
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.4e+38) (not (<= y 9.8e+57))) (+ (* -2.0 (/ x y)) -1.0) (+ 1.0 (* 2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.4e+38) || !(y <= 9.8e+57)) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.4d+38)) .or. (.not. (y <= 9.8d+57))) then
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + (2.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.4e+38) || !(y <= 9.8e+57)) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.4e+38) or not (y <= 9.8e+57): tmp = (-2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.4e+38) || !(y <= 9.8e+57)) tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.4e+38) || ~((y <= 9.8e+57))) tmp = (-2.0 * (x / y)) + -1.0; else tmp = 1.0 + (2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.4e+38], N[Not[LessEqual[y, 9.8e+57]], $MachinePrecision]], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{+38} \lor \neg \left(y \leq 9.8 \cdot 10^{+57}\right):\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -1.4e38 or 9.7999999999999998e57 < y Initial program 99.9%
Taylor expanded in x around 0 77.4%
if -1.4e38 < y < 9.7999999999999998e57Initial program 99.9%
Taylor expanded in y around 0 76.4%
Final simplification76.8%
(FPCore (x y) :precision binary64 (if (<= y -2.3e+37) -1.0 (if (<= y 4.1e+58) (+ 1.0 (* 2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -2.3e+37) {
tmp = -1.0;
} else if (y <= 4.1e+58) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.3d+37)) then
tmp = -1.0d0
else if (y <= 4.1d+58) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.3e+37) {
tmp = -1.0;
} else if (y <= 4.1e+58) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.3e+37: tmp = -1.0 elif y <= 4.1e+58: tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.3e+37) tmp = -1.0; elseif (y <= 4.1e+58) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.3e+37) tmp = -1.0; elseif (y <= 4.1e+58) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.3e+37], -1.0, If[LessEqual[y, 4.1e+58], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+37}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 4.1 \cdot 10^{+58}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.30000000000000002e37 or 4.1e58 < y Initial program 99.9%
Taylor expanded in x around 0 76.3%
if -2.30000000000000002e37 < y < 4.1e58Initial program 99.9%
Taylor expanded in y around 0 76.4%
Final simplification76.3%
(FPCore (x y) :precision binary64 (if (<= y -3e+28) -1.0 (if (<= y 1.4e+58) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -3e+28) {
tmp = -1.0;
} else if (y <= 1.4e+58) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3d+28)) then
tmp = -1.0d0
else if (y <= 1.4d+58) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3e+28) {
tmp = -1.0;
} else if (y <= 1.4e+58) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3e+28: tmp = -1.0 elif y <= 1.4e+58: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3e+28) tmp = -1.0; elseif (y <= 1.4e+58) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3e+28) tmp = -1.0; elseif (y <= 1.4e+58) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3e+28], -1.0, If[LessEqual[y, 1.4e+58], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+28}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+58}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.0000000000000001e28 or 1.3999999999999999e58 < y Initial program 99.9%
Taylor expanded in x around 0 75.1%
if -3.0000000000000001e28 < y < 1.3999999999999999e58Initial program 99.9%
Taylor expanded in x around inf 75.7%
Final simplification75.4%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 47.7%
Final simplification47.7%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2023224
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))