
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x (+ x 2.0)) (* y y)))
double code(double x, double y) {
return (x * (x + 2.0)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (x + 2.0d0)) + (y * y)
end function
public static double code(double x, double y) {
return (x * (x + 2.0)) + (y * y);
}
def code(x, y): return (x * (x + 2.0)) + (y * y)
function code(x, y) return Float64(Float64(x * Float64(x + 2.0)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (x * (x + 2.0)) + (y * y); end
code[x_, y_] := N[(N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + 2\right) + y \cdot y
\end{array}
Initial program 99.6%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -2.0) (not (<= x 2.05e-54))) (+ (* y y) (* x x)) (+ (* y y) (* x 2.0))))
double code(double x, double y) {
double tmp;
if ((x <= -2.0) || !(x <= 2.05e-54)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x * 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.0d0)) .or. (.not. (x <= 2.05d-54))) then
tmp = (y * y) + (x * x)
else
tmp = (y * y) + (x * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.0) || !(x <= 2.05e-54)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x * 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.0) or not (x <= 2.05e-54): tmp = (y * y) + (x * x) else: tmp = (y * y) + (x * 2.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.0) || !(x <= 2.05e-54)) tmp = Float64(Float64(y * y) + Float64(x * x)); else tmp = Float64(Float64(y * y) + Float64(x * 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.0) || ~((x <= 2.05e-54))) tmp = (y * y) + (x * x); else tmp = (y * y) + (x * 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.0], N[Not[LessEqual[x, 2.05e-54]], $MachinePrecision]], N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \lor \neg \left(x \leq 2.05 \cdot 10^{-54}\right):\\
\;\;\;\;y \cdot y + x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y + x \cdot 2\\
\end{array}
\end{array}
if x < -2 or 2.05e-54 < x Initial program 99.3%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 98.0%
unpow298.0%
Simplified98.0%
if -2 < x < 2.05e-54Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 99.7%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (<= (* y y) 6.5e-158) (* x 2.0) (* y y)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 6.5e-158) {
tmp = x * 2.0;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 6.5d-158) then
tmp = x * 2.0d0
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 6.5e-158) {
tmp = x * 2.0;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 6.5e-158: tmp = x * 2.0 else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 6.5e-158) tmp = Float64(x * 2.0); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 6.5e-158) tmp = x * 2.0; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 6.5e-158], N[(x * 2.0), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 6.5 \cdot 10^{-158}:\\
\;\;\;\;x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 6.49999999999999971e-158Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 45.9%
Taylor expanded in x around inf 42.4%
if 6.49999999999999971e-158 < (*.f64 y y) Initial program 99.3%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 74.4%
Taylor expanded in x around 0 73.7%
unpow273.7%
Simplified73.7%
Final simplification61.0%
(FPCore (x y) :precision binary64 (+ (* y y) (* x 2.0)))
double code(double x, double y) {
return (y * y) + (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * 2.0d0)
end function
public static double code(double x, double y) {
return (y * y) + (x * 2.0);
}
def code(x, y): return (y * y) + (x * 2.0)
function code(x, y) return Float64(Float64(y * y) + Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (y * y) + (x * 2.0); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot 2
\end{array}
Initial program 99.6%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 62.8%
Final simplification62.8%
(FPCore (x y) :precision binary64 (* x 2.0))
double code(double x, double y) {
return x * 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 2.0d0
end function
public static double code(double x, double y) {
return x * 2.0;
}
def code(x, y): return x * 2.0
function code(x, y) return Float64(x * 2.0) end
function tmp = code(x, y) tmp = x * 2.0; end
code[x_, y_] := N[(x * 2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2
\end{array}
Initial program 99.6%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 62.8%
Taylor expanded in x around inf 19.6%
Final simplification19.6%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2023217
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:herbie-target
(+ (* y y) (+ (* 2.0 x) (* x x)))
(+ (+ (* x 2.0) (* x x)) (* y y)))