
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (* u2 u2) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf(((u2 * u2) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 * u2) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(Float32(u2 * u2) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 * u2) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{\left(u2 \cdot u2\right) \cdot 39.47841760436263}\right)
\end{array}
Initial program 99.1%
add-sqr-sqrt99.0%
pow1/299.0%
pow1/299.0%
pow-prod-down99.1%
swap-sqr99.1%
metadata-eval99.2%
Applied egg-rr99.2%
unpow1/299.2%
unpow299.2%
*-commutative99.2%
unpow299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9959999918937683)
(* t_0 (sqrt u1))
(* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9959999918937683f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9959999918937683e0) then
tmp = t_0 * sqrt(u1)
else
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9959999918937683)) tmp = Float32(t_0 * sqrt(u1)); else tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9959999918937683)) tmp = t_0 * sqrt(u1); else tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t_0 \leq 0.9959999918937683:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.995999992Initial program 98.2%
Taylor expanded in u1 around 0 74.5%
if 0.995999992 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.3%
Taylor expanded in u2 around 0 99.0%
+-commutative99.0%
*-lft-identity99.0%
associate-*r*99.0%
distribute-rgt-out99.0%
unpow299.0%
Simplified99.0%
Final simplification94.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 99.1%
pow1/281.0%
clear-num81.0%
inv-pow81.0%
pow-pow80.9%
div-sub81.0%
inv-pow81.0%
pow181.0%
pow181.0%
pow-div81.0%
metadata-eval81.0%
metadata-eval81.0%
metadata-eval81.0%
Applied egg-rr99.1%
unpow-181.0%
sub-neg81.0%
metadata-eval81.0%
Simplified99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0017239999724552035) (pow (+ (/ 1.0 u1) -1.0) -0.5) (* (+ 1.0 (* (* u2 u2) -19.739208802181317)) (pow (/ 1.0 u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0017239999724552035f) {
tmp = powf(((1.0f / u1) + -1.0f), -0.5f);
} else {
tmp = (1.0f + ((u2 * u2) * -19.739208802181317f)) * powf((1.0f / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0017239999724552035e0) then
tmp = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
else
tmp = (1.0e0 + ((u2 * u2) * (-19.739208802181317e0))) * ((1.0e0 / u1) ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0017239999724552035)) tmp = Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317))) * (Float32(Float32(1.0) / u1) ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0017239999724552035)) tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); else tmp = (single(1.0) + ((u2 * u2) * single(-19.739208802181317))) * ((single(1.0) / u1) ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0017239999724552035:\\
\;\;\;\;{\left(\frac{1}{u1} + -1\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right) \cdot {\left(\frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if u2 < 0.00172399997Initial program 99.4%
Taylor expanded in u2 around 0 96.8%
pow1/296.8%
clear-num96.8%
inv-pow96.8%
pow-pow96.7%
div-sub96.8%
inv-pow96.8%
pow196.8%
pow196.8%
pow-div96.8%
metadata-eval96.8%
metadata-eval96.8%
metadata-eval96.8%
Applied egg-rr96.8%
unpow-196.8%
sub-neg96.8%
metadata-eval96.8%
Simplified96.8%
if 0.00172399997 < u2 Initial program 98.5%
add-sqr-sqrt98.1%
pow1/298.1%
pow1/298.1%
pow-prod-down98.5%
swap-sqr98.4%
metadata-eval98.6%
Applied egg-rr98.6%
unpow1/298.6%
unpow298.6%
*-commutative98.6%
unpow298.6%
Simplified98.6%
Taylor expanded in u2 around 0 70.2%
unpow270.2%
associate-*r*70.2%
distribute-lft1-in70.3%
Simplified70.3%
pow1/243.5%
clear-num43.5%
inv-pow43.5%
pow-pow43.5%
div-sub43.5%
inv-pow43.5%
pow143.5%
pow143.5%
pow-div43.5%
metadata-eval43.5%
metadata-eval43.5%
metadata-eval43.5%
Applied egg-rr70.2%
unpow-143.5%
sub-neg43.5%
metadata-eval43.5%
Simplified70.2%
Taylor expanded in u1 around 0 62.5%
Final simplification86.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 90.8%
+-commutative90.8%
*-lft-identity90.8%
associate-*r*90.8%
distribute-rgt-out90.7%
unpow290.7%
Simplified90.7%
Final simplification90.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* u2 (* u2 -19.739208802181317)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + (u2 * (u2 * -19.739208802181317f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + (u2 * (u2 * (-19.739208802181317e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(-19.739208802181317))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (u2 * (u2 * single(-19.739208802181317)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + u2 \cdot \left(u2 \cdot -19.739208802181317\right)\right)
\end{array}
Initial program 99.1%
add-sqr-sqrt99.0%
pow1/299.0%
pow1/299.0%
pow-prod-down99.1%
swap-sqr99.1%
metadata-eval99.2%
Applied egg-rr99.2%
unpow1/299.2%
unpow299.2%
*-commutative99.2%
unpow299.2%
Simplified99.2%
Taylor expanded in u2 around 0 90.8%
unpow290.8%
associate-*r*90.8%
distribute-lft1-in90.7%
Simplified90.7%
Taylor expanded in u2 around 0 90.7%
*-commutative90.7%
unpow290.7%
associate-*r*90.7%
Simplified90.7%
Final simplification90.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0017239999724552035) (pow (+ (/ 1.0 u1) -1.0) -0.5) (* (sqrt u1) (+ 1.0 (* (* u2 u2) -19.739208802181317)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0017239999724552035f) {
tmp = powf(((1.0f / u1) + -1.0f), -0.5f);
} else {
tmp = sqrtf(u1) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0017239999724552035e0) then
tmp = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
else
tmp = sqrt(u1) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0017239999724552035)) tmp = Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5); else tmp = Float32(sqrt(u1) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0017239999724552035)) tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); else tmp = sqrt(u1) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0017239999724552035:\\
\;\;\;\;{\left(\frac{1}{u1} + -1\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)\\
\end{array}
\end{array}
if u2 < 0.00172399997Initial program 99.4%
Taylor expanded in u2 around 0 96.8%
pow1/296.8%
clear-num96.8%
inv-pow96.8%
pow-pow96.7%
div-sub96.8%
inv-pow96.8%
pow196.8%
pow196.8%
pow-div96.8%
metadata-eval96.8%
metadata-eval96.8%
metadata-eval96.8%
Applied egg-rr96.8%
unpow-196.8%
sub-neg96.8%
metadata-eval96.8%
Simplified96.8%
if 0.00172399997 < u2 Initial program 98.5%
add-sqr-sqrt98.1%
pow1/298.1%
pow1/298.1%
pow-prod-down98.5%
swap-sqr98.4%
metadata-eval98.6%
Applied egg-rr98.6%
unpow1/298.6%
unpow298.6%
*-commutative98.6%
unpow298.6%
Simplified98.6%
Taylor expanded in u2 around 0 70.2%
unpow270.2%
associate-*r*70.2%
distribute-lft1-in70.3%
Simplified70.3%
Taylor expanded in u1 around 0 62.5%
Final simplification86.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (+ (/ 1.0 u1) -1.0) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((single(1.0) / u1) + single(-1.0)) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 81.0%
pow1/281.0%
clear-num81.0%
inv-pow81.0%
pow-pow80.9%
div-sub81.0%
inv-pow81.0%
pow181.0%
pow181.0%
pow-div81.0%
metadata-eval81.0%
metadata-eval81.0%
metadata-eval81.0%
Applied egg-rr81.0%
unpow-181.0%
sub-neg81.0%
metadata-eval81.0%
Simplified81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 81.0%
Taylor expanded in u1 around 0 63.3%
Final simplification63.3%
herbie shell --seed 2023215
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))