
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.8%
unpow257.8%
associate-/l*57.7%
Simplified57.7%
Taylor expanded in th around inf 57.7%
associate-/l*57.7%
unpow257.7%
Simplified57.7%
Applied egg-rr36.4%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around 0 90.3%
unpow290.3%
unpow290.3%
+-commutative90.3%
Simplified90.3%
Final simplification72.4%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (* (cos th) (+ (* a2 a2) (* a1 a1)))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * (cos(th) * ((a2 * a2) + (a1 * a1)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * (cos(th) * ((a2 * a2) + (a1 * a1)))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * (Math.cos(th) * ((a2 * a2) + (a1 * a1)));
}
def code(a1, a2, th): return math.sqrt(0.5) * (math.cos(th) * ((a2 * a2) + (a1 * a1)))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(cos(th) * Float64(Float64(a2 * a2) + Float64(a1 * a1)))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * (cos(th) * ((a2 * a2) + (a1 * a1))); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(\cos th \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
div-inv99.5%
add-sqr-sqrt99.5%
associate-*l*99.4%
hypot-def99.4%
hypot-def99.4%
pow1/299.4%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
+-commutative99.6%
unpow299.6%
unpow299.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a2 a2) (* a1 a1)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2 + a1 \cdot a1}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around inf 99.6%
associate-/l*99.6%
unpow299.6%
unpow299.6%
+-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.8%
unpow257.8%
associate-/l*57.7%
Simplified57.7%
Taylor expanded in th around inf 57.7%
associate-/l*57.7%
unpow257.7%
Simplified57.7%
Applied egg-rr36.4%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.3%
unpow258.3%
*-commutative58.3%
associate-/l*58.3%
Simplified58.3%
Taylor expanded in th around 0 46.5%
unpow246.5%
Simplified46.5%
Taylor expanded in th around 0 53.5%
unpow253.5%
associate-*l/53.4%
*-commutative53.4%
Simplified53.4%
Final simplification47.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (* a2 a2) (sqrt 0.5))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = (a2 * a2) * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = (a2 * a2) * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = (a2 * a2) * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = (a2 * a2) * math.sqrt(0.5) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(a2 * a2) * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = (a2 * a2) * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.8%
unpow257.8%
associate-/l*57.7%
Simplified57.7%
Taylor expanded in th around inf 57.7%
associate-/l*57.7%
unpow257.7%
Simplified57.7%
Applied egg-rr36.4%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.3%
unpow258.3%
*-commutative58.3%
associate-/l*58.3%
Simplified58.3%
associate-/r/58.3%
div-inv58.3%
pow1/258.3%
pow-flip58.4%
metadata-eval58.4%
add-sqr-sqrt58.0%
sqrt-unprod58.4%
pow-prod-up58.4%
metadata-eval58.4%
metadata-eval58.4%
Applied egg-rr58.4%
Taylor expanded in th around 0 53.6%
unpow253.6%
Simplified53.6%
Final simplification47.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 / (sqrt(2.0) / a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 / (sqrt(2.0d0) / a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 / (Math.sqrt(2.0) / a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 / (math.sqrt(2.0) / a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 / Float64(sqrt(2.0) / a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = a2 / (sqrt(2.0) / a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{\frac{\sqrt{2}}{a2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.8%
unpow257.8%
associate-/l*57.7%
Simplified57.7%
Taylor expanded in th around inf 57.7%
associate-/l*57.7%
unpow257.7%
Simplified57.7%
Applied egg-rr36.4%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.3%
unpow258.3%
associate-/l*58.3%
Simplified58.3%
Taylor expanded in th around inf 58.3%
associate-/l*58.3%
unpow258.3%
Simplified58.3%
Taylor expanded in th around 0 53.5%
unpow253.5%
associate-/l*53.5%
Simplified53.5%
Final simplification47.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.8%
unpow257.8%
associate-/l*57.7%
Simplified57.7%
Taylor expanded in th around inf 57.7%
associate-/l*57.7%
unpow257.7%
Simplified57.7%
Applied egg-rr36.4%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around 0 90.3%
unpow290.3%
unpow290.3%
+-commutative90.3%
Simplified90.3%
Taylor expanded in a1 around 0 53.5%
unpow253.5%
Simplified53.5%
Final simplification47.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.8%
unpow257.8%
associate-/l*57.7%
Simplified57.7%
Taylor expanded in th around inf 57.7%
associate-/l*57.7%
unpow257.7%
Simplified57.7%
Applied egg-rr36.4%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.3%
unpow258.3%
associate-/l*58.3%
Simplified58.3%
Taylor expanded in th around 0 53.5%
associate-/r/53.4%
div-inv53.4%
pow1/253.4%
pow-flip53.5%
metadata-eval53.5%
add-sqr-sqrt53.3%
sqrt-unprod53.5%
pow-prod-up53.5%
metadata-eval53.5%
metadata-eval53.5%
Applied egg-rr53.5%
Final simplification47.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.1%
unpow258.1%
associate-*l*58.1%
associate-*r/58.1%
associate-/l*58.1%
Simplified58.1%
Final simplification58.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.1%
unpow258.1%
associate-/l*58.1%
Simplified58.1%
Final simplification58.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.1%
unpow258.1%
Simplified58.1%
Final simplification58.1%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -0.02) (* a2 (- a2)) (* (* a2 a2) (/ (+ th -2.0) (+ -2.0 (+ th th))))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -0.02) {
tmp = a2 * -a2;
} else {
tmp = (a2 * a2) * ((th + -2.0) / (-2.0 + (th + th)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-0.02d0)) then
tmp = a2 * -a2
else
tmp = (a2 * a2) * ((th + (-2.0d0)) / ((-2.0d0) + (th + th)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -0.02) {
tmp = a2 * -a2;
} else {
tmp = (a2 * a2) * ((th + -2.0) / (-2.0 + (th + th)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -0.02: tmp = a2 * -a2 else: tmp = (a2 * a2) * ((th + -2.0) / (-2.0 + (th + th))) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -0.02) tmp = Float64(a2 * Float64(-a2)); else tmp = Float64(Float64(a2 * a2) * Float64(Float64(th + -2.0) / Float64(-2.0 + Float64(th + th)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -0.02) tmp = a2 * -a2; else tmp = (a2 * a2) * ((th + -2.0) / (-2.0 + (th + th))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -0.02], N[(a2 * (-a2)), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] * N[(N[(th + -2.0), $MachinePrecision] / N[(-2.0 + N[(th + th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -0.02:\\
\;\;\;\;a2 \cdot \left(-a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a2 \cdot a2\right) \cdot \frac{th + -2}{-2 + \left(th + th\right)}\\
\end{array}
\end{array}
if (cos.f64 th) < -0.0200000000000000004Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.0%
unpow257.0%
*-commutative57.0%
associate-/l*57.0%
Simplified57.0%
Taylor expanded in th around 0 34.8%
unpow234.8%
Simplified34.8%
Taylor expanded in th around 0 10.9%
unpow210.9%
associate-*l/10.9%
*-commutative10.9%
Simplified10.9%
Applied egg-rr40.1%
neg-sub040.1%
Simplified40.1%
if -0.0200000000000000004 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.4%
unpow258.4%
*-commutative58.4%
associate-/l*58.4%
Simplified58.4%
associate-/r/58.4%
div-inv58.4%
pow1/258.4%
pow-flip58.5%
metadata-eval58.5%
add-sqr-sqrt58.1%
sqrt-unprod58.5%
pow-prod-up58.5%
metadata-eval58.5%
metadata-eval58.5%
Applied egg-rr58.5%
Taylor expanded in th around 0 39.2%
unpow239.1%
Simplified39.2%
Applied egg-rr35.5%
+-commutative35.5%
Simplified35.5%
Final simplification36.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
def code(a1, a2, th): return a2 * (math.cos(th) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.1%
unpow258.1%
associate-/l*58.1%
Simplified58.1%
Taylor expanded in th around inf 58.1%
associate-/l*58.1%
unpow258.1%
Simplified58.1%
Applied egg-rr36.4%
Final simplification36.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 4.6e+220) (* a2 a2) (* a2 (- a2))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 4.6e+220) {
tmp = a2 * a2;
} else {
tmp = a2 * -a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 4.6d+220) then
tmp = a2 * a2
else
tmp = a2 * -a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 4.6e+220) {
tmp = a2 * a2;
} else {
tmp = a2 * -a2;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 4.6e+220: tmp = a2 * a2 else: tmp = a2 * -a2 return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 4.6e+220) tmp = Float64(a2 * a2); else tmp = Float64(a2 * Float64(-a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 4.6e+220) tmp = a2 * a2; else tmp = a2 * -a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 4.6e+220], N[(a2 * a2), $MachinePrecision], N[(a2 * (-a2)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 4.6 \cdot 10^{+220}:\\
\;\;\;\;a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(-a2\right)\\
\end{array}
\end{array}
if th < 4.59999999999999993e220Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.3%
unpow258.3%
*-commutative58.3%
associate-/l*58.2%
Simplified58.2%
Taylor expanded in th around 0 38.9%
unpow238.9%
Simplified38.9%
Taylor expanded in th around 0 43.7%
unpow243.7%
associate-*l/43.7%
*-commutative43.7%
Simplified43.7%
Applied egg-rr20.7%
unpow120.7%
sqr-pow16.1%
fabs-sqr16.1%
sqr-pow31.3%
unpow131.3%
Simplified31.3%
if 4.59999999999999993e220 < th Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.7%
associate-*r/99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in a1 around 0 56.6%
unpow256.6%
*-commutative56.6%
associate-/l*56.5%
Simplified56.5%
Taylor expanded in th around 0 31.0%
unpow231.0%
Simplified31.0%
Taylor expanded in th around 0 18.2%
unpow218.2%
associate-*l/18.2%
*-commutative18.2%
Simplified18.2%
Applied egg-rr33.4%
neg-sub033.4%
Simplified33.4%
Final simplification31.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.1%
unpow258.1%
*-commutative58.1%
associate-/l*58.1%
Simplified58.1%
Taylor expanded in th around 0 38.3%
unpow238.3%
Simplified38.3%
Taylor expanded in th around 0 41.7%
unpow241.7%
associate-*l/41.7%
*-commutative41.7%
Simplified41.7%
Applied egg-rr20.5%
unpow120.5%
sqr-pow15.8%
fabs-sqr15.8%
sqr-pow30.3%
unpow130.3%
Simplified30.3%
Final simplification30.3%
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.1%
unpow258.1%
*-commutative58.1%
associate-/l*58.1%
Simplified58.1%
Taylor expanded in th around 0 38.3%
unpow238.3%
Simplified38.3%
Taylor expanded in th around 0 41.7%
unpow241.7%
associate-*l/41.7%
*-commutative41.7%
Simplified41.7%
Applied egg-rr3.8%
*-inverses3.8%
Simplified3.8%
Final simplification3.8%
(FPCore (a1 a2 th) :precision binary64 a1)
double code(double a1, double a2, double th) {
return a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1
end function
public static double code(double a1, double a2, double th) {
return a1;
}
def code(a1, a2, th): return a1
function code(a1, a2, th) return a1 end
function tmp = code(a1, a2, th) tmp = a1; end
code[a1_, a2_, th_] := a1
\begin{array}{l}
\\
a1
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around 0 68.2%
unpow268.2%
unpow268.2%
+-commutative68.2%
Simplified68.2%
Taylor expanded in a1 around inf 37.9%
unpow237.9%
Simplified37.9%
frac-2neg37.9%
div-inv37.8%
distribute-rgt-neg-in37.8%
Applied egg-rr37.8%
Applied egg-rr3.3%
+-lft-identity3.3%
Simplified3.3%
Final simplification3.3%
herbie shell --seed 2023222
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))