
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* a2 (cos th)) (sqrt 2.0))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * ((a2 * cos(th)) / sqrt(2.0));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((a2 * cos(th)) / sqrt(2.0d0))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * ((a2 * Math.cos(th)) / Math.sqrt(2.0));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * ((a2 * math.cos(th)) / math.sqrt(2.0))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * Float64(Float64(a2 * cos(th)) / sqrt(2.0))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * ((a2 * cos(th)) / sqrt(2.0));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \frac{a2 \cdot \cos th}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 65.1%
unpow265.1%
associate-*r/65.1%
associate-*l*65.1%
Simplified65.1%
Taylor expanded in th around inf 65.1%
Final simplification65.1%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (* (cos th) (sqrt 0.5)))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) * sqrt(0.5)));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) * sqrt(0.5d0)))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) * Math.sqrt(0.5)));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * (a2 * (math.cos(th) * math.sqrt(0.5)))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) * sqrt(0.5)))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 * (cos(th) * sqrt(0.5)));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \left(a2 \cdot \left(\cos th \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 65.1%
unpow265.1%
associate-*r/65.1%
associate-*l*65.1%
Simplified65.1%
expm1-log1p-u41.6%
expm1-udef29.4%
div-inv29.4%
add-sqr-sqrt29.4%
sqrt-unprod29.4%
frac-times29.4%
metadata-eval29.4%
add-sqr-sqrt29.4%
metadata-eval29.4%
Applied egg-rr29.4%
expm1-def41.6%
expm1-log1p65.1%
Simplified65.1%
Final simplification65.1%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 * (cos(th) / sqrt(2.0)));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 65.1%
unpow265.1%
associate-*r/65.1%
associate-*l*65.1%
Simplified65.1%
Final simplification65.1%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (/ 1.0 (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return (1.0 / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (1.0d0 / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return (1.0 / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return (1.0 / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(Float64(1.0 / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = (1.0 / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\frac{1}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 61.6%
Final simplification61.6%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return math.sqrt(0.5) * ((a1 * a1) + (a2 * a2))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
clear-num99.3%
associate-/r/99.3%
pow1/299.3%
pow-flip99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in th around 0 61.6%
unpow261.6%
unpow261.6%
Simplified61.6%
Final simplification61.6%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (/ a2 (sqrt 2.0)) (/ 1.0 a2)))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return (a2 / sqrt(2.0)) / (1.0 / a2);
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 / sqrt(2.0d0)) / (1.0d0 / a2)
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return (a2 / Math.sqrt(2.0)) / (1.0 / a2);
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return (a2 / math.sqrt(2.0)) / (1.0 / a2)
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(Float64(a2 / sqrt(2.0)) / Float64(1.0 / a2)) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = (a2 / sqrt(2.0)) / (1.0 / a2);
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] / N[(1.0 / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\frac{\frac{a2}{\sqrt{2}}}{\frac{1}{a2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
clear-num99.3%
associate-/r/99.3%
pow1/299.3%
pow-flip99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in th around 0 61.6%
unpow261.6%
unpow261.6%
Simplified61.6%
Taylor expanded in a2 around inf 41.6%
unpow241.6%
Simplified41.6%
*-commutative41.6%
pow241.6%
metadata-eval41.6%
sqrt-pow135.0%
sqrt-prod35.1%
metadata-eval35.1%
div-inv35.1%
sqrt-div35.0%
sqrt-pow141.6%
metadata-eval41.6%
pow241.6%
associate-/l*41.6%
div-inv41.6%
associate-/r*41.6%
Applied egg-rr41.6%
Final simplification41.6%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 / sqrt(2.0));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 65.1%
unpow265.1%
associate-*r/65.1%
associate-*l*65.1%
Simplified65.1%
Taylor expanded in th around 0 41.6%
Final simplification41.6%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = (a2 * a2) / sqrt(2.0);
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 65.1%
unpow265.1%
associate-*r/65.1%
associate-*l*65.1%
Simplified65.1%
Taylor expanded in th around 0 41.6%
unpow241.6%
Simplified41.6%
Final simplification41.6%
herbie shell --seed 2023215
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))