
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
sub-neg97.6%
distribute-rgt-in97.6%
*-lft-identity97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- y))))
(if (<= y -3.1e+176)
t_0
(if (<= y -9e+68)
(* y x)
(if (<= y -6.2e+16)
t_0
(if (<= y -195.0)
(* y x)
(if (<= y -2.25e-89)
z
(if (<= y -5.2e-122)
(* y x)
(if (<= y 6.5e-69)
z
(if (or (<= y 5.6e+25)
(and (not (<= y 4.4e+241)) (<= y 2e+293)))
(* y x)
t_0))))))))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -3.1e+176) {
tmp = t_0;
} else if (y <= -9e+68) {
tmp = y * x;
} else if (y <= -6.2e+16) {
tmp = t_0;
} else if (y <= -195.0) {
tmp = y * x;
} else if (y <= -2.25e-89) {
tmp = z;
} else if (y <= -5.2e-122) {
tmp = y * x;
} else if (y <= 6.5e-69) {
tmp = z;
} else if ((y <= 5.6e+25) || (!(y <= 4.4e+241) && (y <= 2e+293))) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (y <= (-3.1d+176)) then
tmp = t_0
else if (y <= (-9d+68)) then
tmp = y * x
else if (y <= (-6.2d+16)) then
tmp = t_0
else if (y <= (-195.0d0)) then
tmp = y * x
else if (y <= (-2.25d-89)) then
tmp = z
else if (y <= (-5.2d-122)) then
tmp = y * x
else if (y <= 6.5d-69) then
tmp = z
else if ((y <= 5.6d+25) .or. (.not. (y <= 4.4d+241)) .and. (y <= 2d+293)) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -3.1e+176) {
tmp = t_0;
} else if (y <= -9e+68) {
tmp = y * x;
} else if (y <= -6.2e+16) {
tmp = t_0;
} else if (y <= -195.0) {
tmp = y * x;
} else if (y <= -2.25e-89) {
tmp = z;
} else if (y <= -5.2e-122) {
tmp = y * x;
} else if (y <= 6.5e-69) {
tmp = z;
} else if ((y <= 5.6e+25) || (!(y <= 4.4e+241) && (y <= 2e+293))) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if y <= -3.1e+176: tmp = t_0 elif y <= -9e+68: tmp = y * x elif y <= -6.2e+16: tmp = t_0 elif y <= -195.0: tmp = y * x elif y <= -2.25e-89: tmp = z elif y <= -5.2e-122: tmp = y * x elif y <= 6.5e-69: tmp = z elif (y <= 5.6e+25) or (not (y <= 4.4e+241) and (y <= 2e+293)): tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (y <= -3.1e+176) tmp = t_0; elseif (y <= -9e+68) tmp = Float64(y * x); elseif (y <= -6.2e+16) tmp = t_0; elseif (y <= -195.0) tmp = Float64(y * x); elseif (y <= -2.25e-89) tmp = z; elseif (y <= -5.2e-122) tmp = Float64(y * x); elseif (y <= 6.5e-69) tmp = z; elseif ((y <= 5.6e+25) || (!(y <= 4.4e+241) && (y <= 2e+293))) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (y <= -3.1e+176) tmp = t_0; elseif (y <= -9e+68) tmp = y * x; elseif (y <= -6.2e+16) tmp = t_0; elseif (y <= -195.0) tmp = y * x; elseif (y <= -2.25e-89) tmp = z; elseif (y <= -5.2e-122) tmp = y * x; elseif (y <= 6.5e-69) tmp = z; elseif ((y <= 5.6e+25) || (~((y <= 4.4e+241)) && (y <= 2e+293))) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[y, -3.1e+176], t$95$0, If[LessEqual[y, -9e+68], N[(y * x), $MachinePrecision], If[LessEqual[y, -6.2e+16], t$95$0, If[LessEqual[y, -195.0], N[(y * x), $MachinePrecision], If[LessEqual[y, -2.25e-89], z, If[LessEqual[y, -5.2e-122], N[(y * x), $MachinePrecision], If[LessEqual[y, 6.5e-69], z, If[Or[LessEqual[y, 5.6e+25], And[N[Not[LessEqual[y, 4.4e+241]], $MachinePrecision], LessEqual[y, 2e+293]]], N[(y * x), $MachinePrecision], t$95$0]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -3.1 \cdot 10^{+176}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -9 \cdot 10^{+68}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -6.2 \cdot 10^{+16}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -195:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -2.25 \cdot 10^{-89}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{-122}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{-69}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{+25} \lor \neg \left(y \leq 4.4 \cdot 10^{+241}\right) \land y \leq 2 \cdot 10^{+293}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.0999999999999999e176 or -9.0000000000000007e68 < y < -6.2e16 or 5.6000000000000003e25 < y < 4.4e241 or 1.9999999999999998e293 < y Initial program 96.2%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
+-commutative100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 71.3%
mul-1-neg71.3%
distribute-rgt-neg-out71.3%
Simplified71.3%
if -3.0999999999999999e176 < y < -9.0000000000000007e68 or -6.2e16 < y < -195 or -2.25e-89 < y < -5.1999999999999995e-122 or 6.49999999999999951e-69 < y < 5.6000000000000003e25 or 4.4e241 < y < 1.9999999999999998e293Initial program 95.2%
Taylor expanded in x around inf 72.2%
if -195 < y < -2.25e-89 or -5.1999999999999995e-122 < y < 6.49999999999999951e-69Initial program 100.0%
Taylor expanded in y around 0 76.3%
Final simplification73.8%
(FPCore (x y z)
:precision binary64
(if (or (<= y -2.5e-5)
(not
(or (<= y -1.9e-67) (and (not (<= y -9.2e-124)) (<= y 4.5e-46)))))
(* y (- x z))
z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e-5) || !((y <= -1.9e-67) || (!(y <= -9.2e-124) && (y <= 4.5e-46)))) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.5d-5)) .or. (.not. (y <= (-1.9d-67)) .or. (.not. (y <= (-9.2d-124))) .and. (y <= 4.5d-46))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e-5) || !((y <= -1.9e-67) || (!(y <= -9.2e-124) && (y <= 4.5e-46)))) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.5e-5) or not ((y <= -1.9e-67) or (not (y <= -9.2e-124) and (y <= 4.5e-46))): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.5e-5) || !((y <= -1.9e-67) || (!(y <= -9.2e-124) && (y <= 4.5e-46)))) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.5e-5) || ~(((y <= -1.9e-67) || (~((y <= -9.2e-124)) && (y <= 4.5e-46))))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.5e-5], N[Not[Or[LessEqual[y, -1.9e-67], And[N[Not[LessEqual[y, -9.2e-124]], $MachinePrecision], LessEqual[y, 4.5e-46]]]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{-5} \lor \neg \left(y \leq -1.9 \cdot 10^{-67} \lor \neg \left(y \leq -9.2 \cdot 10^{-124}\right) \land y \leq 4.5 \cdot 10^{-46}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -2.50000000000000012e-5 or -1.89999999999999994e-67 < y < -9.20000000000000048e-124 or 4.50000000000000001e-46 < y Initial program 95.8%
Taylor expanded in y around inf 93.5%
mul-1-neg93.5%
+-commutative93.5%
sub-neg93.5%
Simplified93.5%
if -2.50000000000000012e-5 < y < -1.89999999999999994e-67 or -9.20000000000000048e-124 < y < 4.50000000000000001e-46Initial program 100.0%
Taylor expanded in y around 0 77.3%
Final simplification86.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x z))))
(if (<= y -460.0)
t_0
(if (<= y -8.5e-67)
(* z (- 1.0 y))
(if (or (<= y -7e-123) (not (<= y 4.8e-48))) t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -460.0) {
tmp = t_0;
} else if (y <= -8.5e-67) {
tmp = z * (1.0 - y);
} else if ((y <= -7e-123) || !(y <= 4.8e-48)) {
tmp = t_0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x - z)
if (y <= (-460.0d0)) then
tmp = t_0
else if (y <= (-8.5d-67)) then
tmp = z * (1.0d0 - y)
else if ((y <= (-7d-123)) .or. (.not. (y <= 4.8d-48))) then
tmp = t_0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -460.0) {
tmp = t_0;
} else if (y <= -8.5e-67) {
tmp = z * (1.0 - y);
} else if ((y <= -7e-123) || !(y <= 4.8e-48)) {
tmp = t_0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x - z) tmp = 0 if y <= -460.0: tmp = t_0 elif y <= -8.5e-67: tmp = z * (1.0 - y) elif (y <= -7e-123) or not (y <= 4.8e-48): tmp = t_0 else: tmp = z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x - z)) tmp = 0.0 if (y <= -460.0) tmp = t_0; elseif (y <= -8.5e-67) tmp = Float64(z * Float64(1.0 - y)); elseif ((y <= -7e-123) || !(y <= 4.8e-48)) tmp = t_0; else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x - z); tmp = 0.0; if (y <= -460.0) tmp = t_0; elseif (y <= -8.5e-67) tmp = z * (1.0 - y); elseif ((y <= -7e-123) || ~((y <= 4.8e-48))) tmp = t_0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -460.0], t$95$0, If[LessEqual[y, -8.5e-67], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -7e-123], N[Not[LessEqual[y, 4.8e-48]], $MachinePrecision]], t$95$0, z]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x - z\right)\\
\mathbf{if}\;y \leq -460:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -8.5 \cdot 10^{-67}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\mathbf{elif}\;y \leq -7 \cdot 10^{-123} \lor \neg \left(y \leq 4.8 \cdot 10^{-48}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -460 or -8.49999999999999993e-67 < y < -6.9999999999999997e-123 or 4.8e-48 < y Initial program 95.8%
Taylor expanded in y around inf 93.9%
mul-1-neg93.9%
+-commutative93.9%
sub-neg93.9%
Simplified93.9%
if -460 < y < -8.49999999999999993e-67Initial program 100.0%
Taylor expanded in x around 0 84.0%
if -6.9999999999999997e-123 < y < 4.8e-48Initial program 100.0%
Taylor expanded in y around 0 77.4%
Final simplification87.0%
(FPCore (x y z)
:precision binary64
(if (<= y -195.0)
(* y x)
(if (<= y -1.2e-92)
z
(if (and (not (<= y -5.2e-122)) (<= y 2.8e-69)) z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -195.0) {
tmp = y * x;
} else if (y <= -1.2e-92) {
tmp = z;
} else if (!(y <= -5.2e-122) && (y <= 2.8e-69)) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-195.0d0)) then
tmp = y * x
else if (y <= (-1.2d-92)) then
tmp = z
else if ((.not. (y <= (-5.2d-122))) .and. (y <= 2.8d-69)) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -195.0) {
tmp = y * x;
} else if (y <= -1.2e-92) {
tmp = z;
} else if (!(y <= -5.2e-122) && (y <= 2.8e-69)) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -195.0: tmp = y * x elif y <= -1.2e-92: tmp = z elif not (y <= -5.2e-122) and (y <= 2.8e-69): tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -195.0) tmp = Float64(y * x); elseif (y <= -1.2e-92) tmp = z; elseif (!(y <= -5.2e-122) && (y <= 2.8e-69)) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -195.0) tmp = y * x; elseif (y <= -1.2e-92) tmp = z; elseif (~((y <= -5.2e-122)) && (y <= 2.8e-69)) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -195.0], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.2e-92], z, If[And[N[Not[LessEqual[y, -5.2e-122]], $MachinePrecision], LessEqual[y, 2.8e-69]], z, N[(y * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -195:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1.2 \cdot 10^{-92}:\\
\;\;\;\;z\\
\mathbf{elif}\;\neg \left(y \leq -5.2 \cdot 10^{-122}\right) \land y \leq 2.8 \cdot 10^{-69}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -195 or -1.2000000000000001e-92 < y < -5.1999999999999995e-122 or 2.79999999999999979e-69 < y Initial program 95.8%
Taylor expanded in x around inf 50.6%
if -195 < y < -1.2000000000000001e-92 or -5.1999999999999995e-122 < y < 2.79999999999999979e-69Initial program 100.0%
Taylor expanded in y around 0 76.3%
Final simplification62.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.82e-6))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.82e-6)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.82d-6))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.82e-6)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.82e-6): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.82e-6)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.82e-6))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.82e-6]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.82 \cdot 10^{-6}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1.8199999999999999e-6 < y Initial program 95.0%
Taylor expanded in y around inf 98.6%
mul-1-neg98.6%
+-commutative98.6%
sub-neg98.6%
Simplified98.6%
if -1 < y < 1.8199999999999999e-6Initial program 100.0%
+-commutative100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around inf 99.2%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
sub-neg97.6%
distribute-rgt-in97.6%
*-lft-identity97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.6%
Taylor expanded in y around 0 38.2%
Final simplification38.2%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023221
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))