
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= (- 1.0 z) -1e+33)
(* z (- y))
(if (or (<= (- 1.0 z) -100.0) (not (<= (- 1.0 z) 2.0)))
(* x (- 1.0 z))
(+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -1e+33) {
tmp = z * -y;
} else if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 2.0)) {
tmp = x * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-1d+33)) then
tmp = z * -y
else if (((1.0d0 - z) <= (-100.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = x * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -1e+33) {
tmp = z * -y;
} else if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 2.0)) {
tmp = x * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -1e+33: tmp = z * -y elif ((1.0 - z) <= -100.0) or not ((1.0 - z) <= 2.0): tmp = x * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -1e+33) tmp = Float64(z * Float64(-y)); elseif ((Float64(1.0 - z) <= -100.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -1e+33) tmp = z * -y; elseif (((1.0 - z) <= -100.0) || ~(((1.0 - z) <= 2.0))) tmp = x * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+33], N[(z * (-y)), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -100.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+33}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{elif}\;1 - z \leq -100 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -9.9999999999999995e32Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in96.6%
Applied egg-rr96.6%
Taylor expanded in z around inf 96.6%
associate-*r*96.6%
mul-1-neg96.6%
Simplified96.6%
Taylor expanded in z around inf 96.6%
associate-*r*96.6%
neg-mul-196.6%
Simplified96.6%
Taylor expanded in y around inf 64.6%
associate-*r*64.6%
mul-1-neg64.6%
Simplified64.6%
if -9.9999999999999995e32 < (-.f64 1 z) < -100 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around inf 56.6%
if -100 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.4%
Final simplification79.2%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -100.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-100.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -100.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -100.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -100.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -100.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -100 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -100 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 98.1%
mul-1-neg98.1%
+-commutative98.1%
distribute-rgt-neg-out98.1%
+-commutative98.1%
Simplified98.1%
if -100 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.4%
Final simplification98.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* z (- y))))
(if (<= z -7.5e+173)
t_0
(if (<= z -1.7e+141)
t_1
(if (<= z -10.0) t_0 (if (<= z 1.0) (+ x y) t_1))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = z * -y;
double tmp;
if (z <= -7.5e+173) {
tmp = t_0;
} else if (z <= -1.7e+141) {
tmp = t_1;
} else if (z <= -10.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = z * -y
if (z <= (-7.5d+173)) then
tmp = t_0
else if (z <= (-1.7d+141)) then
tmp = t_1
else if (z <= (-10.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = z * -y;
double tmp;
if (z <= -7.5e+173) {
tmp = t_0;
} else if (z <= -1.7e+141) {
tmp = t_1;
} else if (z <= -10.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = z * -y tmp = 0 if z <= -7.5e+173: tmp = t_0 elif z <= -1.7e+141: tmp = t_1 elif z <= -10.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(z * Float64(-y)) tmp = 0.0 if (z <= -7.5e+173) tmp = t_0; elseif (z <= -1.7e+141) tmp = t_1; elseif (z <= -10.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = z * -y; tmp = 0.0; if (z <= -7.5e+173) tmp = t_0; elseif (z <= -1.7e+141) tmp = t_1; elseif (z <= -10.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[z, -7.5e+173], t$95$0, If[LessEqual[z, -1.7e+141], t$95$1, If[LessEqual[z, -10.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := z \cdot \left(-y\right)\\
\mathbf{if}\;z \leq -7.5 \cdot 10^{+173}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.7 \cdot 10^{+141}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -10:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if z < -7.5e173 or -1.6999999999999999e141 < z < -10Initial program 100.0%
Taylor expanded in x around inf 61.6%
Taylor expanded in z around inf 61.6%
associate-*r*92.4%
mul-1-neg92.4%
Simplified61.6%
if -7.5e173 < z < -1.6999999999999999e141 or 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in97.4%
Applied egg-rr97.4%
Taylor expanded in z around inf 97.2%
associate-*r*97.2%
mul-1-neg97.2%
Simplified97.2%
Taylor expanded in z around inf 94.9%
associate-*r*94.9%
neg-mul-194.9%
Simplified94.9%
Taylor expanded in y around inf 61.7%
associate-*r*61.7%
mul-1-neg61.7%
Simplified61.7%
if -10 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.4%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -12000.0) (not (<= z 1.0))) (* z (- y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -12000.0) || !(z <= 1.0)) {
tmp = z * -y;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-12000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -y
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -12000.0) || !(z <= 1.0)) {
tmp = z * -y;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -12000.0) or not (z <= 1.0): tmp = z * -y else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -12000.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -12000.0) || ~((z <= 1.0))) tmp = z * -y; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -12000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -12000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -12000 or 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in95.3%
Applied egg-rr95.3%
Taylor expanded in z around inf 95.2%
associate-*r*95.2%
mul-1-neg95.2%
Simplified95.2%
Taylor expanded in z around inf 93.9%
associate-*r*93.9%
neg-mul-193.9%
Simplified93.9%
Taylor expanded in y around inf 55.3%
associate-*r*55.3%
mul-1-neg55.3%
Simplified55.3%
if -12000 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.8%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (<= x -4.2e-57) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-57) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.2d-57)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-57) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.2e-57: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.2e-57) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.2e-57) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.2e-57], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-57}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if x < -4.1999999999999999e-57Initial program 100.0%
Taylor expanded in x around inf 75.1%
if -4.1999999999999999e-57 < x Initial program 100.0%
Taylor expanded in x around 0 59.5%
sub-neg59.5%
distribute-lft-in59.5%
distribute-rgt-neg-out59.5%
unsub-neg59.5%
*-rgt-identity59.5%
Simplified59.5%
Final simplification64.5%
(FPCore (x y z) :precision binary64 (if (<= y 5.4e-142) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.4e-142) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.4d-142) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.4e-142) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.4e-142: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.4e-142) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.4e-142) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.4e-142], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.4 \cdot 10^{-142}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 5.3999999999999996e-142Initial program 100.0%
Taylor expanded in x around inf 62.0%
Taylor expanded in z around 0 36.4%
if 5.3999999999999996e-142 < y Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in97.8%
Applied egg-rr97.8%
Taylor expanded in z around inf 79.0%
associate-*r*79.0%
mul-1-neg79.0%
Simplified79.0%
Taylor expanded in z around 0 25.0%
Final simplification32.3%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 50.6%
Final simplification50.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.9%
Taylor expanded in z around 0 30.7%
Final simplification30.7%
herbie shell --seed 2023224
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))