * 100.0; end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] * 100.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} \cdot 100
\end{array}
Initial program 99.4%
*-commutative99.4%
associate-/l*99.5%
Simplified99.5%
div-inv99.5%
clear-num99.7%
*-commutative99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -8.8e-82) 100.0 (if (<= x 5.8e-24) (* 100.0 (/ x y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -8.8e-82) {
tmp = 100.0;
} else if (x <= 5.8e-24) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-8.8d-82)) then
tmp = 100.0d0
else if (x <= 5.8d-24) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -8.8e-82) {
tmp = 100.0;
} else if (x <= 5.8e-24) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -8.8e-82: tmp = 100.0 elif x <= 5.8e-24: tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -8.8e-82) tmp = 100.0; elseif (x <= 5.8e-24) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -8.8e-82) tmp = 100.0; elseif (x <= 5.8e-24) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -8.8e-82], 100.0, If[LessEqual[x, 5.8e-24], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{-82}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{-24}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -8.79999999999999943e-82 or 5.7999999999999997e-24 < x Initial program 99.2%
*-commutative99.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 76.7%
if -8.79999999999999943e-82 < x < 5.7999999999999997e-24Initial program 99.7%
*-commutative99.7%
associate-/l*99.0%
Simplified99.0%
Taylor expanded in x around 0 80.4%
Final simplification78.2%
(FPCore (x y) :precision binary64 (if (<= x -9.4e-82) 100.0 (if (<= x 7.5e-33) (/ x (* y 0.01)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -9.4e-82) {
tmp = 100.0;
} else if (x <= 7.5e-33) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9.4d-82)) then
tmp = 100.0d0
else if (x <= 7.5d-33) then
tmp = x / (y * 0.01d0)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9.4e-82) {
tmp = 100.0;
} else if (x <= 7.5e-33) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9.4e-82: tmp = 100.0 elif x <= 7.5e-33: tmp = x / (y * 0.01) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -9.4e-82) tmp = 100.0; elseif (x <= 7.5e-33) tmp = Float64(x / Float64(y * 0.01)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9.4e-82) tmp = 100.0; elseif (x <= 7.5e-33) tmp = x / (y * 0.01); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9.4e-82], 100.0, If[LessEqual[x, 7.5e-33], N[(x / N[(y * 0.01), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.4 \cdot 10^{-82}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{-33}:\\
\;\;\;\;\frac{x}{y \cdot 0.01}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -9.4000000000000001e-82 or 7.5000000000000001e-33 < x Initial program 99.2%
*-commutative99.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 76.7%
if -9.4000000000000001e-82 < x < 7.5000000000000001e-33Initial program 99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around 0 80.8%
*-commutative80.8%
Simplified80.8%
Final simplification78.3%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.4%
*-commutative99.4%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in x around inf 53.5%
Final simplification53.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2023224
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))