
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
NOTE: z should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= z 9e+145) (fma x x (* (- (* z z) t) (* y -4.0))) (* z (* z (* y -4.0)))))
z = abs(z);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 9e+145) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
z = abs(z) function code(x, y, z, t) tmp = 0.0 if (z <= 9e+145) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
NOTE: z should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[z, 9e+145], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 9 \cdot 10^{+145}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if z < 8.9999999999999996e145Initial program 93.6%
fma-neg96.0%
*-commutative96.0%
distribute-rgt-neg-in96.0%
distribute-rgt-neg-in96.0%
metadata-eval96.0%
Simplified96.0%
if 8.9999999999999996e145 < z Initial program 68.1%
Taylor expanded in z around inf 70.6%
metadata-eval70.6%
distribute-lft-neg-in70.6%
*-commutative70.6%
unpow270.6%
*-commutative70.6%
associate-*r*70.6%
associate-*l*85.0%
distribute-rgt-neg-in85.0%
distribute-rgt-neg-in85.0%
distribute-rgt-neg-in85.0%
metadata-eval85.0%
Simplified85.0%
Final simplification94.3%
NOTE: z should be positive before calling this function
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* t (* y 4.0))))
(if (<= z 8.5e-224)
t_1
(if (<= z 8e-168)
(* x x)
(if (<= z 1.45e-78)
t_1
(if (<= z 1.16e+36)
(* x x)
(if (<= z 5.5e+56)
t_1
(if (<= z 4.4e+83) (* x x) (* -4.0 (* (* z z) y))))))))))z = abs(z);
double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 8.5e-224) {
tmp = t_1;
} else if (z <= 8e-168) {
tmp = x * x;
} else if (z <= 1.45e-78) {
tmp = t_1;
} else if (z <= 1.16e+36) {
tmp = x * x;
} else if (z <= 5.5e+56) {
tmp = t_1;
} else if (z <= 4.4e+83) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = t * (y * 4.0d0)
if (z <= 8.5d-224) then
tmp = t_1
else if (z <= 8d-168) then
tmp = x * x
else if (z <= 1.45d-78) then
tmp = t_1
else if (z <= 1.16d+36) then
tmp = x * x
else if (z <= 5.5d+56) then
tmp = t_1
else if (z <= 4.4d+83) then
tmp = x * x
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 8.5e-224) {
tmp = t_1;
} else if (z <= 8e-168) {
tmp = x * x;
} else if (z <= 1.45e-78) {
tmp = t_1;
} else if (z <= 1.16e+36) {
tmp = x * x;
} else if (z <= 5.5e+56) {
tmp = t_1;
} else if (z <= 4.4e+83) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
z = abs(z) def code(x, y, z, t): t_1 = t * (y * 4.0) tmp = 0 if z <= 8.5e-224: tmp = t_1 elif z <= 8e-168: tmp = x * x elif z <= 1.45e-78: tmp = t_1 elif z <= 1.16e+36: tmp = x * x elif z <= 5.5e+56: tmp = t_1 elif z <= 4.4e+83: tmp = x * x else: tmp = -4.0 * ((z * z) * y) return tmp
z = abs(z) function code(x, y, z, t) t_1 = Float64(t * Float64(y * 4.0)) tmp = 0.0 if (z <= 8.5e-224) tmp = t_1; elseif (z <= 8e-168) tmp = Float64(x * x); elseif (z <= 1.45e-78) tmp = t_1; elseif (z <= 1.16e+36) tmp = Float64(x * x); elseif (z <= 5.5e+56) tmp = t_1; elseif (z <= 4.4e+83) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
z = abs(z) function tmp_2 = code(x, y, z, t) t_1 = t * (y * 4.0); tmp = 0.0; if (z <= 8.5e-224) tmp = t_1; elseif (z <= 8e-168) tmp = x * x; elseif (z <= 1.45e-78) tmp = t_1; elseif (z <= 1.16e+36) tmp = x * x; elseif (z <= 5.5e+56) tmp = t_1; elseif (z <= 4.4e+83) tmp = x * x; else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
NOTE: z should be positive before calling this function
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 8.5e-224], t$95$1, If[LessEqual[z, 8e-168], N[(x * x), $MachinePrecision], If[LessEqual[z, 1.45e-78], t$95$1, If[LessEqual[z, 1.16e+36], N[(x * x), $MachinePrecision], If[LessEqual[z, 5.5e+56], t$95$1, If[LessEqual[z, 4.4e+83], N[(x * x), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
t_1 := t \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;z \leq 8.5 \cdot 10^{-224}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-168}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{-78}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.16 \cdot 10^{+36}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{+56}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{+83}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if z < 8.4999999999999996e-224 or 8.0000000000000004e-168 < z < 1.45e-78 or 1.15999999999999998e36 < z < 5.5000000000000002e56Initial program 92.0%
Taylor expanded in t around inf 46.0%
associate-*r*46.0%
Simplified46.0%
if 8.4999999999999996e-224 < z < 8.0000000000000004e-168 or 1.45e-78 < z < 1.15999999999999998e36 or 5.5000000000000002e56 < z < 4.39999999999999997e83Initial program 99.9%
Taylor expanded in x around inf 71.0%
unpow271.0%
Simplified71.0%
if 4.39999999999999997e83 < z Initial program 76.3%
Taylor expanded in z around inf 69.7%
unpow269.7%
Simplified69.7%
Final simplification55.2%
NOTE: z should be positive before calling this function
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* t (* y 4.0))))
(if (<= z 3.35e-223)
t_1
(if (<= z 4.1e-168)
(* x x)
(if (<= z 1.02e-78)
t_1
(if (<= z 5e+35)
(* x x)
(if (<= z 8e+62)
t_1
(if (<= z 4.2e+83) (* x x) (* z (* z (* y -4.0)))))))))))z = abs(z);
double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 3.35e-223) {
tmp = t_1;
} else if (z <= 4.1e-168) {
tmp = x * x;
} else if (z <= 1.02e-78) {
tmp = t_1;
} else if (z <= 5e+35) {
tmp = x * x;
} else if (z <= 8e+62) {
tmp = t_1;
} else if (z <= 4.2e+83) {
tmp = x * x;
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = t * (y * 4.0d0)
if (z <= 3.35d-223) then
tmp = t_1
else if (z <= 4.1d-168) then
tmp = x * x
else if (z <= 1.02d-78) then
tmp = t_1
else if (z <= 5d+35) then
tmp = x * x
else if (z <= 8d+62) then
tmp = t_1
else if (z <= 4.2d+83) then
tmp = x * x
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 3.35e-223) {
tmp = t_1;
} else if (z <= 4.1e-168) {
tmp = x * x;
} else if (z <= 1.02e-78) {
tmp = t_1;
} else if (z <= 5e+35) {
tmp = x * x;
} else if (z <= 8e+62) {
tmp = t_1;
} else if (z <= 4.2e+83) {
tmp = x * x;
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
z = abs(z) def code(x, y, z, t): t_1 = t * (y * 4.0) tmp = 0 if z <= 3.35e-223: tmp = t_1 elif z <= 4.1e-168: tmp = x * x elif z <= 1.02e-78: tmp = t_1 elif z <= 5e+35: tmp = x * x elif z <= 8e+62: tmp = t_1 elif z <= 4.2e+83: tmp = x * x else: tmp = z * (z * (y * -4.0)) return tmp
z = abs(z) function code(x, y, z, t) t_1 = Float64(t * Float64(y * 4.0)) tmp = 0.0 if (z <= 3.35e-223) tmp = t_1; elseif (z <= 4.1e-168) tmp = Float64(x * x); elseif (z <= 1.02e-78) tmp = t_1; elseif (z <= 5e+35) tmp = Float64(x * x); elseif (z <= 8e+62) tmp = t_1; elseif (z <= 4.2e+83) tmp = Float64(x * x); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
z = abs(z) function tmp_2 = code(x, y, z, t) t_1 = t * (y * 4.0); tmp = 0.0; if (z <= 3.35e-223) tmp = t_1; elseif (z <= 4.1e-168) tmp = x * x; elseif (z <= 1.02e-78) tmp = t_1; elseif (z <= 5e+35) tmp = x * x; elseif (z <= 8e+62) tmp = t_1; elseif (z <= 4.2e+83) tmp = x * x; else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
NOTE: z should be positive before calling this function
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 3.35e-223], t$95$1, If[LessEqual[z, 4.1e-168], N[(x * x), $MachinePrecision], If[LessEqual[z, 1.02e-78], t$95$1, If[LessEqual[z, 5e+35], N[(x * x), $MachinePrecision], If[LessEqual[z, 8e+62], t$95$1, If[LessEqual[z, 4.2e+83], N[(x * x), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
t_1 := t \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;z \leq 3.35 \cdot 10^{-223}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 4.1 \cdot 10^{-168}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 1.02 \cdot 10^{-78}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 5 \cdot 10^{+35}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+62}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 4.2 \cdot 10^{+83}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if z < 3.3500000000000001e-223 or 4.0999999999999998e-168 < z < 1.02e-78 or 5.00000000000000021e35 < z < 8.00000000000000028e62Initial program 92.0%
Taylor expanded in t around inf 46.0%
associate-*r*46.0%
Simplified46.0%
if 3.3500000000000001e-223 < z < 4.0999999999999998e-168 or 1.02e-78 < z < 5.00000000000000021e35 or 8.00000000000000028e62 < z < 4.20000000000000005e83Initial program 99.9%
Taylor expanded in x around inf 71.0%
unpow271.0%
Simplified71.0%
if 4.20000000000000005e83 < z Initial program 76.3%
Taylor expanded in z around inf 69.7%
metadata-eval69.7%
distribute-lft-neg-in69.7%
*-commutative69.7%
unpow269.7%
*-commutative69.7%
associate-*r*69.7%
associate-*l*79.5%
distribute-rgt-neg-in79.5%
distribute-rgt-neg-in79.5%
distribute-rgt-neg-in79.5%
metadata-eval79.5%
Simplified79.5%
Final simplification57.4%
NOTE: z should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= z 3.1e+138) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* z (* z (* y -4.0)))))
z = abs(z);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.1e+138) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.1d+138) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.1e+138) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
z = abs(z) def code(x, y, z, t): tmp = 0 if z <= 3.1e+138: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = z * (z * (y * -4.0)) return tmp
z = abs(z) function code(x, y, z, t) tmp = 0.0 if (z <= 3.1e+138) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
z = abs(z) function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3.1e+138) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
NOTE: z should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[z, 3.1e+138], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.1 \cdot 10^{+138}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if z < 3.0999999999999998e138Initial program 93.5%
if 3.0999999999999998e138 < z Initial program 71.0%
Taylor expanded in z around inf 73.4%
metadata-eval73.4%
distribute-lft-neg-in73.4%
*-commutative73.4%
unpow273.4%
*-commutative73.4%
associate-*r*73.4%
associate-*l*86.4%
distribute-rgt-neg-in86.4%
distribute-rgt-neg-in86.4%
distribute-rgt-neg-in86.4%
metadata-eval86.4%
Simplified86.4%
Final simplification92.3%
NOTE: z should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= (* x x) 3e+213) (* (- (* z z) t) (* y -4.0)) (* x x)))
z = abs(z);
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 3e+213) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 3d+213) then
tmp = ((z * z) - t) * (y * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 3e+213) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
z = abs(z) def code(x, y, z, t): tmp = 0 if (x * x) <= 3e+213: tmp = ((z * z) - t) * (y * -4.0) else: tmp = x * x return tmp
z = abs(z) function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 3e+213) tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); else tmp = Float64(x * x); end return tmp end
z = abs(z) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 3e+213) tmp = ((z * z) - t) * (y * -4.0); else tmp = x * x; end tmp_2 = tmp; end
NOTE: z should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 3e+213], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3 \cdot 10^{+213}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.0000000000000001e213Initial program 93.9%
Taylor expanded in x around 0 83.4%
*-commutative83.4%
*-commutative83.4%
unpow283.4%
*-commutative83.4%
associate-*l*83.4%
Simplified83.4%
if 3.0000000000000001e213 < (*.f64 x x) Initial program 81.0%
Taylor expanded in x around inf 84.5%
unpow284.5%
Simplified84.5%
Final simplification83.7%
NOTE: z should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+167) (- (* x x) (* t (* y -4.0))) (* z (* z (* y -4.0)))))
z = abs(z);
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+167) {
tmp = (x * x) - (t * (y * -4.0));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+167) then
tmp = (x * x) - (t * (y * (-4.0d0)))
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+167) {
tmp = (x * x) - (t * (y * -4.0));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
z = abs(z) def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+167: tmp = (x * x) - (t * (y * -4.0)) else: tmp = z * (z * (y * -4.0)) return tmp
z = abs(z) function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+167) tmp = Float64(Float64(x * x) - Float64(t * Float64(y * -4.0))); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
z = abs(z) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+167) tmp = (x * x) - (t * (y * -4.0)); else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
NOTE: z should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+167], N[(N[(x * x), $MachinePrecision] - N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+167}:\\
\;\;\;\;x \cdot x - t \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e167Initial program 98.6%
Taylor expanded in z around 0 91.0%
*-commutative91.0%
*-commutative91.0%
associate-*l*91.0%
Simplified91.0%
if 2.0000000000000001e167 < (*.f64 z z) Initial program 77.6%
Taylor expanded in z around inf 74.5%
metadata-eval74.5%
distribute-lft-neg-in74.5%
*-commutative74.5%
unpow274.5%
*-commutative74.5%
associate-*r*74.5%
associate-*l*82.2%
distribute-rgt-neg-in82.2%
distribute-rgt-neg-in82.2%
distribute-rgt-neg-in82.2%
metadata-eval82.2%
Simplified82.2%
Final simplification87.3%
NOTE: z should be positive before calling this function (FPCore (x y z t) :precision binary64 (if (<= (* x x) 6.6e+37) (* t (* y 4.0)) (* x x)))
z = abs(z);
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 6.6e+37) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 6.6d+37) then
tmp = t * (y * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 6.6e+37) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
z = abs(z) def code(x, y, z, t): tmp = 0 if (x * x) <= 6.6e+37: tmp = t * (y * 4.0) else: tmp = x * x return tmp
z = abs(z) function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 6.6e+37) tmp = Float64(t * Float64(y * 4.0)); else tmp = Float64(x * x); end return tmp end
z = abs(z) function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 6.6e+37) tmp = t * (y * 4.0); else tmp = x * x; end tmp_2 = tmp; end
NOTE: z should be positive before calling this function code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 6.6e+37], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
z = |z|\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6.6 \cdot 10^{+37}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 6.6000000000000002e37Initial program 93.5%
Taylor expanded in t around inf 50.5%
associate-*r*50.5%
Simplified50.5%
if 6.6000000000000002e37 < (*.f64 x x) Initial program 84.8%
Taylor expanded in x around inf 71.5%
unpow271.5%
Simplified71.5%
Final simplification59.5%
NOTE: z should be positive before calling this function (FPCore (x y z t) :precision binary64 (* x x))
z = abs(z);
double code(double x, double y, double z, double t) {
return x * x;
}
NOTE: z should be positive before calling this function
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
z = Math.abs(z);
public static double code(double x, double y, double z, double t) {
return x * x;
}
z = abs(z) def code(x, y, z, t): return x * x
z = abs(z) function code(x, y, z, t) return Float64(x * x) end
z = abs(z) function tmp = code(x, y, z, t) tmp = x * x; end
NOTE: z should be positive before calling this function code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
z = |z|\\
\\
x \cdot x
\end{array}
Initial program 89.7%
Taylor expanded in x around inf 36.5%
unpow236.5%
Simplified36.5%
Final simplification36.5%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023221
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))