
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.99998) (/ (exp a) (+ (exp a) 1.0)) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.99998) {
tmp = exp(a) / (exp(a) + 1.0);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.99998d0) then
tmp = exp(a) / (exp(a) + 1.0d0)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.99998) {
tmp = Math.exp(a) / (Math.exp(a) + 1.0);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.99998: tmp = math.exp(a) / (math.exp(a) + 1.0) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.99998) tmp = Float64(exp(a) / Float64(exp(a) + 1.0)); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.99998) tmp = exp(a) / (exp(a) + 1.0); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.99998], N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.99998:\\
\;\;\;\;\frac{e^{a}}{e^{a} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.99997999999999998Initial program 100.0%
Taylor expanded in b around 0 100.0%
if 0.99997999999999998 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0 98.8%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= a -4600.0) (/ (exp a) a) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (a <= -4600.0) {
tmp = exp(a) / a;
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-4600.0d0)) then
tmp = exp(a) / a
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -4600.0) {
tmp = Math.exp(a) / a;
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -4600.0: tmp = math.exp(a) / a else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -4600.0) tmp = Float64(exp(a) / a); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -4600.0) tmp = exp(a) / a; else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -4600.0], N[(N[Exp[a], $MachinePrecision] / a), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4600:\\
\;\;\;\;\frac{e^{a}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if a < -4600Initial program 100.0%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in a around inf 100.0%
if -4600 < a Initial program 99.4%
Taylor expanded in a around 0 97.6%
Final simplification98.3%
(FPCore (a b) :precision binary64 (if (<= a -1.4e-5) (/ (exp a) (+ a 2.0)) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (a <= -1.4e-5) {
tmp = exp(a) / (a + 2.0);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-1.4d-5)) then
tmp = exp(a) / (a + 2.0d0)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -1.4e-5) {
tmp = Math.exp(a) / (a + 2.0);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -1.4e-5: tmp = math.exp(a) / (a + 2.0) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -1.4e-5) tmp = Float64(exp(a) / Float64(a + 2.0)); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -1.4e-5) tmp = exp(a) / (a + 2.0); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -1.4e-5], N[(N[Exp[a], $MachinePrecision] / N[(a + 2.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.4 \cdot 10^{-5}:\\
\;\;\;\;\frac{e^{a}}{a + 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if a < -1.39999999999999998e-5Initial program 100.0%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 97.8%
+-commutative97.8%
Simplified97.8%
if -1.39999999999999998e-5 < a Initial program 99.4%
Taylor expanded in a around 0 98.8%
Final simplification98.5%
(FPCore (a b) :precision binary64 (if (<= a -660.0) (/ (exp a) a) (/ 1.0 (+ (+ b 2.0) (* 0.5 (* b b))))))
double code(double a, double b) {
double tmp;
if (a <= -660.0) {
tmp = exp(a) / a;
} else {
tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b)));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-660.0d0)) then
tmp = exp(a) / a
else
tmp = 1.0d0 / ((b + 2.0d0) + (0.5d0 * (b * b)))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -660.0) {
tmp = Math.exp(a) / a;
} else {
tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b)));
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -660.0: tmp = math.exp(a) / a else: tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b))) return tmp
function code(a, b) tmp = 0.0 if (a <= -660.0) tmp = Float64(exp(a) / a); else tmp = Float64(1.0 / Float64(Float64(b + 2.0) + Float64(0.5 * Float64(b * b)))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -660.0) tmp = exp(a) / a; else tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -660.0], N[(N[Exp[a], $MachinePrecision] / a), $MachinePrecision], N[(1.0 / N[(N[(b + 2.0), $MachinePrecision] + N[(0.5 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -660:\\
\;\;\;\;\frac{e^{a}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(b + 2\right) + 0.5 \cdot \left(b \cdot b\right)}\\
\end{array}
\end{array}
if a < -660Initial program 100.0%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in a around inf 100.0%
if -660 < a Initial program 99.4%
Taylor expanded in a around 0 97.6%
Taylor expanded in b around 0 61.7%
associate-+r+61.7%
+-commutative61.7%
unpow261.7%
Simplified61.7%
Final simplification73.2%
(FPCore (a b) :precision binary64 (if (<= b 2.05e-44) (+ 0.5 (* a 0.25)) (/ 1.0 (+ (+ b 2.0) (* 0.5 (* b b))))))
double code(double a, double b) {
double tmp;
if (b <= 2.05e-44) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b)));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2.05d-44) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 1.0d0 / ((b + 2.0d0) + (0.5d0 * (b * b)))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 2.05e-44) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b)));
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 2.05e-44: tmp = 0.5 + (a * 0.25) else: tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b))) return tmp
function code(a, b) tmp = 0.0 if (b <= 2.05e-44) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(1.0 / Float64(Float64(b + 2.0) + Float64(0.5 * Float64(b * b)))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 2.05e-44) tmp = 0.5 + (a * 0.25); else tmp = 1.0 / ((b + 2.0) + (0.5 * (b * b))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 2.05e-44], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(b + 2.0), $MachinePrecision] + N[(0.5 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.05 \cdot 10^{-44}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(b + 2\right) + 0.5 \cdot \left(b \cdot b\right)}\\
\end{array}
\end{array}
if b < 2.04999999999999996e-44Initial program 100.0%
Taylor expanded in b around 0 77.8%
Taylor expanded in a around 0 50.4%
*-commutative50.4%
Simplified50.4%
if 2.04999999999999996e-44 < b Initial program 98.7%
Taylor expanded in a around 0 92.3%
Taylor expanded in b around 0 51.3%
associate-+r+51.3%
+-commutative51.3%
unpow251.3%
Simplified51.3%
Final simplification50.7%
(FPCore (a b) :precision binary64 (if (<= b 6.5e-5) (+ 0.5 (* a 0.25)) (/ 2.0 (* b b))))
double code(double a, double b) {
double tmp;
if (b <= 6.5e-5) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 2.0 / (b * b);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 6.5d-5) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 2.0d0 / (b * b)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 6.5e-5) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 2.0 / (b * b);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 6.5e-5: tmp = 0.5 + (a * 0.25) else: tmp = 2.0 / (b * b) return tmp
function code(a, b) tmp = 0.0 if (b <= 6.5e-5) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(2.0 / Float64(b * b)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 6.5e-5) tmp = 0.5 + (a * 0.25); else tmp = 2.0 / (b * b); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 6.5e-5], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(b * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 6.5 \cdot 10^{-5}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{b \cdot b}\\
\end{array}
\end{array}
if b < 6.49999999999999943e-5Initial program 100.0%
Taylor expanded in b around 0 78.8%
Taylor expanded in a around 0 50.2%
*-commutative50.2%
Simplified50.2%
if 6.49999999999999943e-5 < b Initial program 98.5%
Taylor expanded in a around 0 98.5%
Taylor expanded in b around 0 51.3%
associate-+r+51.3%
+-commutative51.3%
unpow251.3%
Simplified51.3%
Taylor expanded in b around inf 51.3%
unpow251.3%
Simplified51.3%
Final simplification50.5%
(FPCore (a b) :precision binary64 (+ 0.5 (* a 0.25)))
double code(double a, double b) {
return 0.5 + (a * 0.25);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0 + (a * 0.25d0)
end function
public static double code(double a, double b) {
return 0.5 + (a * 0.25);
}
def code(a, b): return 0.5 + (a * 0.25)
function code(a, b) return Float64(0.5 + Float64(a * 0.25)) end
function tmp = code(a, b) tmp = 0.5 + (a * 0.25); end
code[a_, b_] := N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + a \cdot 0.25
\end{array}
Initial program 99.6%
Taylor expanded in b around 0 68.4%
Taylor expanded in a around 0 38.0%
*-commutative38.0%
Simplified38.0%
Final simplification38.0%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.6%
Taylor expanded in a around 0 77.9%
Taylor expanded in b around 0 37.6%
Final simplification37.6%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023217
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))