
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.9e+78) (not (<= x 8e-22))) (* x (cos y)) (- x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e+78) || !(x <= 8e-22)) {
tmp = x * cos(y);
} else {
tmp = x - (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.9d+78)) .or. (.not. (x <= 8d-22))) then
tmp = x * cos(y)
else
tmp = x - (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e+78) || !(x <= 8e-22)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.9e+78) or not (x <= 8e-22): tmp = x * math.cos(y) else: tmp = x - (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.9e+78) || !(x <= 8e-22)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.9e+78) || ~((x <= 8e-22))) tmp = x * cos(y); else tmp = x - (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.9e+78], N[Not[LessEqual[x, 8e-22]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{+78} \lor \neg \left(x \leq 8 \cdot 10^{-22}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - \sin y \cdot z\\
\end{array}
\end{array}
if x < -1.9e78 or 8.0000000000000004e-22 < x Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 84.3%
if -1.9e78 < x < 8.0000000000000004e-22Initial program 99.8%
Taylor expanded in y around 0 89.9%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00041) (not (<= y 0.00115))) (* (sin y) (- z)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00041) || !(y <= 0.00115)) {
tmp = sin(y) * -z;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00041d0)) .or. (.not. (y <= 0.00115d0))) then
tmp = sin(y) * -z
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00041) || !(y <= 0.00115)) {
tmp = Math.sin(y) * -z;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00041) or not (y <= 0.00115): tmp = math.sin(y) * -z else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00041) || !(y <= 0.00115)) tmp = Float64(sin(y) * Float64(-z)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00041) || ~((y <= 0.00115))) tmp = sin(y) * -z; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00041], N[Not[LessEqual[y, 0.00115]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00041 \lor \neg \left(y \leq 0.00115\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -4.0999999999999999e-4 or 0.00115 < y Initial program 99.6%
Taylor expanded in x around 0 58.5%
associate-*r*58.5%
neg-mul-158.5%
Simplified58.5%
if -4.0999999999999999e-4 < y < 0.00115Initial program 100.0%
Taylor expanded in y around 0 99.2%
+-commutative99.2%
mul-1-neg99.2%
unsub-neg99.2%
Simplified99.2%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.85e-6) (not (<= y 0.00098))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.85e-6) || !(y <= 0.00098)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.85d-6)) .or. (.not. (y <= 0.00098d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.85e-6) || !(y <= 0.00098)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.85e-6) or not (y <= 0.00098): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.85e-6) || !(y <= 0.00098)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.85e-6) || ~((y <= 0.00098))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.85e-6], N[Not[LessEqual[y, 0.00098]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.85 \cdot 10^{-6} \lor \neg \left(y \leq 0.00098\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -2.8499999999999998e-6 or 9.7999999999999997e-4 < y Initial program 99.6%
sub-neg99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 43.9%
if -2.8499999999999998e-6 < y < 9.7999999999999997e-4Initial program 100.0%
Taylor expanded in y around 0 99.8%
+-commutative99.8%
mul-1-neg99.8%
unsub-neg99.8%
Simplified99.8%
Final simplification69.2%
(FPCore (x y z) :precision binary64 (if (<= x -8.5e-102) x (if (<= x 2.8e-169) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e-102) {
tmp = x;
} else if (x <= 2.8e-169) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.5d-102)) then
tmp = x
else if (x <= 2.8d-169) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e-102) {
tmp = x;
} else if (x <= 2.8e-169) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.5e-102: tmp = x elif x <= 2.8e-169: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.5e-102) tmp = x; elseif (x <= 2.8e-169) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.5e-102) tmp = x; elseif (x <= 2.8e-169) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.5e-102], x, If[LessEqual[x, 2.8e-169], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{-102}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-169}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.49999999999999973e-102 or 2.79999999999999988e-169 < x Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 43.2%
if -8.49999999999999973e-102 < x < 2.79999999999999988e-169Initial program 99.8%
Taylor expanded in y around 0 45.4%
+-commutative45.4%
mul-1-neg45.4%
unsub-neg45.4%
fma-def45.4%
unpow245.4%
associate-*l*45.5%
Simplified45.5%
Taylor expanded in x around 0 32.2%
associate-*r*32.2%
neg-mul-132.2%
Simplified32.2%
Final simplification39.4%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.4%
+-commutative48.4%
mul-1-neg48.4%
unsub-neg48.4%
Simplified48.4%
Final simplification48.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 33.7%
Final simplification33.7%
herbie shell --seed 2023215
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))