
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* t (- z))))
double code(double x, double y, double z, double t) {
return fma(x, y, (t * -z));
}
function code(x, y, z, t) return fma(x, y, Float64(t * Float64(-z))) end
code[x_, y_, z_, t_] := N[(x * y + N[(t * (-z)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, t \cdot \left(-z\right)\right)
\end{array}
Initial program 98.4%
fma-neg98.8%
distribute-rgt-neg-in98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (if (<= x -2.05e+120) (* x y) (if (<= x 4.7e-99) (* t (- z)) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.05e+120) {
tmp = x * y;
} else if (x <= 4.7e-99) {
tmp = t * -z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-2.05d+120)) then
tmp = x * y
else if (x <= 4.7d-99) then
tmp = t * -z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.05e+120) {
tmp = x * y;
} else if (x <= 4.7e-99) {
tmp = t * -z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -2.05e+120: tmp = x * y elif x <= 4.7e-99: tmp = t * -z else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -2.05e+120) tmp = Float64(x * y); elseif (x <= 4.7e-99) tmp = Float64(t * Float64(-z)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -2.05e+120) tmp = x * y; elseif (x <= 4.7e-99) tmp = t * -z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -2.05e+120], N[(x * y), $MachinePrecision], If[LessEqual[x, 4.7e-99], N[(t * (-z)), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.05 \cdot 10^{+120}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 4.7 \cdot 10^{-99}:\\
\;\;\;\;t \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -2.05e120 or 4.69999999999999989e-99 < x Initial program 96.8%
Taylor expanded in x around inf 66.5%
if -2.05e120 < x < 4.69999999999999989e-99Initial program 100.0%
Taylor expanded in x around 0 76.7%
mul-1-neg76.7%
distribute-rgt-neg-in76.7%
Simplified76.7%
Final simplification71.7%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.4%
Taylor expanded in x around inf 47.3%
Final simplification47.3%
herbie shell --seed 2023221
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))