
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.4e+15) (not (<= x 1.5e+194))) (* x (cos y)) (+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.4e+15) || !(x <= 1.5e+194)) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.4d+15)) .or. (.not. (x <= 1.5d+194))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.4e+15) || !(x <= 1.5e+194)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.4e+15) or not (x <= 1.5e+194): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.4e+15) || !(x <= 1.5e+194)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.4e+15) || ~((x <= 1.5e+194))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.4e+15], N[Not[LessEqual[x, 1.5e+194]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.4 \cdot 10^{+15} \lor \neg \left(x \leq 1.5 \cdot 10^{+194}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -8.4e15 or 1.5000000000000002e194 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 92.1%
if -8.4e15 < x < 1.5000000000000002e194Initial program 99.8%
Taylor expanded in y around 0 88.3%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e-5) (not (<= y 0.0031))) (* (sin y) z) (+ (* y z) (+ x (* -0.5 (* x (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e-5) || !(y <= 0.0031)) {
tmp = sin(y) * z;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d-5)) .or. (.not. (y <= 0.0031d0))) then
tmp = sin(y) * z
else
tmp = (y * z) + (x + ((-0.5d0) * (x * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e-5) || !(y <= 0.0031)) {
tmp = Math.sin(y) * z;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e-5) or not (y <= 0.0031): tmp = math.sin(y) * z else: tmp = (y * z) + (x + (-0.5 * (x * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e-5) || !(y <= 0.0031)) tmp = Float64(sin(y) * z); else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(x * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e-5) || ~((y <= 0.0031))) tmp = sin(y) * z; else tmp = (y * z) + (x + (-0.5 * (x * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e-5], N[Not[LessEqual[y, 0.0031]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{-5} \lor \neg \left(y \leq 0.0031\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(x \cdot \left(y \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -2.4000000000000001e-5 or 0.00309999999999999989 < y Initial program 99.6%
Taylor expanded in x around 0 54.8%
if -2.4000000000000001e-5 < y < 0.00309999999999999989Initial program 100.0%
Taylor expanded in y around 0 100.0%
expm1-log1p-u92.6%
expm1-udef92.4%
unpow292.4%
associate-*l*92.4%
Applied egg-rr92.4%
expm1-def92.6%
expm1-log1p100.0%
*-commutative100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification78.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -5e-111) (not (<= x 1.95e-103))) (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-111) || !(x <= 1.95e-103)) {
tmp = x * cos(y);
} else {
tmp = sin(y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5d-111)) .or. (.not. (x <= 1.95d-103))) then
tmp = x * cos(y)
else
tmp = sin(y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-111) || !(x <= 1.95e-103)) {
tmp = x * Math.cos(y);
} else {
tmp = Math.sin(y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5e-111) or not (x <= 1.95e-103): tmp = x * math.cos(y) else: tmp = math.sin(y) * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5e-111) || !(x <= 1.95e-103)) tmp = Float64(x * cos(y)); else tmp = Float64(sin(y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5e-111) || ~((x <= 1.95e-103))) tmp = x * cos(y); else tmp = sin(y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-111], N[Not[LessEqual[x, 1.95e-103]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-111} \lor \neg \left(x \leq 1.95 \cdot 10^{-103}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot z\\
\end{array}
\end{array}
if x < -5.0000000000000003e-111 or 1.9500000000000001e-103 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in z around 0 79.9%
if -5.0000000000000003e-111 < x < 1.9500000000000001e-103Initial program 99.8%
Taylor expanded in x around 0 79.0%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (if (<= x -1.9e-137) x (if (<= x 6.5e-107) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.9e-137) {
tmp = x;
} else if (x <= 6.5e-107) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.9d-137)) then
tmp = x
else if (x <= 6.5d-107) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.9e-137) {
tmp = x;
} else if (x <= 6.5e-107) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.9e-137: tmp = x elif x <= 6.5e-107: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.9e-137) tmp = x; elseif (x <= 6.5e-107) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.9e-137) tmp = x; elseif (x <= 6.5e-107) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.9e-137], x, If[LessEqual[x, 6.5e-107], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{-137}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-107}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.89999999999999999e-137 or 6.5000000000000002e-107 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 54.6%
if -1.89999999999999999e-137 < x < 6.5000000000000002e-107Initial program 99.8%
Taylor expanded in y around 0 50.0%
Taylor expanded in z around inf 36.6%
Final simplification49.2%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.8%
Final simplification55.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 43.2%
Final simplification43.2%
herbie shell --seed 2023221
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))