
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma -200.0 y (* 200.0 x)))
double code(double x, double y) {
return fma(-200.0, y, (200.0 * x));
}
function code(x, y) return fma(-200.0, y, Float64(200.0 * x)) end
code[x_, y_] := N[(-200.0 * y + N[(200.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-200, y, 200 \cdot x\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
+-commutative99.9%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -7.8e+36)
(and (not (<= y 2e-69)) (or (<= y 6e+96) (not (<= y 1.1e+111)))))
(* -200.0 y)
(* 200.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -7.8e+36) || (!(y <= 2e-69) && ((y <= 6e+96) || !(y <= 1.1e+111)))) {
tmp = -200.0 * y;
} else {
tmp = 200.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-7.8d+36)) .or. (.not. (y <= 2d-69)) .and. (y <= 6d+96) .or. (.not. (y <= 1.1d+111))) then
tmp = (-200.0d0) * y
else
tmp = 200.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -7.8e+36) || (!(y <= 2e-69) && ((y <= 6e+96) || !(y <= 1.1e+111)))) {
tmp = -200.0 * y;
} else {
tmp = 200.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -7.8e+36) or (not (y <= 2e-69) and ((y <= 6e+96) or not (y <= 1.1e+111))): tmp = -200.0 * y else: tmp = 200.0 * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -7.8e+36) || (!(y <= 2e-69) && ((y <= 6e+96) || !(y <= 1.1e+111)))) tmp = Float64(-200.0 * y); else tmp = Float64(200.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -7.8e+36) || (~((y <= 2e-69)) && ((y <= 6e+96) || ~((y <= 1.1e+111))))) tmp = -200.0 * y; else tmp = 200.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -7.8e+36], And[N[Not[LessEqual[y, 2e-69]], $MachinePrecision], Or[LessEqual[y, 6e+96], N[Not[LessEqual[y, 1.1e+111]], $MachinePrecision]]]], N[(-200.0 * y), $MachinePrecision], N[(200.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.8 \cdot 10^{+36} \lor \neg \left(y \leq 2 \cdot 10^{-69}\right) \land \left(y \leq 6 \cdot 10^{+96} \lor \neg \left(y \leq 1.1 \cdot 10^{+111}\right)\right):\\
\;\;\;\;-200 \cdot y\\
\mathbf{else}:\\
\;\;\;\;200 \cdot x\\
\end{array}
\end{array}
if y < -7.80000000000000042e36 or 1.9999999999999999e-69 < y < 6.0000000000000001e96 or 1.09999999999999999e111 < y Initial program 99.9%
Taylor expanded in x around 0 85.7%
if -7.80000000000000042e36 < y < 1.9999999999999999e-69 or 6.0000000000000001e96 < y < 1.09999999999999999e111Initial program 99.9%
Taylor expanded in x around inf 76.9%
Final simplification81.2%
(FPCore (x y) :precision binary64 (+ (* 200.0 x) (* -200.0 y)))
double code(double x, double y) {
return (200.0 * x) + (-200.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (200.0d0 * x) + ((-200.0d0) * y)
end function
public static double code(double x, double y) {
return (200.0 * x) + (-200.0 * y);
}
def code(x, y): return (200.0 * x) + (-200.0 * y)
function code(x, y) return Float64(Float64(200.0 * x) + Float64(-200.0 * y)) end
function tmp = code(x, y) tmp = (200.0 * x) + (-200.0 * y); end
code[x_, y_] := N[(N[(200.0 * x), $MachinePrecision] + N[(-200.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot x + -200 \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 55.1%
Final simplification55.1%
herbie shell --seed 2023224
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))