
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
NOTE: y and z should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(+
(exp
(log1p
(*
0.3333333333333333
(acos (* 0.05555555555555555 (/ (sqrt t) (/ z (/ x y))))))))
-1.0))assert(y < z);
double code(double x, double y, double z, double t) {
return exp(log1p((0.3333333333333333 * acos((0.05555555555555555 * (sqrt(t) / (z / (x / y)))))))) + -1.0;
}
assert y < z;
public static double code(double x, double y, double z, double t) {
return Math.exp(Math.log1p((0.3333333333333333 * Math.acos((0.05555555555555555 * (Math.sqrt(t) / (z / (x / y)))))))) + -1.0;
}
[y, z] = sort([y, z]) def code(x, y, z, t): return math.exp(math.log1p((0.3333333333333333 * math.acos((0.05555555555555555 * (math.sqrt(t) / (z / (x / y)))))))) + -1.0
y, z = sort([y, z]) function code(x, y, z, t) return Float64(exp(log1p(Float64(0.3333333333333333 * acos(Float64(0.05555555555555555 * Float64(sqrt(t) / Float64(z / Float64(x / y)))))))) + -1.0) end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Exp[N[Log[1 + N[(0.3333333333333333 * N[ArcCos[N[(0.05555555555555555 * N[(N[Sqrt[t], $MachinePrecision] / N[(z / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
e^{\mathsf{log1p}\left(0.3333333333333333 \cdot \cos^{-1} \left(0.05555555555555555 \cdot \frac{\sqrt{t}}{\frac{z}{\frac{x}{y}}}\right)\right)} + -1
\end{array}
Initial program 98.1%
metadata-eval98.1%
associate-*r/98.1%
*-commutative98.1%
times-frac98.1%
*-commutative98.1%
times-frac98.1%
metadata-eval98.1%
metadata-eval98.1%
associate-/l/97.3%
*-commutative97.3%
Simplified97.3%
expm1-log1p-u97.3%
expm1-udef98.7%
Applied egg-rr100.0%
associate-*l/98.7%
associate-/l*99.6%
Applied egg-rr99.6%
Final simplification99.6%
NOTE: y and z should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(+
(exp
(log1p
(*
0.3333333333333333
(acos (* 0.05555555555555555 (/ (sqrt t) (* y (/ z x))))))))
-1.0))assert(y < z);
double code(double x, double y, double z, double t) {
return exp(log1p((0.3333333333333333 * acos((0.05555555555555555 * (sqrt(t) / (y * (z / x)))))))) + -1.0;
}
assert y < z;
public static double code(double x, double y, double z, double t) {
return Math.exp(Math.log1p((0.3333333333333333 * Math.acos((0.05555555555555555 * (Math.sqrt(t) / (y * (z / x)))))))) + -1.0;
}
[y, z] = sort([y, z]) def code(x, y, z, t): return math.exp(math.log1p((0.3333333333333333 * math.acos((0.05555555555555555 * (math.sqrt(t) / (y * (z / x)))))))) + -1.0
y, z = sort([y, z]) function code(x, y, z, t) return Float64(exp(log1p(Float64(0.3333333333333333 * acos(Float64(0.05555555555555555 * Float64(sqrt(t) / Float64(y * Float64(z / x)))))))) + -1.0) end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Exp[N[Log[1 + N[(0.3333333333333333 * N[ArcCos[N[(0.05555555555555555 * N[(N[Sqrt[t], $MachinePrecision] / N[(y * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
e^{\mathsf{log1p}\left(0.3333333333333333 \cdot \cos^{-1} \left(0.05555555555555555 \cdot \frac{\sqrt{t}}{y \cdot \frac{z}{x}}\right)\right)} + -1
\end{array}
Initial program 98.1%
metadata-eval98.1%
associate-*r/98.1%
*-commutative98.1%
times-frac98.1%
*-commutative98.1%
times-frac98.1%
metadata-eval98.1%
metadata-eval98.1%
associate-/l/97.3%
*-commutative97.3%
Simplified97.3%
expm1-log1p-u97.3%
expm1-udef98.7%
Applied egg-rr100.0%
Final simplification100.0%
NOTE: y and z should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0))))))
assert(y < z);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
}
NOTE: y and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * ((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0))))
end function
assert y < z;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
}
[y, z] = sort([y, z]) def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))))
y, z = sort([y, z]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0))))) end
y, z = num2cell(sort([y, z])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos((sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2}\right)
\end{array}
Initial program 98.1%
Final simplification98.1%
NOTE: y and z should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (* 0.05555555555555555 (/ x (* z y)))))))
assert(y < z);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (z * y)))));
}
NOTE: y and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * (0.05555555555555555d0 * (x / (z * y)))))
end function
assert y < z;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (0.05555555555555555 * (x / (z * y)))));
}
[y, z] = sort([y, z]) def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * (0.05555555555555555 * (x / (z * y)))))
y, z = sort([y, z]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(0.05555555555555555 * Float64(x / Float64(z * y)))))) end
y, z = num2cell(sort([y, z])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (z * y)))));
end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 * N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{z \cdot y}\right)\right)
\end{array}
Initial program 98.1%
metadata-eval98.1%
associate-*r/98.1%
*-commutative98.1%
times-frac98.1%
*-commutative98.1%
times-frac98.1%
metadata-eval98.1%
metadata-eval98.1%
associate-/l/97.3%
*-commutative97.3%
Simplified97.3%
Final simplification97.3%
NOTE: y and z should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (* 0.05555555555555555 (/ (/ x y) z))))))
assert(y < z);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * ((x / y) / z))));
}
NOTE: y and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * (0.05555555555555555d0 * ((x / y) / z))))
end function
assert y < z;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (0.05555555555555555 * ((x / y) / z))));
}
[y, z] = sort([y, z]) def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * (0.05555555555555555 * ((x / y) / z))))
y, z = sort([y, z]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(0.05555555555555555 * Float64(Float64(x / y) / z))))) end
y, z = num2cell(sort([y, z])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * ((x / y) / z))));
end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 * N[(N[(x / y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{\frac{x}{y}}{z}\right)\right)
\end{array}
Initial program 98.1%
metadata-eval98.1%
associate-*r/98.1%
*-commutative98.1%
times-frac98.1%
*-commutative98.1%
times-frac98.1%
metadata-eval98.1%
metadata-eval98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2023224
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:herbie-target
(/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0)
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))