
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (+ x y))))
double code(double x, double y) {
return 2.0 * (x * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x + y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x + y));
}
def code(x, y): return 2.0 * (x * (x + y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x + y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x + y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x + y\right)\right)
\end{array}
Initial program 95.3%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -2.2e+17)
(and (not (<= y 9e-58)) (or (<= y 6e+96) (not (<= y 6.8e+105)))))
(* y (* 2.0 x))
(* 2.0 (* x x))))
double code(double x, double y) {
double tmp;
if ((y <= -2.2e+17) || (!(y <= 9e-58) && ((y <= 6e+96) || !(y <= 6.8e+105)))) {
tmp = y * (2.0 * x);
} else {
tmp = 2.0 * (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.2d+17)) .or. (.not. (y <= 9d-58)) .and. (y <= 6d+96) .or. (.not. (y <= 6.8d+105))) then
tmp = y * (2.0d0 * x)
else
tmp = 2.0d0 * (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.2e+17) || (!(y <= 9e-58) && ((y <= 6e+96) || !(y <= 6.8e+105)))) {
tmp = y * (2.0 * x);
} else {
tmp = 2.0 * (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.2e+17) or (not (y <= 9e-58) and ((y <= 6e+96) or not (y <= 6.8e+105))): tmp = y * (2.0 * x) else: tmp = 2.0 * (x * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.2e+17) || (!(y <= 9e-58) && ((y <= 6e+96) || !(y <= 6.8e+105)))) tmp = Float64(y * Float64(2.0 * x)); else tmp = Float64(2.0 * Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.2e+17) || (~((y <= 9e-58)) && ((y <= 6e+96) || ~((y <= 6.8e+105))))) tmp = y * (2.0 * x); else tmp = 2.0 * (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.2e+17], And[N[Not[LessEqual[y, 9e-58]], $MachinePrecision], Or[LessEqual[y, 6e+96], N[Not[LessEqual[y, 6.8e+105]], $MachinePrecision]]]], N[(y * N[(2.0 * x), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{+17} \lor \neg \left(y \leq 9 \cdot 10^{-58}\right) \land \left(y \leq 6 \cdot 10^{+96} \lor \neg \left(y \leq 6.8 \cdot 10^{+105}\right)\right):\\
\;\;\;\;y \cdot \left(2 \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if y < -2.2e17 or 9.0000000000000006e-58 < y < 6.0000000000000001e96 or 6.7999999999999999e105 < y Initial program 90.8%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 85.9%
*-commutative85.9%
associate-*r*85.9%
*-commutative85.9%
Simplified85.9%
if -2.2e17 < y < 9.0000000000000006e-58 or 6.0000000000000001e96 < y < 6.7999999999999999e105Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 90.8%
unpow290.8%
Simplified90.8%
Final simplification88.3%
(FPCore (x y) :precision binary64 (* 2.0 (* x x)))
double code(double x, double y) {
return 2.0 * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * x)
end function
public static double code(double x, double y) {
return 2.0 * (x * x);
}
def code(x, y): return 2.0 * (x * x)
function code(x, y) return Float64(2.0 * Float64(x * x)) end
function tmp = code(x, y) tmp = 2.0 * (x * x); end
code[x_, y_] := N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x\right)
\end{array}
Initial program 95.3%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 56.2%
unpow256.2%
Simplified56.2%
Final simplification56.2%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2023224
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))