
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.15e+230)
(and (not (<= x -1.02e+167)) (or (<= x -3e-5) (not (<= x 0.082)))))
(- x (* x z))
(+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e+230) || (!(x <= -1.02e+167) && ((x <= -3e-5) || !(x <= 0.082)))) {
tmp = x - (x * z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.15d+230)) .or. (.not. (x <= (-1.02d+167))) .and. (x <= (-3d-5)) .or. (.not. (x <= 0.082d0))) then
tmp = x - (x * z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e+230) || (!(x <= -1.02e+167) && ((x <= -3e-5) || !(x <= 0.082)))) {
tmp = x - (x * z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.15e+230) or (not (x <= -1.02e+167) and ((x <= -3e-5) or not (x <= 0.082))): tmp = x - (x * z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.15e+230) || (!(x <= -1.02e+167) && ((x <= -3e-5) || !(x <= 0.082)))) tmp = Float64(x - Float64(x * z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.15e+230) || (~((x <= -1.02e+167)) && ((x <= -3e-5) || ~((x <= 0.082))))) tmp = x - (x * z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.15e+230], And[N[Not[LessEqual[x, -1.02e+167]], $MachinePrecision], Or[LessEqual[x, -3e-5], N[Not[LessEqual[x, 0.082]], $MachinePrecision]]]], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{+230} \lor \neg \left(x \leq -1.02 \cdot 10^{+167}\right) \land \left(x \leq -3 \cdot 10^{-5} \lor \neg \left(x \leq 0.082\right)\right):\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if x < -1.1499999999999999e230 or -1.02e167 < x < -3.00000000000000008e-5 or 0.0820000000000000034 < x Initial program 100.0%
Taylor expanded in y around 0 84.9%
mul-1-neg84.9%
distribute-rgt-neg-out84.9%
Simplified84.9%
if -1.1499999999999999e230 < x < -1.02e167 or -3.00000000000000008e-5 < x < 0.0820000000000000034Initial program 100.0%
Taylor expanded in y around inf 93.9%
*-commutative93.9%
Simplified93.9%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 78.4%
*-commutative78.4%
Simplified78.4%
Final simplification78.4%
herbie shell --seed 2023215
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))