
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x) :precision binary64 (if (or (<= x -1000000.0) (not (<= x 5000.0))) (- (/ 1.0 x) (pow x -3.0)) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -1000000.0) || !(x <= 5000.0)) {
tmp = (1.0 / x) - pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1000000.0d0)) .or. (.not. (x <= 5000.0d0))) then
tmp = (1.0d0 / x) - (x ** (-3.0d0))
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1000000.0) || !(x <= 5000.0)) {
tmp = (1.0 / x) - Math.pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1000000.0) or not (x <= 5000.0): tmp = (1.0 / x) - math.pow(x, -3.0) else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -1000000.0) || !(x <= 5000.0)) tmp = Float64(Float64(1.0 / x) - (x ^ -3.0)); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1000000.0) || ~((x <= 5000.0))) tmp = (1.0 / x) - (x ^ -3.0); else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1000000.0], N[Not[LessEqual[x, 5000.0]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] - N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1000000 \lor \neg \left(x \leq 5000\right):\\
\;\;\;\;\frac{1}{x} - {x}^{-3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -1e6 or 5e3 < x Initial program 56.0%
clear-num56.1%
associate-/r/55.8%
fma-def55.8%
Applied egg-rr55.8%
Taylor expanded in x around inf 100.0%
unpow-1100.0%
exp-to-pow48.3%
*-commutative48.3%
log-pow48.3%
associate-*r*48.3%
metadata-eval48.3%
*-commutative48.3%
exp-to-pow100.0%
Simplified100.0%
if -1e6 < x < 5e3Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -5e+20) (/ 1.0 x) (if (<= x 100000000.0) (/ x (+ 1.0 (* x x))) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -5e+20) {
tmp = 1.0 / x;
} else if (x <= 100000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-5d+20)) then
tmp = 1.0d0 / x
else if (x <= 100000000.0d0) then
tmp = x / (1.0d0 + (x * x))
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -5e+20) {
tmp = 1.0 / x;
} else if (x <= 100000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -5e+20: tmp = 1.0 / x elif x <= 100000000.0: tmp = x / (1.0 + (x * x)) else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -5e+20) tmp = Float64(1.0 / x); elseif (x <= 100000000.0) tmp = Float64(x / Float64(1.0 + Float64(x * x))); else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -5e+20) tmp = 1.0 / x; elseif (x <= 100000000.0) tmp = x / (1.0 + (x * x)); else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -5e+20], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 100000000.0], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+20}:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 100000000:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -5e20 or 1e8 < x Initial program 53.6%
Taylor expanded in x around inf 100.0%
if -5e20 < x < 1e8Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 x) (if (<= x 1.0) x (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / x
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / x elif x <= 1.0: tmp = x else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / x); elseif (x <= 1.0) tmp = x; else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / x; elseif (x <= 1.0) tmp = x; else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], x, N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 56.7%
Taylor expanded in x around inf 98.9%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.0%
Final simplification98.9%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 80.0%
Taylor expanded in x around 0 55.2%
Final simplification55.2%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023215
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))