
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y y (fma x x (* y (+ y y)))))
double code(double x, double y) {
return fma(y, y, fma(x, x, (y * (y + y))));
}
function code(x, y) return fma(y, y, fma(x, x, Float64(y * Float64(y + y)))) end
code[x_, y_] := N[(y * y + N[(x * x + N[(y * N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y, \mathsf{fma}\left(x, x, y \cdot \left(y + y\right)\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* y y) (+ (* x x) (* y y)))))
double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((y * y) + ((x * x) + (y * y)))
end function
public static double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
def code(x, y): return (y * y) + ((y * y) + ((x * x) + (y * y)))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(y * y) + Float64(Float64(x * x) + Float64(y * y)))) end
function tmp = code(x, y) tmp = (y * y) + ((y * y) + ((x * x) + (y * y))); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(y \cdot y + \left(x \cdot x + y \cdot y\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* x x) 3.8e-52) (* (* y y) 3.0) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 3.8e-52) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 3.8d-52) then
tmp = (y * y) * 3.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 3.8e-52) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 3.8e-52: tmp = (y * y) * 3.0 else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 3.8e-52) tmp = Float64(Float64(y * y) * 3.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 3.8e-52) tmp = (y * y) * 3.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 3.8e-52], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.8 \cdot 10^{-52}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.8000000000000003e-52Initial program 99.8%
Taylor expanded in x around 0 89.4%
Simplified89.4%
if 3.8000000000000003e-52 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 80.4%
Simplified80.4%
Final simplification84.7%
(FPCore (x y) :precision binary64 (if (<= (* x x) 8.4e-54) (* y (* y 3.0)) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 8.4e-54) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 8.4d-54) then
tmp = y * (y * 3.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 8.4e-54) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 8.4e-54: tmp = y * (y * 3.0) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 8.4e-54) tmp = Float64(y * Float64(y * 3.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 8.4e-54) tmp = y * (y * 3.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 8.4e-54], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 8.4 \cdot 10^{-54}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 8.4e-54Initial program 99.8%
Taylor expanded in x around 0 89.4%
Simplified89.4%
add-sqr-sqrt89.2%
sqrt-unprod66.8%
swap-sqr66.7%
metadata-eval66.7%
pow266.7%
pow266.7%
pow-prod-up66.8%
metadata-eval66.8%
Applied egg-rr66.8%
Simplified66.8%
*-commutative66.8%
sqrt-prod66.7%
metadata-eval66.7%
sqrt-pow189.4%
metadata-eval89.4%
pow289.4%
associate-*r*89.4%
*-commutative89.4%
Applied egg-rr89.4%
if 8.4e-54 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 80.4%
Simplified80.4%
Final simplification84.7%
(FPCore (x y) :precision binary64 (if (<= (* y y) 3.45e+304) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 3.45e+304) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 3.45d+304) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 3.45e+304) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 3.45e+304: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 3.45e+304) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 3.45e+304) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 3.45e+304], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 3.45 \cdot 10^{+304}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 3.44999999999999999e304Initial program 99.9%
Taylor expanded in x around inf 67.0%
Simplified67.0%
if 3.44999999999999999e304 < (*.f64 y y) Initial program 100.0%
+-commutative100.0%
+-commutative100.0%
associate-+r+100.0%
distribute-lft-in100.0%
*-commutative100.0%
add-cbrt-cube98.7%
cbrt-prod100.0%
associate-*r*100.0%
fma-def100.0%
cbrt-prod100.0%
pow2100.0%
add-sqr-sqrt100.0%
pow2100.0%
hypot-def100.0%
Applied egg-rr100.0%
Taylor expanded in y around inf 98.8%
Simplified98.8%
Final simplification75.3%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 56.4%
Simplified56.4%
Final simplification56.4%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023224
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))