
(FPCore (x y) :precision binary64 (* (* (- x (/ 16.0 116.0)) 3.0) y))
double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - (16.0d0 / 116.0d0)) * 3.0d0) * y
end function
public static double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
def code(x, y): return ((x - (16.0 / 116.0)) * 3.0) * y
function code(x, y) return Float64(Float64(Float64(x - Float64(16.0 / 116.0)) * 3.0) * y) end
function tmp = code(x, y) tmp = ((x - (16.0 / 116.0)) * 3.0) * y; end
code[x_, y_] := N[(N[(N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \frac{16}{116}\right) \cdot 3\right) \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* (- x (/ 16.0 116.0)) 3.0) y))
double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - (16.0d0 / 116.0d0)) * 3.0d0) * y
end function
public static double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
def code(x, y): return ((x - (16.0 / 116.0)) * 3.0) * y
function code(x, y) return Float64(Float64(Float64(x - Float64(16.0 / 116.0)) * 3.0) * y) end
function tmp = code(x, y) tmp = ((x - (16.0 / 116.0)) * 3.0) * y; end
code[x_, y_] := N[(N[(N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \frac{16}{116}\right) \cdot 3\right) \cdot y
\end{array}
(FPCore (x y) :precision binary64 (* (+ (* x 3.0) -0.41379310344827586) y))
double code(double x, double y) {
return ((x * 3.0) + -0.41379310344827586) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 3.0d0) + (-0.41379310344827586d0)) * y
end function
public static double code(double x, double y) {
return ((x * 3.0) + -0.41379310344827586) * y;
}
def code(x, y): return ((x * 3.0) + -0.41379310344827586) * y
function code(x, y) return Float64(Float64(Float64(x * 3.0) + -0.41379310344827586) * y) end
function tmp = code(x, y) tmp = ((x * 3.0) + -0.41379310344827586) * y; end
code[x_, y_] := N[(N[(N[(x * 3.0), $MachinePrecision] + -0.41379310344827586), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3 + -0.41379310344827586\right) \cdot y
\end{array}
Initial program 99.8%
*-commutative99.8%
sub-neg99.8%
distribute-rgt-in99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -0.135) (not (<= x 0.14))) (* 3.0 (* x y)) (* -0.41379310344827586 y)))
double code(double x, double y) {
double tmp;
if ((x <= -0.135) || !(x <= 0.14)) {
tmp = 3.0 * (x * y);
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.135d0)) .or. (.not. (x <= 0.14d0))) then
tmp = 3.0d0 * (x * y)
else
tmp = (-0.41379310344827586d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.135) || !(x <= 0.14)) {
tmp = 3.0 * (x * y);
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.135) or not (x <= 0.14): tmp = 3.0 * (x * y) else: tmp = -0.41379310344827586 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.135) || !(x <= 0.14)) tmp = Float64(3.0 * Float64(x * y)); else tmp = Float64(-0.41379310344827586 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.135) || ~((x <= 0.14))) tmp = 3.0 * (x * y); else tmp = -0.41379310344827586 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.135], N[Not[LessEqual[x, 0.14]], $MachinePrecision]], N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(-0.41379310344827586 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.135 \lor \neg \left(x \leq 0.14\right):\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;-0.41379310344827586 \cdot y\\
\end{array}
\end{array}
if x < -0.13500000000000001 or 0.14000000000000001 < x Initial program 99.8%
Taylor expanded in x around inf 97.0%
if -0.13500000000000001 < x < 0.14000000000000001Initial program 99.8%
Taylor expanded in x around 0 98.8%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (or (<= x -0.135) (not (<= x 0.14))) (* (* x 3.0) y) (* -0.41379310344827586 y)))
double code(double x, double y) {
double tmp;
if ((x <= -0.135) || !(x <= 0.14)) {
tmp = (x * 3.0) * y;
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.135d0)) .or. (.not. (x <= 0.14d0))) then
tmp = (x * 3.0d0) * y
else
tmp = (-0.41379310344827586d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.135) || !(x <= 0.14)) {
tmp = (x * 3.0) * y;
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.135) or not (x <= 0.14): tmp = (x * 3.0) * y else: tmp = -0.41379310344827586 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.135) || !(x <= 0.14)) tmp = Float64(Float64(x * 3.0) * y); else tmp = Float64(-0.41379310344827586 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.135) || ~((x <= 0.14))) tmp = (x * 3.0) * y; else tmp = -0.41379310344827586 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.135], N[Not[LessEqual[x, 0.14]], $MachinePrecision]], N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision], N[(-0.41379310344827586 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.135 \lor \neg \left(x \leq 0.14\right):\\
\;\;\;\;\left(x \cdot 3\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;-0.41379310344827586 \cdot y\\
\end{array}
\end{array}
if x < -0.13500000000000001 or 0.14000000000000001 < x Initial program 99.8%
Taylor expanded in x around inf 97.1%
if -0.13500000000000001 < x < 0.14000000000000001Initial program 99.8%
Taylor expanded in x around 0 98.8%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (<= x -0.135) (* x (* 3.0 y)) (if (<= x 0.14) (* -0.41379310344827586 y) (* (* x 3.0) y))))
double code(double x, double y) {
double tmp;
if (x <= -0.135) {
tmp = x * (3.0 * y);
} else if (x <= 0.14) {
tmp = -0.41379310344827586 * y;
} else {
tmp = (x * 3.0) * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.135d0)) then
tmp = x * (3.0d0 * y)
else if (x <= 0.14d0) then
tmp = (-0.41379310344827586d0) * y
else
tmp = (x * 3.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.135) {
tmp = x * (3.0 * y);
} else if (x <= 0.14) {
tmp = -0.41379310344827586 * y;
} else {
tmp = (x * 3.0) * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.135: tmp = x * (3.0 * y) elif x <= 0.14: tmp = -0.41379310344827586 * y else: tmp = (x * 3.0) * y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.135) tmp = Float64(x * Float64(3.0 * y)); elseif (x <= 0.14) tmp = Float64(-0.41379310344827586 * y); else tmp = Float64(Float64(x * 3.0) * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.135) tmp = x * (3.0 * y); elseif (x <= 0.14) tmp = -0.41379310344827586 * y; else tmp = (x * 3.0) * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.135], N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.14], N[(-0.41379310344827586 * y), $MachinePrecision], N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.135:\\
\;\;\;\;x \cdot \left(3 \cdot y\right)\\
\mathbf{elif}\;x \leq 0.14:\\
\;\;\;\;-0.41379310344827586 \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot 3\right) \cdot y\\
\end{array}
\end{array}
if x < -0.13500000000000001Initial program 99.7%
associate-*r*99.8%
*-commutative99.8%
sub-neg99.8%
metadata-eval99.8%
metadata-eval99.8%
flip-+70.1%
associate-*r/65.5%
metadata-eval65.5%
metadata-eval65.5%
metadata-eval65.5%
metadata-eval65.5%
fma-neg65.5%
metadata-eval65.5%
metadata-eval65.5%
metadata-eval65.5%
metadata-eval65.5%
sub-neg65.5%
metadata-eval65.5%
Applied egg-rr65.5%
*-commutative65.5%
associate-*l*65.5%
*-commutative65.5%
associate-/l*70.0%
*-commutative70.0%
fma-udef69.9%
distribute-lft-in70.0%
fma-def69.9%
metadata-eval69.9%
Simplified69.9%
Taylor expanded in x around inf 94.9%
associate-/r/95.1%
div-inv95.3%
metadata-eval95.3%
Applied egg-rr95.3%
if -0.13500000000000001 < x < 0.14000000000000001Initial program 99.8%
Taylor expanded in x around 0 98.8%
if 0.14000000000000001 < x Initial program 99.8%
Taylor expanded in x around inf 99.1%
Final simplification98.0%
(FPCore (x y) :precision binary64 (* 3.0 (* y (- x 0.13793103448275862))))
double code(double x, double y) {
return 3.0 * (y * (x - 0.13793103448275862));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * (y * (x - 0.13793103448275862d0))
end function
public static double code(double x, double y) {
return 3.0 * (y * (x - 0.13793103448275862));
}
def code(x, y): return 3.0 * (y * (x - 0.13793103448275862))
function code(x, y) return Float64(3.0 * Float64(y * Float64(x - 0.13793103448275862))) end
function tmp = code(x, y) tmp = 3.0 * (y * (x - 0.13793103448275862)); end
code[x_, y_] := N[(3.0 * N[(y * N[(x - 0.13793103448275862), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \left(x - 0.13793103448275862\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* -0.41379310344827586 y))
double code(double x, double y) {
return -0.41379310344827586 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.41379310344827586d0) * y
end function
public static double code(double x, double y) {
return -0.41379310344827586 * y;
}
def code(x, y): return -0.41379310344827586 * y
function code(x, y) return Float64(-0.41379310344827586 * y) end
function tmp = code(x, y) tmp = -0.41379310344827586 * y; end
code[x_, y_] := N[(-0.41379310344827586 * y), $MachinePrecision]
\begin{array}{l}
\\
-0.41379310344827586 \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 55.5%
Final simplification55.5%
(FPCore (x y) :precision binary64 (* y (- (* x 3.0) 0.41379310344827586)))
double code(double x, double y) {
return y * ((x * 3.0) - 0.41379310344827586);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * ((x * 3.0d0) - 0.41379310344827586d0)
end function
public static double code(double x, double y) {
return y * ((x * 3.0) - 0.41379310344827586);
}
def code(x, y): return y * ((x * 3.0) - 0.41379310344827586)
function code(x, y) return Float64(y * Float64(Float64(x * 3.0) - 0.41379310344827586)) end
function tmp = code(x, y) tmp = y * ((x * 3.0) - 0.41379310344827586); end
code[x_, y_] := N[(y * N[(N[(x * 3.0), $MachinePrecision] - 0.41379310344827586), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot 3 - 0.41379310344827586\right)
\end{array}
herbie shell --seed 2023221
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, A"
:precision binary64
:herbie-target
(* y (- (* x 3.0) 0.41379310344827586))
(* (* (- x (/ 16.0 116.0)) 3.0) y))