
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
sub-neg98.4%
distribute-rgt-in98.4%
*-lft-identity98.4%
associate-+l+98.4%
+-commutative98.4%
*-commutative98.4%
neg-mul-198.4%
associate-*r*98.4%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))))
(if (<= y -1.05e+217)
t_0
(if (<= y -1.9e+94)
(* y x)
(if (<= y -3.8e+27)
t_0
(if (<= y -1.02e-55)
(* y x)
(if (<= y 2.4e-99) z (if (<= y 5.3e+203) (* y x) t_0))))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -1.05e+217) {
tmp = t_0;
} else if (y <= -1.9e+94) {
tmp = y * x;
} else if (y <= -3.8e+27) {
tmp = t_0;
} else if (y <= -1.02e-55) {
tmp = y * x;
} else if (y <= 2.4e-99) {
tmp = z;
} else if (y <= 5.3e+203) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (y <= (-1.05d+217)) then
tmp = t_0
else if (y <= (-1.9d+94)) then
tmp = y * x
else if (y <= (-3.8d+27)) then
tmp = t_0
else if (y <= (-1.02d-55)) then
tmp = y * x
else if (y <= 2.4d-99) then
tmp = z
else if (y <= 5.3d+203) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -1.05e+217) {
tmp = t_0;
} else if (y <= -1.9e+94) {
tmp = y * x;
} else if (y <= -3.8e+27) {
tmp = t_0;
} else if (y <= -1.02e-55) {
tmp = y * x;
} else if (y <= 2.4e-99) {
tmp = z;
} else if (y <= 5.3e+203) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if y <= -1.05e+217: tmp = t_0 elif y <= -1.9e+94: tmp = y * x elif y <= -3.8e+27: tmp = t_0 elif y <= -1.02e-55: tmp = y * x elif y <= 2.4e-99: tmp = z elif y <= 5.3e+203: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (y <= -1.05e+217) tmp = t_0; elseif (y <= -1.9e+94) tmp = Float64(y * x); elseif (y <= -3.8e+27) tmp = t_0; elseif (y <= -1.02e-55) tmp = Float64(y * x); elseif (y <= 2.4e-99) tmp = z; elseif (y <= 5.3e+203) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (y <= -1.05e+217) tmp = t_0; elseif (y <= -1.9e+94) tmp = y * x; elseif (y <= -3.8e+27) tmp = t_0; elseif (y <= -1.02e-55) tmp = y * x; elseif (y <= 2.4e-99) tmp = z; elseif (y <= 5.3e+203) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[y, -1.05e+217], t$95$0, If[LessEqual[y, -1.9e+94], N[(y * x), $MachinePrecision], If[LessEqual[y, -3.8e+27], t$95$0, If[LessEqual[y, -1.02e-55], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.4e-99], z, If[LessEqual[y, 5.3e+203], N[(y * x), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{+217}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.9 \cdot 10^{+94}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -3.8 \cdot 10^{+27}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.02 \cdot 10^{-55}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-99}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 5.3 \cdot 10^{+203}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.05e217 or -1.8999999999999998e94 < y < -3.80000000000000022e27 or 5.29999999999999987e203 < y Initial program 96.2%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
+-commutative100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 76.4%
associate-*r*76.4%
neg-mul-176.4%
Simplified76.4%
if -1.05e217 < y < -1.8999999999999998e94 or -3.80000000000000022e27 < y < -1.02e-55 or 2.4e-99 < y < 5.29999999999999987e203Initial program 97.8%
Taylor expanded in x around inf 65.1%
if -1.02e-55 < y < 2.4e-99Initial program 100.0%
Taylor expanded in y around 0 75.9%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.1e-77) (not (<= y 1.25e-26))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.1e-77) || !(y <= 1.25e-26)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.1d-77)) .or. (.not. (y <= 1.25d-26))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.1e-77) || !(y <= 1.25e-26)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.1e-77) or not (y <= 1.25e-26): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.1e-77) || !(y <= 1.25e-26)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.1e-77) || ~((y <= 1.25e-26))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.1e-77], N[Not[LessEqual[y, 1.25e-26]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-77} \lor \neg \left(y \leq 1.25 \cdot 10^{-26}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -3.10000000000000008e-77 or 1.25000000000000005e-26 < y Initial program 97.1%
Taylor expanded in y around inf 93.2%
mul-1-neg93.2%
+-commutative93.2%
sub-neg93.2%
Simplified93.2%
if -3.10000000000000008e-77 < y < 1.25000000000000005e-26Initial program 100.0%
Taylor expanded in y around 0 74.6%
Final simplification84.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -17000.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -17000.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-17000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -17000.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -17000.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -17000.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -17000.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -17000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -17000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -17000 or 1 < y Initial program 96.6%
Taylor expanded in y around inf 99.2%
mul-1-neg99.2%
+-commutative99.2%
sub-neg99.2%
Simplified99.2%
if -17000 < y < 1Initial program 99.9%
+-commutative99.9%
sub-neg99.9%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around inf 99.5%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (<= y -7e-54) (* y x) (if (<= y 2.35e-99) z (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7e-54) {
tmp = y * x;
} else if (y <= 2.35e-99) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d-54)) then
tmp = y * x
else if (y <= 2.35d-99) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e-54) {
tmp = y * x;
} else if (y <= 2.35e-99) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7e-54: tmp = y * x elif y <= 2.35e-99: tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7e-54) tmp = Float64(y * x); elseif (y <= 2.35e-99) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7e-54) tmp = y * x; elseif (y <= 2.35e-99) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7e-54], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.35e-99], z, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-54}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{-99}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -6.99999999999999964e-54 or 2.34999999999999995e-99 < y Initial program 97.2%
Taylor expanded in x around inf 53.3%
if -6.99999999999999964e-54 < y < 2.34999999999999995e-99Initial program 100.0%
Taylor expanded in y around 0 75.9%
Final simplification63.1%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
sub-neg98.4%
distribute-rgt-in98.4%
*-lft-identity98.4%
associate-+l+98.4%
+-commutative98.4%
*-commutative98.4%
neg-mul-198.4%
associate-*r*98.4%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.4%
Taylor expanded in y around 0 39.1%
Final simplification39.1%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023218
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))