
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 64.8%
+-commutative64.8%
associate--l+64.8%
+-commutative64.8%
associate--l+76.1%
+-inverses97.6%
+-rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -3.3e+105)
(and (not (<= z -9e-43)) (or (<= z -7.6e-62) (not (<= z 4.5e+17)))))
(* y (- z))
(* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.3e+105) || (!(z <= -9e-43) && ((z <= -7.6e-62) || !(z <= 4.5e+17)))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.3d+105)) .or. (.not. (z <= (-9d-43))) .and. (z <= (-7.6d-62)) .or. (.not. (z <= 4.5d+17))) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.3e+105) || (!(z <= -9e-43) && ((z <= -7.6e-62) || !(z <= 4.5e+17)))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.3e+105) or (not (z <= -9e-43) and ((z <= -7.6e-62) or not (z <= 4.5e+17))): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.3e+105) || (!(z <= -9e-43) && ((z <= -7.6e-62) || !(z <= 4.5e+17)))) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.3e+105) || (~((z <= -9e-43)) && ((z <= -7.6e-62) || ~((z <= 4.5e+17))))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.3e+105], And[N[Not[LessEqual[z, -9e-43]], $MachinePrecision], Or[LessEqual[z, -7.6e-62], N[Not[LessEqual[z, 4.5e+17]], $MachinePrecision]]]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.3 \cdot 10^{+105} \lor \neg \left(z \leq -9 \cdot 10^{-43}\right) \land \left(z \leq -7.6 \cdot 10^{-62} \lor \neg \left(z \leq 4.5 \cdot 10^{+17}\right)\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -3.29999999999999997e105 or -9.0000000000000005e-43 < z < -7.60000000000000013e-62 or 4.5e17 < z Initial program 69.1%
+-commutative69.1%
associate--l+69.1%
+-commutative69.1%
associate--l+73.8%
+-inverses95.2%
+-rgt-identity95.2%
*-commutative95.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 80.9%
mul-1-neg80.9%
distribute-rgt-neg-out80.9%
Simplified80.9%
if -3.29999999999999997e105 < z < -9.0000000000000005e-43 or -7.60000000000000013e-62 < z < 4.5e17Initial program 60.6%
+-commutative60.6%
associate--l+60.6%
+-commutative60.6%
associate--l+78.4%
+-inverses100.0%
+-rgt-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 80.0%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 64.8%
+-commutative64.8%
associate--l+64.8%
+-commutative64.8%
associate--l+76.1%
+-inverses97.6%
+-rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 51.9%
Final simplification51.9%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023221
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))