
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(fma
(- n1_i n0_i)
u
(*
(- (* n1_i 0.16666666666666666) (* n0_i -0.3333333333333333))
(* u (* normAngle normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + fmaf((n1_i - n0_i), u, (((n1_i * 0.16666666666666666f) - (n0_i * -0.3333333333333333f)) * (u * (normAngle * normAngle))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + fma(Float32(n1_i - n0_i), u, Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) - Float32(n0_i * Float32(-0.3333333333333333))) * Float32(u * Float32(normAngle * normAngle))))) end
\begin{array}{l}
\\
n0_i + \mathsf{fma}\left(n1_i - n0_i, u, \left(n1_i \cdot 0.16666666666666666 - n0_i \cdot -0.3333333333333333\right) \cdot \left(u \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
associate-*r/88.3%
mul-1-neg88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.0%
fma-def99.0%
mul-1-neg99.0%
cancel-sign-sub-inv99.0%
metadata-eval99.0%
mul-1-neg99.0%
distribute-rgt-out--99.0%
metadata-eval99.0%
*-commutative99.0%
unpow299.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (fma (+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)) (* normAngle (* u normAngle)) (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + fmaf(((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)), (normAngle * (u * normAngle)), (u * (n1_i - n0_i)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + fma(Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))), Float32(normAngle * Float32(u * normAngle)), Float32(u * Float32(n1_i - n0_i)))) end
\begin{array}{l}
\\
n0_i + \mathsf{fma}\left(n1_i \cdot 0.16666666666666666 + n0_i \cdot 0.3333333333333333, normAngle \cdot \left(u \cdot normAngle\right), u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
associate-*r/88.3%
mul-1-neg88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.0%
+-commutative99.0%
fma-def99.0%
cancel-sign-sub-inv99.0%
mul-1-neg99.0%
distribute-rgt-out--99.0%
distribute-rgt-neg-in99.0%
metadata-eval99.0%
metadata-eval99.0%
metadata-eval99.0%
*-commutative99.0%
*-commutative99.0%
unpow299.0%
associate-*l*99.0%
*-commutative99.0%
*-commutative99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(*
u
(-
n0_i
(+
n1_i
(*
normAngle
(*
normAngle
(fma 0.16666666666666666 n1_i (* n0_i 0.3333333333333333)))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - (n1_i + (normAngle * (normAngle * fmaf(0.16666666666666666f, n1_i, (n0_i * 0.3333333333333333f)))))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - Float32(n1_i + Float32(normAngle * Float32(normAngle * fma(Float32(0.16666666666666666), n1_i, Float32(n0_i * Float32(0.3333333333333333))))))))) end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - \left(n1_i + normAngle \cdot \left(normAngle \cdot \mathsf{fma}\left(0.16666666666666666, n1_i, n0_i \cdot 0.3333333333333333\right)\right)\right)\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
associate-*r/88.3%
mul-1-neg88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.0%
fma-def99.0%
mul-1-neg99.0%
cancel-sign-sub-inv99.0%
metadata-eval99.0%
mul-1-neg99.0%
distribute-rgt-out--99.0%
metadata-eval99.0%
*-commutative99.0%
unpow299.0%
Simplified99.0%
Taylor expanded in u around 0 99.0%
Taylor expanded in n1_i around 0 99.0%
+-commutative99.0%
associate-*r*99.0%
associate-*r*99.0%
metadata-eval99.0%
distribute-rgt-in99.0%
cancel-sign-sub-inv99.0%
unpow299.0%
associate-*l*99.0%
cancel-sign-sub-inv99.0%
fma-def99.0%
metadata-eval99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i (+ n1_i (* n0_i (* (* normAngle normAngle) 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - (n1_i + (n0_i * ((normAngle * normAngle) * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - (n1_i + (n0_i * ((normangle * normangle) * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - Float32(n1_i + Float32(n0_i * Float32(Float32(normAngle * normAngle) * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - (n1_i + (n0_i * ((normAngle * normAngle) * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - \left(n1_i + n0_i \cdot \left(\left(normAngle \cdot normAngle\right) \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
associate-*r/88.3%
mul-1-neg88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.0%
fma-def99.0%
mul-1-neg99.0%
cancel-sign-sub-inv99.0%
metadata-eval99.0%
mul-1-neg99.0%
distribute-rgt-out--99.0%
metadata-eval99.0%
*-commutative99.0%
unpow299.0%
Simplified99.0%
Taylor expanded in u around 0 99.0%
Taylor expanded in n1_i around 0 98.3%
*-commutative98.3%
associate-*l*98.3%
*-commutative98.3%
unpow298.3%
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(*
u
(-
n0_i
(+ n1_i (* (* n1_i 0.16666666666666666) (* normAngle normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - (n1_i + ((n1_i * 0.16666666666666666f) * (normAngle * normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - (n1_i + ((n1_i * 0.16666666666666666e0) * (normangle * normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - Float32(n1_i + Float32(Float32(n1_i * Float32(0.16666666666666666)) * Float32(normAngle * normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - (n1_i + ((n1_i * single(0.16666666666666666)) * (normAngle * normAngle))))); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - \left(n1_i + \left(n1_i \cdot 0.16666666666666666\right) \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 88.3%
*-commutative88.3%
associate-*r/88.3%
mul-1-neg88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in normAngle around 0 99.0%
fma-def99.0%
mul-1-neg99.0%
cancel-sign-sub-inv99.0%
metadata-eval99.0%
mul-1-neg99.0%
distribute-rgt-out--99.0%
metadata-eval99.0%
*-commutative99.0%
unpow299.0%
Simplified99.0%
Taylor expanded in u around 0 99.0%
Taylor expanded in n1_i around inf 98.9%
associate-*r*98.9%
*-commutative98.9%
unpow298.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000136226006e-28)
(not (<= n1_i 1.0000000031710769e-28)))
(+ n0_i (* n1_i u))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000136226006e-28f) || !(n1_i <= 1.0000000031710769e-28f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000136226006e-28)) .or. (.not. (n1_i <= 1.0000000031710769e-28))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000136226006e-28)) || !(n1_i <= Float32(1.0000000031710769e-28))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000136226006e-28)) || ~((n1_i <= single(1.0000000031710769e-28)))) tmp = n0_i + (n1_i * u); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.000000136226006 \cdot 10^{-28} \lor \neg \left(n1_i \leq 1.0000000031710769 \cdot 10^{-28}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -5.00000014e-28 or 1e-28 < n1_i Initial program 97.0%
fma-def97.0%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 86.5%
if -5.00000014e-28 < n1_i < 1e-28Initial program 98.8%
fma-def98.8%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n1_i around 0 93.8%
Final simplification88.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000136226006e-28)
(not (<= n1_i 1.0000000031710769e-28)))
(+ n0_i (* n1_i u))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000136226006e-28f) || !(n1_i <= 1.0000000031710769e-28f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000136226006e-28)) .or. (.not. (n1_i <= 1.0000000031710769e-28))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000136226006e-28)) || !(n1_i <= Float32(1.0000000031710769e-28))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000136226006e-28)) || ~((n1_i <= single(1.0000000031710769e-28)))) tmp = n0_i + (n1_i * u); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.000000136226006 \cdot 10^{-28} \lor \neg \left(n1_i \leq 1.0000000031710769 \cdot 10^{-28}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\end{array}
\end{array}
if n1_i < -5.00000014e-28 or 1e-28 < n1_i Initial program 97.0%
fma-def97.0%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 86.5%
if -5.00000014e-28 < n1_i < 1e-28Initial program 98.8%
fma-def98.8%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in u around 0 99.5%
*-commutative99.5%
fma-def99.7%
mul-1-neg99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in n1_i around 0 93.9%
+-commutative93.9%
associate-*r*93.9%
mul-1-neg93.9%
cancel-sign-sub-inv93.9%
Simplified93.9%
Final simplification88.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.0000000340435383e-18) (* n1_i u) (if (<= n1_i 9.999999960041972e-12) (* n0_i (- 1.0 u)) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.0000000340435383e-18f) {
tmp = n1_i * u;
} else if (n1_i <= 9.999999960041972e-12f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.0000000340435383e-18)) then
tmp = n1_i * u
else if (n1_i <= 9.999999960041972e-12) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.0000000340435383e-18)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(9.999999960041972e-12)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.0000000340435383e-18)) tmp = n1_i * u; elseif (n1_i <= single(9.999999960041972e-12)) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -3.0000000340435383 \cdot 10^{-18}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 9.999999960041972 \cdot 10^{-12}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.00000003e-18 or 9.99999996e-12 < n1_i Initial program 97.7%
fma-def97.7%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n1_i around inf 71.6%
*-commutative71.6%
Simplified71.6%
if -3.00000003e-18 < n1_i < 9.99999996e-12Initial program 97.5%
fma-def97.5%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in n1_i around 0 76.5%
Final simplification74.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.0000000340435383e-18) (* n1_i u) (if (<= n1_i 5.000000018137469e-16) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.0000000340435383e-18f) {
tmp = n1_i * u;
} else if (n1_i <= 5.000000018137469e-16f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.0000000340435383e-18)) then
tmp = n1_i * u
else if (n1_i <= 5.000000018137469e-16) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.0000000340435383e-18)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(5.000000018137469e-16)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.0000000340435383e-18)) tmp = n1_i * u; elseif (n1_i <= single(5.000000018137469e-16)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -3.0000000340435383 \cdot 10^{-18}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 5.000000018137469 \cdot 10^{-16}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.00000003e-18 or 5.00000002e-16 < n1_i Initial program 97.4%
fma-def97.4%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in n1_i around inf 67.5%
*-commutative67.5%
Simplified67.5%
if -3.00000003e-18 < n1_i < 5.00000002e-16Initial program 97.7%
fma-def97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u around 0 61.5%
Final simplification64.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around -inf 98.3%
+-commutative98.3%
mul-1-neg98.3%
unsub-neg98.3%
+-commutative98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 45.3%
Final simplification45.3%
herbie shell --seed 2023215
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))