
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* 4.0 a))))) (t_1 (/ (- c) b)))
(if (<= b -5.8e+75)
(if (>= b 0.0) (/ c b) t_1)
(if (<= b 1.5e+65)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b)))
(if (>= b 0.0) (- (/ b a)) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (4.0 * a))));
double t_1 = -c / b;
double tmp_1;
if (b <= -5.8e+75) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.5e+65) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (4.0d0 * a))))
t_1 = -c / b
if (b <= (-5.8d+75)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 1.5d+65) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (4.0 * a))));
double t_1 = -c / b;
double tmp_1;
if (b <= -5.8e+75) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.5e+65) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (4.0 * a)))) t_1 = -c / b tmp_1 = 0 if b <= -5.8e+75: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 1.5e+65: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(4.0 * a)))) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -5.8e+75) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 1.5e+65) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (4.0 * a)))); t_1 = -c / b; tmp_2 = 0.0; if (b <= -5.8e+75) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 1.5e+65) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -5.8e+75], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], t$95$1], If[LessEqual[b, 1.5e+65], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(4 \cdot a\right)}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -5.8 \cdot 10^{+75}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 1.5 \cdot 10^{+65}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if b < -5.7999999999999997e75Initial program 49.8%
Simplified49.7%
Taylor expanded in b around -inf 94.0%
associate-*r/94.0%
neg-mul-194.0%
Simplified94.0%
Taylor expanded in b around inf 94.0%
associate-/l*94.0%
Simplified94.0%
Taylor expanded in a around inf 94.0%
if -5.7999999999999997e75 < b < 1.5000000000000001e65Initial program 84.8%
if 1.5000000000000001e65 < b Initial program 66.5%
Simplified66.4%
Taylor expanded in b around -inf 66.4%
associate-*r/66.4%
neg-mul-166.4%
Simplified66.4%
Taylor expanded in a around 0 97.2%
associate-*r/97.2%
mul-1-neg97.2%
Simplified97.2%
Final simplification90.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- c) b)) (t_1 (sqrt (- (* b b) (* 4.0 (* c a))))))
(if (<= b -8.6e+22)
(if (>= b 0.0) (/ c b) t_0)
(if (<= b -5e-311)
(if (>= b 0.0)
(+ (- (/ c b) (/ b a)) (* (* c c) (/ a (pow b 3.0))))
(/ 2.0 (/ (- t_1 b) c)))
(if (<= b 4.8e+64)
(if (>= b 0.0) (/ (- (- b) t_1) (* a 2.0)) (/ 2.0 (/ (* b -2.0) c)))
(if (>= b 0.0) (- (/ b a)) t_0))))))
double code(double a, double b, double c) {
double t_0 = -c / b;
double t_1 = sqrt(((b * b) - (4.0 * (c * a))));
double tmp_1;
if (b <= -8.6e+22) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b <= -5e-311) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = ((c / b) - (b / a)) + ((c * c) * (a / pow(b, 3.0)));
} else {
tmp_3 = 2.0 / ((t_1 - b) / c);
}
tmp_1 = tmp_3;
} else if (b <= 4.8e+64) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_1) / (a * 2.0);
} else {
tmp_4 = 2.0 / ((b * -2.0) / c);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
real(8) :: tmp_4
t_0 = -c / b
t_1 = sqrt(((b * b) - (4.0d0 * (c * a))))
if (b <= (-8.6d+22)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = t_0
end if
tmp_1 = tmp_2
else if (b <= (-5d-311)) then
if (b >= 0.0d0) then
tmp_3 = ((c / b) - (b / a)) + ((c * c) * (a / (b ** 3.0d0)))
else
tmp_3 = 2.0d0 / ((t_1 - b) / c)
end if
tmp_1 = tmp_3
else if (b <= 4.8d+64) then
if (b >= 0.0d0) then
tmp_4 = (-b - t_1) / (a * 2.0d0)
else
tmp_4 = 2.0d0 / ((b * (-2.0d0)) / c)
end if
tmp_1 = tmp_4
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = t_0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -c / b;
double t_1 = Math.sqrt(((b * b) - (4.0 * (c * a))));
double tmp_1;
if (b <= -8.6e+22) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b <= -5e-311) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = ((c / b) - (b / a)) + ((c * c) * (a / Math.pow(b, 3.0)));
} else {
tmp_3 = 2.0 / ((t_1 - b) / c);
}
tmp_1 = tmp_3;
} else if (b <= 4.8e+64) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_1) / (a * 2.0);
} else {
tmp_4 = 2.0 / ((b * -2.0) / c);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = -c / b t_1 = math.sqrt(((b * b) - (4.0 * (c * a)))) tmp_1 = 0 if b <= -8.6e+22: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = t_0 tmp_1 = tmp_2 elif b <= -5e-311: tmp_3 = 0 if b >= 0.0: tmp_3 = ((c / b) - (b / a)) + ((c * c) * (a / math.pow(b, 3.0))) else: tmp_3 = 2.0 / ((t_1 - b) / c) tmp_1 = tmp_3 elif b <= 4.8e+64: tmp_4 = 0 if b >= 0.0: tmp_4 = (-b - t_1) / (a * 2.0) else: tmp_4 = 2.0 / ((b * -2.0) / c) tmp_1 = tmp_4 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-c) / b) t_1 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) tmp_1 = 0.0 if (b <= -8.6e+22) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b <= -5e-311) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(c / b) - Float64(b / a)) + Float64(Float64(c * c) * Float64(a / (b ^ 3.0)))); else tmp_3 = Float64(2.0 / Float64(Float64(t_1 - b) / c)); end tmp_1 = tmp_3; elseif (b <= 4.8e+64) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(Float64(-b) - t_1) / Float64(a * 2.0)); else tmp_4 = Float64(2.0 / Float64(Float64(b * -2.0) / c)); end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = t_0; end return tmp_1 end
function tmp_6 = code(a, b, c) t_0 = -c / b; t_1 = sqrt(((b * b) - (4.0 * (c * a)))); tmp_2 = 0.0; if (b <= -8.6e+22) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = t_0; end tmp_2 = tmp_3; elseif (b <= -5e-311) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = ((c / b) - (b / a)) + ((c * c) * (a / (b ^ 3.0))); else tmp_4 = 2.0 / ((t_1 - b) / c); end tmp_2 = tmp_4; elseif (b <= 4.8e+64) tmp_5 = 0.0; if (b >= 0.0) tmp_5 = (-b - t_1) / (a * 2.0); else tmp_5 = 2.0 / ((b * -2.0) / c); end tmp_2 = tmp_5; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = t_0; end tmp_6 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[((-c) / b), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -8.6e+22], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], t$95$0], If[LessEqual[b, -5e-311], If[GreaterEqual[b, 0.0], N[(N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision] + N[(N[(c * c), $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$1 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 4.8e+64], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-c}{b}\\
t_1 := \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}\\
\mathbf{if}\;b \leq -8.6 \cdot 10^{+22}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \leq -5 \cdot 10^{-311}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\left(\frac{c}{b} - \frac{b}{a}\right) + \left(c \cdot c\right) \cdot \frac{a}{{b}^{3}}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_1 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \leq 4.8 \cdot 10^{+64}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{b \cdot -2}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if b < -8.6000000000000004e22Initial program 56.1%
Simplified55.9%
Taylor expanded in b around -inf 93.5%
associate-*r/93.5%
neg-mul-193.5%
Simplified93.5%
Taylor expanded in b around inf 93.5%
associate-/l*93.5%
Simplified93.5%
Taylor expanded in a around inf 93.5%
if -8.6000000000000004e22 < b < -5.00000000000023e-311Initial program 84.6%
associate-*l*84.6%
*-commutative84.6%
associate-/l*84.4%
associate-*l*84.4%
Simplified84.4%
Taylor expanded in b around inf 84.4%
+-commutative84.4%
mul-1-neg84.4%
unsub-neg84.4%
associate-*r/84.4%
unpow284.4%
Simplified84.4%
if -5.00000000000023e-311 < b < 4.79999999999999999e64Initial program 82.9%
associate-*l*82.9%
*-commutative82.9%
associate-/l*82.9%
associate-*l*82.9%
Simplified82.9%
Taylor expanded in b around -inf 82.9%
*-commutative82.9%
Simplified82.9%
if 4.79999999999999999e64 < b Initial program 66.5%
Simplified66.4%
Taylor expanded in b around -inf 66.4%
associate-*r/66.4%
neg-mul-166.4%
Simplified66.4%
Taylor expanded in a around 0 97.2%
associate-*r/97.2%
mul-1-neg97.2%
Simplified97.2%
Final simplification89.8%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (/ c b) (/ b a))) (t_1 (/ (- c) b)))
(if (<= b -8.6e+22)
(if (>= b 0.0) (/ c b) t_1)
(if (<= b -5e-311)
(if (>= b 0.0)
(+ t_0 (* (* c c) (/ a (pow b 3.0))))
(/ 2.0 (/ (- (sqrt (- (* b b) (* 4.0 (* c a)))) b) c)))
(if (>= b 0.0) t_0 t_1)))))
double code(double a, double b, double c) {
double t_0 = (c / b) - (b / a);
double t_1 = -c / b;
double tmp_1;
if (b <= -8.6e+22) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= -5e-311) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_0 + ((c * c) * (a / pow(b, 3.0)));
} else {
tmp_3 = 2.0 / ((sqrt(((b * b) - (4.0 * (c * a)))) - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = (c / b) - (b / a)
t_1 = -c / b
if (b <= (-8.6d+22)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= (-5d-311)) then
if (b >= 0.0d0) then
tmp_3 = t_0 + ((c * c) * (a / (b ** 3.0d0)))
else
tmp_3 = 2.0d0 / ((sqrt(((b * b) - (4.0d0 * (c * a)))) - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (c / b) - (b / a);
double t_1 = -c / b;
double tmp_1;
if (b <= -8.6e+22) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= -5e-311) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_0 + ((c * c) * (a / Math.pow(b, 3.0)));
} else {
tmp_3 = 2.0 / ((Math.sqrt(((b * b) - (4.0 * (c * a)))) - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = (c / b) - (b / a) t_1 = -c / b tmp_1 = 0 if b <= -8.6e+22: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= -5e-311: tmp_3 = 0 if b >= 0.0: tmp_3 = t_0 + ((c * c) * (a / math.pow(b, 3.0))) else: tmp_3 = 2.0 / ((math.sqrt(((b * b) - (4.0 * (c * a)))) - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(c / b) - Float64(b / a)) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -8.6e+22) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= -5e-311) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(t_0 + Float64(Float64(c * c) * Float64(a / (b ^ 3.0)))); else tmp_3 = Float64(2.0 / Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = (c / b) - (b / a); t_1 = -c / b; tmp_2 = 0.0; if (b <= -8.6e+22) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= -5e-311) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = t_0 + ((c * c) * (a / (b ^ 3.0))); else tmp_4 = 2.0 / ((sqrt(((b * b) - (4.0 * (c * a)))) - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -8.6e+22], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], t$95$1], If[LessEqual[b, -5e-311], If[GreaterEqual[b, 0.0], N[(t$95$0 + N[(N[(c * c), $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c}{b} - \frac{b}{a}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -8.6 \cdot 10^{+22}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq -5 \cdot 10^{-311}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_0 + \left(c \cdot c\right) \cdot \frac{a}{{b}^{3}}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{\sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)} - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if b < -8.6000000000000004e22Initial program 56.1%
Simplified55.9%
Taylor expanded in b around -inf 93.5%
associate-*r/93.5%
neg-mul-193.5%
Simplified93.5%
Taylor expanded in b around inf 93.5%
associate-/l*93.5%
Simplified93.5%
Taylor expanded in a around inf 93.5%
if -8.6000000000000004e22 < b < -5.00000000000023e-311Initial program 84.6%
associate-*l*84.6%
*-commutative84.6%
associate-/l*84.4%
associate-*l*84.4%
Simplified84.4%
Taylor expanded in b around inf 84.4%
+-commutative84.4%
mul-1-neg84.4%
unsub-neg84.4%
associate-*r/84.4%
unpow284.4%
Simplified84.4%
if -5.00000000000023e-311 < b Initial program 74.8%
Simplified74.6%
Taylor expanded in b around -inf 74.6%
associate-*r/74.6%
neg-mul-174.6%
Simplified74.6%
Taylor expanded in a around 0 65.4%
mul-1-neg65.4%
sub-neg65.4%
Simplified65.4%
Final simplification77.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* c a))))) (t_1 (/ (- c) b)))
(if (<= b -8.6e+22)
(if (>= b 0.0) (/ c b) t_1)
(if (<= b 2e+63)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) (- (/ b a)) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (c * a))));
double t_1 = -c / b;
double tmp_1;
if (b <= -8.6e+22) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 2e+63) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (c * a))))
t_1 = -c / b
if (b <= (-8.6d+22)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 2d+63) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((t_0 - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (c * a))));
double t_1 = -c / b;
double tmp_1;
if (b <= -8.6e+22) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 2e+63) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (c * a)))) t_1 = -c / b tmp_1 = 0 if b <= -8.6e+22: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 2e+63: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 / ((t_0 - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -8.6e+22) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 2e+63) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (c * a)))); t_1 = -c / b; tmp_2 = 0.0; if (b <= -8.6e+22) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 2e+63) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 / ((t_0 - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -8.6e+22], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], t$95$1], If[LessEqual[b, 2e+63], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -8.6 \cdot 10^{+22}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+63}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if b < -8.6000000000000004e22Initial program 56.1%
Simplified55.9%
Taylor expanded in b around -inf 93.5%
associate-*r/93.5%
neg-mul-193.5%
Simplified93.5%
Taylor expanded in b around inf 93.5%
associate-/l*93.5%
Simplified93.5%
Taylor expanded in a around inf 93.5%
if -8.6000000000000004e22 < b < 2.00000000000000012e63Initial program 83.6%
associate-*l*83.6%
*-commutative83.6%
associate-/l*83.5%
associate-*l*83.5%
Simplified83.5%
if 2.00000000000000012e63 < b Initial program 66.5%
Simplified66.4%
Taylor expanded in b around -inf 66.4%
associate-*r/66.4%
neg-mul-166.4%
Simplified66.4%
Taylor expanded in a around 0 97.2%
associate-*r/97.2%
mul-1-neg97.2%
Simplified97.2%
Final simplification89.8%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 71.5%
Simplified71.3%
Taylor expanded in b around -inf 72.8%
associate-*r/72.8%
neg-mul-172.8%
Simplified72.8%
Taylor expanded in a around 0 68.0%
mul-1-neg68.0%
sub-neg68.0%
Simplified68.0%
Final simplification68.0%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ c b) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / b;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c / b
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / b;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c / b else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c / b); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c / b; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 71.5%
Simplified71.3%
Taylor expanded in b around -inf 72.8%
associate-*r/72.8%
neg-mul-172.8%
Simplified72.8%
Taylor expanded in b around inf 66.6%
associate-/l*67.8%
Simplified67.8%
Taylor expanded in a around inf 35.7%
Final simplification35.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 71.5%
Simplified71.3%
Taylor expanded in b around -inf 72.8%
associate-*r/72.8%
neg-mul-172.8%
Simplified72.8%
Taylor expanded in a around 0 67.9%
associate-*r/67.9%
mul-1-neg67.9%
Simplified67.9%
Final simplification67.9%
herbie shell --seed 2023217
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))