
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1.3e-291) (- x (* z (/ x y))) (- x (/ (* x z) y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.3e-291) {
tmp = x - (z * (x / y));
} else {
tmp = x - ((x * z) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.3d-291)) then
tmp = x - (z * (x / y))
else
tmp = x - ((x * z) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.3e-291) {
tmp = x - (z * (x / y));
} else {
tmp = x - ((x * z) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.3e-291: tmp = x - (z * (x / y)) else: tmp = x - ((x * z) / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.3e-291) tmp = Float64(x - Float64(z * Float64(x / y))); else tmp = Float64(x - Float64(Float64(x * z) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.3e-291) tmp = x - (z * (x / y)); else tmp = x - ((x * z) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.3e-291], N[(x - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(x * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-291}:\\
\;\;\;\;x - z \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{x \cdot z}{y}\\
\end{array}
\end{array}
if y < -1.2999999999999999e-291Initial program 80.1%
associate-*l/88.1%
distribute-rgt-out--83.9%
associate-*r/84.6%
associate-*l/98.9%
*-inverses98.9%
*-lft-identity98.9%
Simplified98.9%
if -1.2999999999999999e-291 < y Initial program 88.0%
associate-*l/80.8%
distribute-rgt-out--77.6%
associate-*r/80.4%
associate-*l/91.6%
*-inverses91.6%
*-lft-identity91.6%
Simplified91.6%
Taylor expanded in z around 0 97.2%
Final simplification98.0%
(FPCore (x y z)
:precision binary64
(if (<= y -1.5e-40)
x
(if (or (<= y 1.75e-143) (and (not (<= y 4.4e-93)) (<= y 1600.0)))
(/ (- z) (/ y x))
x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e-40) {
tmp = x;
} else if ((y <= 1.75e-143) || (!(y <= 4.4e-93) && (y <= 1600.0))) {
tmp = -z / (y / x);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.5d-40)) then
tmp = x
else if ((y <= 1.75d-143) .or. (.not. (y <= 4.4d-93)) .and. (y <= 1600.0d0)) then
tmp = -z / (y / x)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e-40) {
tmp = x;
} else if ((y <= 1.75e-143) || (!(y <= 4.4e-93) && (y <= 1600.0))) {
tmp = -z / (y / x);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.5e-40: tmp = x elif (y <= 1.75e-143) or (not (y <= 4.4e-93) and (y <= 1600.0)): tmp = -z / (y / x) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.5e-40) tmp = x; elseif ((y <= 1.75e-143) || (!(y <= 4.4e-93) && (y <= 1600.0))) tmp = Float64(Float64(-z) / Float64(y / x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.5e-40) tmp = x; elseif ((y <= 1.75e-143) || (~((y <= 4.4e-93)) && (y <= 1600.0))) tmp = -z / (y / x); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.5e-40], x, If[Or[LessEqual[y, 1.75e-143], And[N[Not[LessEqual[y, 4.4e-93]], $MachinePrecision], LessEqual[y, 1600.0]]], N[((-z) / N[(y / x), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5 \cdot 10^{-40}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.75 \cdot 10^{-143} \lor \neg \left(y \leq 4.4 \cdot 10^{-93}\right) \land y \leq 1600:\\
\;\;\;\;\frac{-z}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.5000000000000001e-40 or 1.75000000000000003e-143 < y < 4.39999999999999991e-93 or 1600 < y Initial program 80.9%
associate-*l/77.1%
distribute-rgt-out--76.3%
associate-*r/77.1%
associate-*l/94.5%
*-inverses94.5%
*-lft-identity94.5%
Simplified94.5%
Taylor expanded in z around 0 77.4%
if -1.5000000000000001e-40 < y < 1.75000000000000003e-143 or 4.39999999999999991e-93 < y < 1600Initial program 90.1%
associate-*l/96.0%
distribute-rgt-out--87.5%
associate-*r/91.0%
associate-*l/95.9%
*-inverses95.9%
*-lft-identity95.9%
Simplified95.9%
Taylor expanded in z around inf 78.7%
mul-1-neg78.7%
associate-*l/76.7%
distribute-rgt-neg-in76.7%
Simplified76.7%
distribute-rgt-neg-out76.7%
associate-/r/80.5%
distribute-neg-frac80.5%
Applied egg-rr80.5%
Final simplification78.6%
(FPCore (x y z)
:precision binary64
(if (<= y -2.25e-40)
x
(if (<= y 1.8e-144)
(/ (- z) (/ y x))
(if (<= y 4.6e-93) x (if (<= y 3100.0) (/ (* x (- z)) y) x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.25e-40) {
tmp = x;
} else if (y <= 1.8e-144) {
tmp = -z / (y / x);
} else if (y <= 4.6e-93) {
tmp = x;
} else if (y <= 3100.0) {
tmp = (x * -z) / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.25d-40)) then
tmp = x
else if (y <= 1.8d-144) then
tmp = -z / (y / x)
else if (y <= 4.6d-93) then
tmp = x
else if (y <= 3100.0d0) then
tmp = (x * -z) / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.25e-40) {
tmp = x;
} else if (y <= 1.8e-144) {
tmp = -z / (y / x);
} else if (y <= 4.6e-93) {
tmp = x;
} else if (y <= 3100.0) {
tmp = (x * -z) / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.25e-40: tmp = x elif y <= 1.8e-144: tmp = -z / (y / x) elif y <= 4.6e-93: tmp = x elif y <= 3100.0: tmp = (x * -z) / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.25e-40) tmp = x; elseif (y <= 1.8e-144) tmp = Float64(Float64(-z) / Float64(y / x)); elseif (y <= 4.6e-93) tmp = x; elseif (y <= 3100.0) tmp = Float64(Float64(x * Float64(-z)) / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.25e-40) tmp = x; elseif (y <= 1.8e-144) tmp = -z / (y / x); elseif (y <= 4.6e-93) tmp = x; elseif (y <= 3100.0) tmp = (x * -z) / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.25e-40], x, If[LessEqual[y, 1.8e-144], N[((-z) / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.6e-93], x, If[LessEqual[y, 3100.0], N[(N[(x * (-z)), $MachinePrecision] / y), $MachinePrecision], x]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.25 \cdot 10^{-40}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{-144}:\\
\;\;\;\;\frac{-z}{\frac{y}{x}}\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{-93}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3100:\\
\;\;\;\;\frac{x \cdot \left(-z\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.25e-40 or 1.8e-144 < y < 4.5999999999999996e-93 or 3100 < y Initial program 80.9%
associate-*l/77.1%
distribute-rgt-out--76.3%
associate-*r/77.1%
associate-*l/94.5%
*-inverses94.5%
*-lft-identity94.5%
Simplified94.5%
Taylor expanded in z around 0 77.4%
if -2.25e-40 < y < 1.8e-144Initial program 87.6%
associate-*l/95.0%
distribute-rgt-out--84.5%
associate-*r/88.9%
associate-*l/95.0%
*-inverses95.0%
*-lft-identity95.0%
Simplified95.0%
Taylor expanded in z around inf 80.5%
mul-1-neg80.5%
associate-*l/79.3%
distribute-rgt-neg-in79.3%
Simplified79.3%
distribute-rgt-neg-out79.3%
associate-/r/82.9%
distribute-neg-frac82.9%
Applied egg-rr82.9%
if 4.5999999999999996e-93 < y < 3100Initial program 100.0%
associate-*l/99.8%
distribute-rgt-out--99.5%
associate-*r/99.5%
associate-*l/99.5%
*-inverses99.5%
*-lft-identity99.5%
Simplified99.5%
Taylor expanded in z around inf 71.5%
associate-*r/71.5%
neg-mul-171.5%
distribute-rgt-neg-in71.5%
Simplified71.5%
Final simplification78.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.7e-42) x (if (<= y 1200.0) (* x (/ (- z) y)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.7e-42) {
tmp = x;
} else if (y <= 1200.0) {
tmp = x * (-z / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.7d-42)) then
tmp = x
else if (y <= 1200.0d0) then
tmp = x * (-z / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.7e-42) {
tmp = x;
} else if (y <= 1200.0) {
tmp = x * (-z / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.7e-42: tmp = x elif y <= 1200.0: tmp = x * (-z / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.7e-42) tmp = x; elseif (y <= 1200.0) tmp = Float64(x * Float64(Float64(-z) / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.7e-42) tmp = x; elseif (y <= 1200.0) tmp = x * (-z / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.7e-42], x, If[LessEqual[y, 1200.0], N[(x * N[((-z) / y), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.7 \cdot 10^{-42}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1200:\\
\;\;\;\;x \cdot \frac{-z}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.70000000000000011e-42 or 1200 < y Initial program 78.4%
associate-*l/77.8%
distribute-rgt-out--77.8%
associate-*r/78.1%
associate-*l/97.6%
*-inverses97.6%
*-lft-identity97.6%
Simplified97.6%
Taylor expanded in z around 0 80.3%
if -1.70000000000000011e-42 < y < 1200Initial program 91.4%
associate-*l/91.9%
distribute-rgt-out--83.8%
associate-*r/87.5%
associate-*l/91.8%
*-inverses91.8%
*-lft-identity91.8%
Simplified91.8%
Taylor expanded in z around inf 72.5%
mul-1-neg72.5%
associate-*l/70.0%
distribute-rgt-neg-in70.0%
Simplified70.0%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (/ x (/ (- y) (- z y))))
double code(double x, double y, double z) {
return x / (-y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (-y / (z - y))
end function
public static double code(double x, double y, double z) {
return x / (-y / (z - y));
}
def code(x, y, z): return x / (-y / (z - y))
function code(x, y, z) return Float64(x / Float64(Float64(-y) / Float64(z - y))) end
function tmp = code(x, y, z) tmp = x / (-y / (z - y)); end
code[x_, y_, z_] := N[(x / N[((-y) / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{-y}{z - y}}
\end{array}
Initial program 84.3%
frac-2neg84.3%
div-inv84.2%
distribute-rgt-neg-in84.2%
Applied egg-rr84.2%
associate-*r/84.3%
*-rgt-identity84.3%
associate-/l*96.9%
neg-sub096.9%
associate--r-96.9%
neg-sub096.9%
Simplified96.9%
Final simplification96.9%
(FPCore (x y z) :precision binary64 (- x (* z (/ x y))))
double code(double x, double y, double z) {
return x - (z * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (x / y))
end function
public static double code(double x, double y, double z) {
return x - (z * (x / y));
}
def code(x, y, z): return x - (z * (x / y))
function code(x, y, z) return Float64(x - Float64(z * Float64(x / y))) end
function tmp = code(x, y, z) tmp = x - (z * (x / y)); end
code[x_, y_, z_] := N[(x - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \frac{x}{y}
\end{array}
Initial program 84.3%
associate-*l/84.2%
distribute-rgt-out--80.5%
associate-*r/82.3%
associate-*l/95.0%
*-inverses95.0%
*-lft-identity95.0%
Simplified95.0%
Final simplification95.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.3%
associate-*l/84.2%
distribute-rgt-out--80.5%
associate-*r/82.3%
associate-*l/95.0%
*-inverses95.0%
*-lft-identity95.0%
Simplified95.0%
Taylor expanded in z around 0 55.1%
Final simplification55.1%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2023224
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:herbie-target
(if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y))))
(/ (* x (- y z)) y))