
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- x y) (* x 2.0)))
double code(double x, double y) {
return (x - y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return (x - y) * (x * 2.0);
}
def code(x, y): return (x - y) * (x * 2.0)
function code(x, y) return Float64(Float64(x - y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (x - y) * (x * 2.0); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot \left(x \cdot 2\right)
\end{array}
Initial program 94.5%
distribute-lft-out--100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.4e+48) (not (<= y 1.9e+45))) (* y (* x -2.0)) (* x (+ x x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.4e+48) || !(y <= 1.9e+45)) {
tmp = y * (x * -2.0);
} else {
tmp = x * (x + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.4d+48)) .or. (.not. (y <= 1.9d+45))) then
tmp = y * (x * (-2.0d0))
else
tmp = x * (x + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.4e+48) || !(y <= 1.9e+45)) {
tmp = y * (x * -2.0);
} else {
tmp = x * (x + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.4e+48) or not (y <= 1.9e+45): tmp = y * (x * -2.0) else: tmp = x * (x + x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.4e+48) || !(y <= 1.9e+45)) tmp = Float64(y * Float64(x * -2.0)); else tmp = Float64(x * Float64(x + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.4e+48) || ~((y <= 1.9e+45))) tmp = y * (x * -2.0); else tmp = x * (x + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.4e+48], N[Not[LessEqual[y, 1.9e+45]], $MachinePrecision]], N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{+48} \lor \neg \left(y \leq 1.9 \cdot 10^{+45}\right):\\
\;\;\;\;y \cdot \left(x \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x + x\right)\\
\end{array}
\end{array}
if y < -1.40000000000000006e48 or 1.9000000000000001e45 < y Initial program 87.0%
Taylor expanded in x around 0 87.0%
*-commutative87.0%
associate-*r*87.0%
Simplified87.0%
if -1.40000000000000006e48 < y < 1.9000000000000001e45Initial program 100.0%
Taylor expanded in x around inf 87.0%
unpow287.0%
count-287.0%
distribute-lft-in87.0%
Simplified87.0%
Final simplification87.0%
(FPCore (x y) :precision binary64 (* x (+ x x)))
double code(double x, double y) {
return x * (x + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + x)
end function
public static double code(double x, double y) {
return x * (x + x);
}
def code(x, y): return x * (x + x)
function code(x, y) return Float64(x * Float64(x + x)) end
function tmp = code(x, y) tmp = x * (x + x); end
code[x_, y_] := N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + x\right)
\end{array}
Initial program 94.5%
Taylor expanded in x around inf 60.7%
unpow260.7%
count-260.7%
distribute-lft-in60.7%
Simplified60.7%
Final simplification60.7%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 94.5%
fma-neg96.5%
distribute-rgt-neg-in96.5%
Applied egg-rr96.5%
fma-udef94.5%
distribute-lft-out100.0%
sub-neg100.0%
associate-*l*100.0%
count-2100.0%
/-rgt-identity100.0%
associate-/r/99.7%
div-inv99.8%
flip-+0.0%
frac-times0.0%
+-inverses0.0%
metadata-eval0.0%
+-inverses0.0%
sub-neg0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
sqr-neg0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
Applied egg-rr0.0%
div014.9%
Simplified14.9%
Final simplification14.9%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023221
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))