
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 92.5%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.3) (not (<= x 2.3))) (* 0.3333333333333333 (* (/ x y) (+ x -4.0))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.3)) {
tmp = 0.3333333333333333 * ((x / y) * (x + -4.0));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.3d0)) .or. (.not. (x <= 2.3d0))) then
tmp = 0.3333333333333333d0 * ((x / y) * (x + (-4.0d0)))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.3)) {
tmp = 0.3333333333333333 * ((x / y) * (x + -4.0));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.3) or not (x <= 2.3): tmp = 0.3333333333333333 * ((x / y) * (x + -4.0)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.3) || !(x <= 2.3)) tmp = Float64(0.3333333333333333 * Float64(Float64(x / y) * Float64(x + -4.0))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.3) || ~((x <= 2.3))) tmp = 0.3333333333333333 * ((x / y) * (x + -4.0)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.3], N[Not[LessEqual[x, 2.3]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x / y), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \lor \neg \left(x \leq 2.3\right):\\
\;\;\;\;0.3333333333333333 \cdot \left(\frac{x}{y} \cdot \left(x + -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -1.30000000000000004 or 2.2999999999999998 < x Initial program 87.0%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
metadata-eval99.7%
div-sub99.7%
times-frac87.0%
*-commutative87.0%
frac-times99.7%
clear-num99.6%
frac-times99.7%
*-un-lft-identity99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 87.6%
associate-/l*99.6%
associate-/r/99.7%
Simplified99.7%
Taylor expanded in x around inf 71.9%
*-commutative71.9%
unpow271.9%
associate-*l/83.9%
distribute-lft-out96.3%
Simplified96.3%
if -1.30000000000000004 < x < 2.2999999999999998Initial program 99.7%
times-frac100.0%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
metadata-eval99.9%
div-sub100.0%
times-frac99.7%
*-commutative99.7%
frac-times99.3%
clear-num99.2%
frac-times99.8%
*-un-lft-identity99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.6%
Final simplification96.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.7))) (* 0.3333333333333333 (* (/ x y) (+ x -4.0))) (/ (+ 3.0 (* x -4.0)) (* y 3.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.7)) {
tmp = 0.3333333333333333 * ((x / y) * (x + -4.0));
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.7d0))) then
tmp = 0.3333333333333333d0 * ((x / y) * (x + (-4.0d0)))
else
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.7)) {
tmp = 0.3333333333333333 * ((x / y) * (x + -4.0));
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.7): tmp = 0.3333333333333333 * ((x / y) * (x + -4.0)) else: tmp = (3.0 + (x * -4.0)) / (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.7)) tmp = Float64(0.3333333333333333 * Float64(Float64(x / y) * Float64(x + -4.0))); else tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.7))) tmp = 0.3333333333333333 * ((x / y) * (x + -4.0)); else tmp = (3.0 + (x * -4.0)) / (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.7]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x / y), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.7\right):\\
\;\;\;\;0.3333333333333333 \cdot \left(\frac{x}{y} \cdot \left(x + -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.75 or 1.69999999999999996 < x Initial program 87.2%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
metadata-eval99.7%
div-sub99.7%
times-frac87.2%
*-commutative87.2%
frac-times99.7%
clear-num99.6%
frac-times99.7%
*-un-lft-identity99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 87.7%
associate-/l*99.6%
associate-/r/99.7%
Simplified99.7%
Taylor expanded in x around inf 71.2%
*-commutative71.2%
unpow271.2%
associate-*l/83.0%
distribute-lft-out95.2%
Simplified95.2%
if -1.75 < x < 1.69999999999999996Initial program 99.7%
Taylor expanded in x around 0 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification97.1%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (* x (/ x y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x * (x / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x * (x / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * (x * (x / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x * Float64(x / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x * (x / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \left(x \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 87.0%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
metadata-eval99.7%
div-sub99.7%
times-frac87.0%
*-commutative87.0%
frac-times99.7%
clear-num99.6%
frac-times99.7%
*-un-lft-identity99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 87.6%
associate-/l*99.6%
associate-/r/99.7%
Simplified99.7%
Taylor expanded in x around inf 82.4%
unpow282.4%
associate-*r/94.5%
Simplified94.5%
if -3.7999999999999998 < x < 3Initial program 99.7%
times-frac100.0%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
metadata-eval99.9%
div-sub100.0%
times-frac99.7%
*-commutative99.7%
frac-times99.3%
clear-num99.2%
frac-times99.8%
*-un-lft-identity99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.6%
Final simplification95.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* x (/ x y))))
(if (<= x -3.8)
(/ t_0 3.0)
(if (<= x 3.0) (/ (- 1.0 x) y) (* 0.3333333333333333 t_0)))))
double code(double x, double y) {
double t_0 = x * (x / y);
double tmp;
if (x <= -3.8) {
tmp = t_0 / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = 0.3333333333333333 * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (x / y)
if (x <= (-3.8d0)) then
tmp = t_0 / 3.0d0
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = 0.3333333333333333d0 * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (x / y);
double tmp;
if (x <= -3.8) {
tmp = t_0 / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = 0.3333333333333333 * t_0;
}
return tmp;
}
def code(x, y): t_0 = x * (x / y) tmp = 0 if x <= -3.8: tmp = t_0 / 3.0 elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = 0.3333333333333333 * t_0 return tmp
function code(x, y) t_0 = Float64(x * Float64(x / y)) tmp = 0.0 if (x <= -3.8) tmp = Float64(t_0 / 3.0); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(0.3333333333333333 * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (x / y); tmp = 0.0; if (x <= -3.8) tmp = t_0 / 3.0; elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = 0.3333333333333333 * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.8], N[(t$95$0 / 3.0), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(0.3333333333333333 * t$95$0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{x}{y}\\
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{t_0}{3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot t_0\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 90.8%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 86.1%
unpow286.1%
associate-*r/86.1%
Simplified86.1%
associate-/l*86.0%
associate-/r/86.1%
Applied egg-rr86.1%
associate-*l/86.1%
*-un-lft-identity86.1%
times-frac86.1%
metadata-eval86.1%
metadata-eval86.1%
times-frac86.2%
*-un-lft-identity86.2%
*-commutative86.2%
times-frac95.2%
associate-*r/95.1%
Applied egg-rr95.1%
if -3.7999999999999998 < x < 3Initial program 99.7%
times-frac100.0%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
metadata-eval99.9%
div-sub100.0%
times-frac99.7%
*-commutative99.7%
frac-times99.3%
clear-num99.2%
frac-times99.8%
*-un-lft-identity99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.6%
if 3 < x Initial program 83.3%
times-frac99.6%
div-sub99.6%
metadata-eval99.6%
Simplified99.6%
metadata-eval99.6%
div-sub99.6%
times-frac83.3%
*-commutative83.3%
frac-times99.6%
clear-num99.5%
frac-times99.7%
*-un-lft-identity99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 84.6%
associate-/l*99.6%
associate-/r/99.6%
Simplified99.6%
Taylor expanded in x around inf 78.8%
unpow278.8%
associate-*r/93.9%
Simplified93.9%
Final simplification95.8%
(FPCore (x y) :precision binary64 (* 0.3333333333333333 (* (/ (- 1.0 x) y) (- 3.0 x))))
double code(double x, double y) {
return 0.3333333333333333 * (((1.0 - x) / y) * (3.0 - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.3333333333333333d0 * (((1.0d0 - x) / y) * (3.0d0 - x))
end function
public static double code(double x, double y) {
return 0.3333333333333333 * (((1.0 - x) / y) * (3.0 - x));
}
def code(x, y): return 0.3333333333333333 * (((1.0 - x) / y) * (3.0 - x))
function code(x, y) return Float64(0.3333333333333333 * Float64(Float64(Float64(1.0 - x) / y) * Float64(3.0 - x))) end
function tmp = code(x, y) tmp = 0.3333333333333333 * (((1.0 - x) / y) * (3.0 - x)); end
code[x_, y_] := N[(0.3333333333333333 * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \left(\frac{1 - x}{y} \cdot \left(3 - x\right)\right)
\end{array}
Initial program 92.5%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
metadata-eval99.8%
div-sub99.8%
times-frac92.5%
*-commutative92.5%
frac-times99.5%
clear-num99.5%
frac-times99.8%
*-un-lft-identity99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 92.6%
associate-/l*99.4%
associate-/r/99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 92.5%
associate-*l/99.3%
*-commutative99.3%
associate-/r*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (if (<= x 4.8) (/ 1.0 y) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else if (x <= 4.8) {
tmp = 1.0 / y;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else if (x <= 4.8d0) then
tmp = 1.0d0 / y
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else if (x <= 4.8) {
tmp = 1.0 / y;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y elif x <= 4.8: tmp = 1.0 / y else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); elseif (x <= 4.8) tmp = Float64(1.0 / y); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; elseif (x <= 4.8) tmp = 1.0 / y; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], If[LessEqual[x, 4.8], N[(1.0 / y), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;x \leq 4.8:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1Initial program 90.8%
associate-*l/99.9%
*-commutative99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in x around inf 95.2%
metadata-eval95.2%
distribute-lft-neg-in95.2%
*-commutative95.2%
associate-*l/95.2%
associate-*r/95.3%
distribute-rgt-neg-in95.3%
distribute-neg-frac95.3%
metadata-eval95.3%
Simplified95.3%
Taylor expanded in x around 0 34.4%
mul-1-neg34.4%
distribute-neg-frac34.4%
Simplified34.4%
if -1 < x < 4.79999999999999982Initial program 99.7%
times-frac100.0%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 97.2%
if 4.79999999999999982 < x Initial program 83.3%
associate-*l/98.4%
*-commutative98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in x around inf 94.2%
metadata-eval94.2%
distribute-lft-neg-in94.2%
*-commutative94.2%
associate-*l/94.2%
associate-*r/94.2%
distribute-rgt-neg-in94.2%
distribute-neg-frac94.2%
metadata-eval94.2%
Simplified94.2%
frac-2neg94.2%
metadata-eval94.2%
associate-*r/94.2%
associate-*l/94.2%
remove-double-neg94.2%
frac-2neg94.2%
metadata-eval94.2%
div-inv94.2%
associate-*r/94.2%
Applied egg-rr93.7%
Taylor expanded in x around 0 29.2%
Final simplification59.9%
(FPCore (x y) :precision binary64 (if (<= x 3.0) (/ (- 1.0 x) y) (/ x y)))
double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.0: tmp = (1.0 - x) / y else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < 3Initial program 96.2%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
metadata-eval99.9%
div-sub99.9%
times-frac96.2%
*-commutative96.2%
frac-times99.5%
clear-num99.4%
frac-times99.8%
*-un-lft-identity99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 72.6%
if 3 < x Initial program 83.3%
associate-*l/98.4%
*-commutative98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in x around inf 94.2%
metadata-eval94.2%
distribute-lft-neg-in94.2%
*-commutative94.2%
associate-*l/94.2%
associate-*r/94.2%
distribute-rgt-neg-in94.2%
distribute-neg-frac94.2%
metadata-eval94.2%
Simplified94.2%
frac-2neg94.2%
metadata-eval94.2%
associate-*r/94.2%
associate-*l/94.2%
remove-double-neg94.2%
frac-2neg94.2%
metadata-eval94.2%
div-inv94.2%
associate-*r/94.2%
Applied egg-rr93.7%
Taylor expanded in x around 0 29.2%
Final simplification60.1%
(FPCore (x y) :precision binary64 (if (<= x 4.8) (/ 1.0 y) (/ x y)))
double code(double x, double y) {
double tmp;
if (x <= 4.8) {
tmp = 1.0 / y;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 4.8d0) then
tmp = 1.0d0 / y
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 4.8) {
tmp = 1.0 / y;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 4.8: tmp = 1.0 / y else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= 4.8) tmp = Float64(1.0 / y); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 4.8) tmp = 1.0 / y; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 4.8], N[(1.0 / y), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4.8:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < 4.79999999999999982Initial program 96.2%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 60.9%
if 4.79999999999999982 < x Initial program 83.3%
associate-*l/98.4%
*-commutative98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in x around inf 94.2%
metadata-eval94.2%
distribute-lft-neg-in94.2%
*-commutative94.2%
associate-*l/94.2%
associate-*r/94.2%
distribute-rgt-neg-in94.2%
distribute-neg-frac94.2%
metadata-eval94.2%
Simplified94.2%
frac-2neg94.2%
metadata-eval94.2%
associate-*r/94.2%
associate-*l/94.2%
remove-double-neg94.2%
frac-2neg94.2%
metadata-eval94.2%
div-inv94.2%
associate-*r/94.2%
Applied egg-rr93.7%
Taylor expanded in x around 0 29.2%
Final simplification51.8%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 92.5%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 44.8%
Final simplification44.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023221
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))