
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ 1.0 (+ 1.0 (/ x y)))))
double code(double x, double y) {
return (x / (x + y)) - (1.0 / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (1.0d0 / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (1.0 / (1.0 + (x / y)));
}
def code(x, y): return (x / (x + y)) - (1.0 / (1.0 + (x / y)))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(1.0 / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (1.0 / (1.0 + (x / y))); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{1}{1 + \frac{x}{y}}
\end{array}
Initial program 100.0%
div-sub99.9%
div-inv99.9%
flip-+64.3%
associate-/r/64.2%
prod-diff64.1%
Applied egg-rr64.1%
+-commutative64.1%
fma-udef64.1%
associate-+r+64.1%
Simplified99.9%
frac-times60.8%
clear-num60.8%
*-commutative60.8%
associate-/l/68.4%
difference-of-squares64.3%
flip-+100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -9.5e+88)
(not (or (<= y -4.2e+43) (and (not (<= y -40.0)) (<= y 1.75e+20)))))
(+ (* (/ x y) 2.0) -1.0)
(+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -9.5e+88) || !((y <= -4.2e+43) || (!(y <= -40.0) && (y <= 1.75e+20)))) {
tmp = ((x / y) * 2.0) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-9.5d+88)) .or. (.not. (y <= (-4.2d+43)) .or. (.not. (y <= (-40.0d0))) .and. (y <= 1.75d+20))) then
tmp = ((x / y) * 2.0d0) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -9.5e+88) || !((y <= -4.2e+43) || (!(y <= -40.0) && (y <= 1.75e+20)))) {
tmp = ((x / y) * 2.0) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -9.5e+88) or not ((y <= -4.2e+43) or (not (y <= -40.0) and (y <= 1.75e+20))): tmp = ((x / y) * 2.0) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -9.5e+88) || !((y <= -4.2e+43) || (!(y <= -40.0) && (y <= 1.75e+20)))) tmp = Float64(Float64(Float64(x / y) * 2.0) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -9.5e+88) || ~(((y <= -4.2e+43) || (~((y <= -40.0)) && (y <= 1.75e+20))))) tmp = ((x / y) * 2.0) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -9.5e+88], N[Not[Or[LessEqual[y, -4.2e+43], And[N[Not[LessEqual[y, -40.0]], $MachinePrecision], LessEqual[y, 1.75e+20]]]], $MachinePrecision]], N[(N[(N[(x / y), $MachinePrecision] * 2.0), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+88} \lor \neg \left(y \leq -4.2 \cdot 10^{+43} \lor \neg \left(y \leq -40\right) \land y \leq 1.75 \cdot 10^{+20}\right):\\
\;\;\;\;\frac{x}{y} \cdot 2 + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -9.50000000000000059e88 or -4.20000000000000003e43 < y < -40 or 1.75e20 < y Initial program 100.0%
Taylor expanded in x around 0 81.2%
if -9.50000000000000059e88 < y < -4.20000000000000003e43 or -40 < y < 1.75e20Initial program 99.9%
Taylor expanded in y around 0 76.4%
Final simplification78.8%
(FPCore (x y)
:precision binary64
(if (<= y -4.3e+88)
-1.0
(if (or (<= y -6.8e+43) (and (not (<= y -1800000000.0)) (<= y 1.75e+20)))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -4.3e+88) {
tmp = -1.0;
} else if ((y <= -6.8e+43) || (!(y <= -1800000000.0) && (y <= 1.75e+20))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.3d+88)) then
tmp = -1.0d0
else if ((y <= (-6.8d+43)) .or. (.not. (y <= (-1800000000.0d0))) .and. (y <= 1.75d+20)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.3e+88) {
tmp = -1.0;
} else if ((y <= -6.8e+43) || (!(y <= -1800000000.0) && (y <= 1.75e+20))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.3e+88: tmp = -1.0 elif (y <= -6.8e+43) or (not (y <= -1800000000.0) and (y <= 1.75e+20)): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.3e+88) tmp = -1.0; elseif ((y <= -6.8e+43) || (!(y <= -1800000000.0) && (y <= 1.75e+20))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.3e+88) tmp = -1.0; elseif ((y <= -6.8e+43) || (~((y <= -1800000000.0)) && (y <= 1.75e+20))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.3e+88], -1.0, If[Or[LessEqual[y, -6.8e+43], And[N[Not[LessEqual[y, -1800000000.0]], $MachinePrecision], LessEqual[y, 1.75e+20]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{+88}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -6.8 \cdot 10^{+43} \lor \neg \left(y \leq -1800000000\right) \land y \leq 1.75 \cdot 10^{+20}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.29999999999999974e88 or -6.80000000000000024e43 < y < -1.8e9 or 1.75e20 < y Initial program 100.0%
Taylor expanded in x around 0 80.1%
if -4.29999999999999974e88 < y < -6.80000000000000024e43 or -1.8e9 < y < 1.75e20Initial program 99.9%
Taylor expanded in y around 0 76.0%
Final simplification78.0%
(FPCore (x y)
:precision binary64
(if (<= y -4.3e+88)
-1.0
(if (<= y -1.56e+43)
1.0
(if (<= y -18000000000.0) -1.0 (if (<= y 1.75e+20) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -4.3e+88) {
tmp = -1.0;
} else if (y <= -1.56e+43) {
tmp = 1.0;
} else if (y <= -18000000000.0) {
tmp = -1.0;
} else if (y <= 1.75e+20) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.3d+88)) then
tmp = -1.0d0
else if (y <= (-1.56d+43)) then
tmp = 1.0d0
else if (y <= (-18000000000.0d0)) then
tmp = -1.0d0
else if (y <= 1.75d+20) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.3e+88) {
tmp = -1.0;
} else if (y <= -1.56e+43) {
tmp = 1.0;
} else if (y <= -18000000000.0) {
tmp = -1.0;
} else if (y <= 1.75e+20) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.3e+88: tmp = -1.0 elif y <= -1.56e+43: tmp = 1.0 elif y <= -18000000000.0: tmp = -1.0 elif y <= 1.75e+20: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.3e+88) tmp = -1.0; elseif (y <= -1.56e+43) tmp = 1.0; elseif (y <= -18000000000.0) tmp = -1.0; elseif (y <= 1.75e+20) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.3e+88) tmp = -1.0; elseif (y <= -1.56e+43) tmp = 1.0; elseif (y <= -18000000000.0) tmp = -1.0; elseif (y <= 1.75e+20) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.3e+88], -1.0, If[LessEqual[y, -1.56e+43], 1.0, If[LessEqual[y, -18000000000.0], -1.0, If[LessEqual[y, 1.75e+20], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{+88}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -1.56 \cdot 10^{+43}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -18000000000:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.75 \cdot 10^{+20}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.29999999999999974e88 or -1.55999999999999988e43 < y < -1.8e10 or 1.75e20 < y Initial program 100.0%
Taylor expanded in x around 0 80.1%
if -4.29999999999999974e88 < y < -1.55999999999999988e43 or -1.8e10 < y < 1.75e20Initial program 99.9%
Taylor expanded in x around inf 75.4%
Final simplification77.7%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.6%
Final simplification51.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023221
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))