
(FPCore (x y z) :precision binary64 (/ (* x (/ (sin y) y)) z))
double code(double x, double y, double z) {
return (x * (sin(y) / y)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
def code(x, y, z): return (x * (math.sin(y) / y)) / z
function code(x, y, z) return Float64(Float64(x * Float64(sin(y) / y)) / z) end
function tmp = code(x, y, z) tmp = (x * (sin(y) / y)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \frac{\sin y}{y}}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (/ (sin y) y)) z))
double code(double x, double y, double z) {
return (x * (sin(y) / y)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
def code(x, y, z): return (x * (math.sin(y) / y)) / z
function code(x, y, z) return Float64(Float64(x * Float64(sin(y) / y)) / z) end
function tmp = code(x, y, z) tmp = (x * (sin(y) / y)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \frac{\sin y}{y}}{z}
\end{array}
(FPCore (x y z) :precision binary64 (* (/ (sin y) y) (/ x z)))
double code(double x, double y, double z) {
return (sin(y) / y) * (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) / y) * (x / z)
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) / y) * (x / z);
}
def code(x, y, z): return (math.sin(y) / y) * (x / z)
function code(x, y, z) return Float64(Float64(sin(y) / y) * Float64(x / z)) end
function tmp = code(x, y, z) tmp = (sin(y) / y) * (x / z); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin y}{y} \cdot \frac{x}{z}
\end{array}
Initial program 94.2%
associate-/l*95.8%
Simplified95.8%
associate-/r/97.6%
*-commutative97.6%
Applied egg-rr97.6%
Final simplification97.6%
(FPCore (x y z) :precision binary64 (if (<= y 2e-18) (/ x z) (* (sin y) (/ x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2e-18) {
tmp = x / z;
} else {
tmp = sin(y) * (x / (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2d-18) then
tmp = x / z
else
tmp = sin(y) * (x / (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2e-18) {
tmp = x / z;
} else {
tmp = Math.sin(y) * (x / (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2e-18: tmp = x / z else: tmp = math.sin(y) * (x / (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2e-18) tmp = Float64(x / z); else tmp = Float64(sin(y) * Float64(x / Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2e-18) tmp = x / z; else tmp = sin(y) * (x / (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2e-18], N[(x / z), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2 \cdot 10^{-18}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot \frac{x}{y \cdot z}\\
\end{array}
\end{array}
if y < 2.0000000000000001e-18Initial program 96.1%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in y around 0 77.4%
if 2.0000000000000001e-18 < y Initial program 88.6%
associate-*l/95.2%
times-frac89.5%
*-commutative89.5%
associate-*r/89.5%
*-commutative89.5%
Simplified89.5%
Final simplification80.5%
(FPCore (x y z) :precision binary64 (if (<= y 2.4) (* (/ x z) (+ 1.0 (* -0.16666666666666666 (* y y)))) (* (/ x (* y z)) (/ 6.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.4) {
tmp = (x / z) * (1.0 + (-0.16666666666666666 * (y * y)));
} else {
tmp = (x / (y * z)) * (6.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.4d0) then
tmp = (x / z) * (1.0d0 + ((-0.16666666666666666d0) * (y * y)))
else
tmp = (x / (y * z)) * (6.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.4) {
tmp = (x / z) * (1.0 + (-0.16666666666666666 * (y * y)));
} else {
tmp = (x / (y * z)) * (6.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.4: tmp = (x / z) * (1.0 + (-0.16666666666666666 * (y * y))) else: tmp = (x / (y * z)) * (6.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.4) tmp = Float64(Float64(x / z) * Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y)))); else tmp = Float64(Float64(x / Float64(y * z)) * Float64(6.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.4) tmp = (x / z) * (1.0 + (-0.16666666666666666 * (y * y))); else tmp = (x / (y * z)) * (6.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.4], N[(N[(x / z), $MachinePrecision] * N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(6.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4:\\
\;\;\;\;\frac{x}{z} \cdot \left(1 + -0.16666666666666666 \cdot \left(y \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot z} \cdot \frac{6}{y}\\
\end{array}
\end{array}
if y < 2.39999999999999991Initial program 96.2%
associate-/l*98.0%
Simplified98.0%
associate-/r/98.4%
*-commutative98.4%
Applied egg-rr98.4%
Taylor expanded in y around 0 74.4%
unpow274.4%
Simplified74.4%
if 2.39999999999999991 < y Initial program 88.3%
associate-/l*89.2%
associate-/r/89.1%
Simplified89.1%
Taylor expanded in y around 0 30.7%
Taylor expanded in y around inf 30.7%
unpow230.7%
*-commutative30.7%
Simplified30.7%
associate-/r*30.7%
div-inv30.7%
metadata-eval30.7%
associate-*r*30.7%
*-commutative30.7%
times-frac32.1%
*-commutative32.1%
Applied egg-rr32.1%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (if (<= y 2.4) (/ (* x (+ 1.0 (* -0.16666666666666666 (* y y)))) z) (* (/ x (* y z)) (/ 6.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.4) {
tmp = (x * (1.0 + (-0.16666666666666666 * (y * y)))) / z;
} else {
tmp = (x / (y * z)) * (6.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.4d0) then
tmp = (x * (1.0d0 + ((-0.16666666666666666d0) * (y * y)))) / z
else
tmp = (x / (y * z)) * (6.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.4) {
tmp = (x * (1.0 + (-0.16666666666666666 * (y * y)))) / z;
} else {
tmp = (x / (y * z)) * (6.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.4: tmp = (x * (1.0 + (-0.16666666666666666 * (y * y)))) / z else: tmp = (x / (y * z)) * (6.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.4) tmp = Float64(Float64(x * Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y)))) / z); else tmp = Float64(Float64(x / Float64(y * z)) * Float64(6.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.4) tmp = (x * (1.0 + (-0.16666666666666666 * (y * y)))) / z; else tmp = (x / (y * z)) * (6.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.4], N[(N[(x * N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(6.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4:\\
\;\;\;\;\frac{x \cdot \left(1 + -0.16666666666666666 \cdot \left(y \cdot y\right)\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot z} \cdot \frac{6}{y}\\
\end{array}
\end{array}
if y < 2.39999999999999991Initial program 96.2%
Taylor expanded in y around 0 71.9%
unpow274.4%
Simplified71.9%
if 2.39999999999999991 < y Initial program 88.3%
associate-/l*89.2%
associate-/r/89.1%
Simplified89.1%
Taylor expanded in y around 0 30.7%
Taylor expanded in y around inf 30.7%
unpow230.7%
*-commutative30.7%
Simplified30.7%
associate-/r*30.7%
div-inv30.7%
metadata-eval30.7%
associate-*r*30.7%
*-commutative30.7%
times-frac32.1%
*-commutative32.1%
Applied egg-rr32.1%
Final simplification62.1%
(FPCore (x y z) :precision binary64 (if (<= y 2.5) (/ x z) (* 6.0 (/ (/ x z) (* y y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.5) {
tmp = x / z;
} else {
tmp = 6.0 * ((x / z) / (y * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.5d0) then
tmp = x / z
else
tmp = 6.0d0 * ((x / z) / (y * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.5) {
tmp = x / z;
} else {
tmp = 6.0 * ((x / z) / (y * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.5: tmp = x / z else: tmp = 6.0 * ((x / z) / (y * y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.5) tmp = Float64(x / z); else tmp = Float64(6.0 * Float64(Float64(x / z) / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.5) tmp = x / z; else tmp = 6.0 * ((x / z) / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.5], N[(x / z), $MachinePrecision], N[(6.0 * N[(N[(x / z), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{\frac{x}{z}}{y \cdot y}\\
\end{array}
\end{array}
if y < 2.5Initial program 96.2%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in y around 0 77.6%
if 2.5 < y Initial program 88.3%
associate-/l*89.2%
associate-/r/89.1%
Simplified89.1%
Taylor expanded in y around 0 30.7%
Taylor expanded in y around inf 30.7%
unpow230.7%
*-commutative30.7%
Simplified30.7%
Taylor expanded in x around 0 30.7%
unpow230.7%
*-rgt-identity30.7%
times-frac30.6%
*-commutative30.6%
associate-*r/31.9%
*-lft-identity31.9%
*-inverses31.9%
associate-/r/31.9%
associate-*l/31.9%
*-lft-identity31.9%
associate-/r/31.9%
*-inverses31.9%
*-lft-identity31.9%
Simplified31.9%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (if (<= y 2.5) (/ x z) (* (/ x (* y z)) (/ 6.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.5) {
tmp = x / z;
} else {
tmp = (x / (y * z)) * (6.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.5d0) then
tmp = x / z
else
tmp = (x / (y * z)) * (6.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.5) {
tmp = x / z;
} else {
tmp = (x / (y * z)) * (6.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.5: tmp = x / z else: tmp = (x / (y * z)) * (6.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.5) tmp = Float64(x / z); else tmp = Float64(Float64(x / Float64(y * z)) * Float64(6.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.5) tmp = x / z; else tmp = (x / (y * z)) * (6.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.5], N[(x / z), $MachinePrecision], N[(N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(6.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot z} \cdot \frac{6}{y}\\
\end{array}
\end{array}
if y < 2.5Initial program 96.2%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in y around 0 77.6%
if 2.5 < y Initial program 88.3%
associate-/l*89.2%
associate-/r/89.1%
Simplified89.1%
Taylor expanded in y around 0 30.7%
Taylor expanded in y around inf 30.7%
unpow230.7%
*-commutative30.7%
Simplified30.7%
associate-/r*30.7%
div-inv30.7%
metadata-eval30.7%
associate-*r*30.7%
*-commutative30.7%
times-frac32.1%
*-commutative32.1%
Applied egg-rr32.1%
Final simplification66.4%
(FPCore (x y z) :precision binary64 (if (<= y 50000000000000.0) (/ x z) (* y (/ x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 50000000000000.0) {
tmp = x / z;
} else {
tmp = y * (x / (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 50000000000000.0d0) then
tmp = x / z
else
tmp = y * (x / (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 50000000000000.0) {
tmp = x / z;
} else {
tmp = y * (x / (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 50000000000000.0: tmp = x / z else: tmp = y * (x / (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 50000000000000.0) tmp = Float64(x / z); else tmp = Float64(y * Float64(x / Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 50000000000000.0) tmp = x / z; else tmp = y * (x / (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 50000000000000.0], N[(x / z), $MachinePrecision], N[(y * N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 50000000000000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y \cdot z}\\
\end{array}
\end{array}
if y < 5e13Initial program 96.2%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in y around 0 77.2%
if 5e13 < y Initial program 88.1%
associate-*l/95.0%
times-frac89.0%
*-commutative89.0%
associate-*r/89.0%
*-commutative89.0%
Simplified89.0%
Taylor expanded in y around 0 30.6%
Final simplification65.9%
(FPCore (x y z) :precision binary64 (if (<= y 700.0) (/ x z) (/ y (* z (/ y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 700.0) {
tmp = x / z;
} else {
tmp = y / (z * (y / x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 700.0d0) then
tmp = x / z
else
tmp = y / (z * (y / x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 700.0) {
tmp = x / z;
} else {
tmp = y / (z * (y / x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 700.0: tmp = x / z else: tmp = y / (z * (y / x)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 700.0) tmp = Float64(x / z); else tmp = Float64(y / Float64(z * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 700.0) tmp = x / z; else tmp = y / (z * (y / x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 700.0], N[(x / z), $MachinePrecision], N[(y / N[(z * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 700:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if y < 700Initial program 96.2%
associate-/l*98.0%
Simplified98.0%
Taylor expanded in y around 0 77.6%
if 700 < y Initial program 88.3%
associate-*r/88.3%
associate-/l/89.2%
*-commutative89.2%
times-frac88.2%
Simplified88.2%
Taylor expanded in y around 0 14.8%
*-commutative14.8%
clear-num14.8%
frac-times31.6%
*-un-lft-identity31.6%
Applied egg-rr31.6%
Final simplification66.2%
(FPCore (x y z) :precision binary64 (/ x z))
double code(double x, double y, double z) {
return x / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / z
end function
public static double code(double x, double y, double z) {
return x / z;
}
def code(x, y, z): return x / z
function code(x, y, z) return Float64(x / z) end
function tmp = code(x, y, z) tmp = x / z; end
code[x_, y_, z_] := N[(x / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z}
\end{array}
Initial program 94.2%
associate-/l*95.8%
Simplified95.8%
Taylor expanded in y around 0 60.7%
Final simplification60.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (sin y))) (t_1 (/ (* x (/ 1.0 t_0)) z)))
(if (< z -4.2173720203427147e-29)
t_1
(if (< z 4.446702369113811e+64) (/ x (* z t_0)) t_1))))
double code(double x, double y, double z) {
double t_0 = y / sin(y);
double t_1 = (x * (1.0 / t_0)) / z;
double tmp;
if (z < -4.2173720203427147e-29) {
tmp = t_1;
} else if (z < 4.446702369113811e+64) {
tmp = x / (z * t_0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / sin(y)
t_1 = (x * (1.0d0 / t_0)) / z
if (z < (-4.2173720203427147d-29)) then
tmp = t_1
else if (z < 4.446702369113811d+64) then
tmp = x / (z * t_0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / Math.sin(y);
double t_1 = (x * (1.0 / t_0)) / z;
double tmp;
if (z < -4.2173720203427147e-29) {
tmp = t_1;
} else if (z < 4.446702369113811e+64) {
tmp = x / (z * t_0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y / math.sin(y) t_1 = (x * (1.0 / t_0)) / z tmp = 0 if z < -4.2173720203427147e-29: tmp = t_1 elif z < 4.446702369113811e+64: tmp = x / (z * t_0) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y / sin(y)) t_1 = Float64(Float64(x * Float64(1.0 / t_0)) / z) tmp = 0.0 if (z < -4.2173720203427147e-29) tmp = t_1; elseif (z < 4.446702369113811e+64) tmp = Float64(x / Float64(z * t_0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / sin(y); t_1 = (x * (1.0 / t_0)) / z; tmp = 0.0; if (z < -4.2173720203427147e-29) tmp = t_1; elseif (z < 4.446702369113811e+64) tmp = x / (z * t_0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Less[z, -4.2173720203427147e-29], t$95$1, If[Less[z, 4.446702369113811e+64], N[(x / N[(z * t$95$0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{\sin y}\\
t_1 := \frac{x \cdot \frac{1}{t_0}}{z}\\
\mathbf{if}\;z < -4.2173720203427147 \cdot 10^{-29}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z < 4.446702369113811 \cdot 10^{+64}:\\
\;\;\;\;\frac{x}{z \cdot t_0}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023224
(FPCore (x y z)
:name "Linear.Quaternion:$ctanh from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< z -4.2173720203427147e-29) (/ (* x (/ 1.0 (/ y (sin y)))) z) (if (< z 4.446702369113811e+64) (/ x (* z (/ y (sin y)))) (/ (* x (/ 1.0 (/ y (sin y)))) z)))
(/ (* x (/ (sin y) y)) z))