
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.9e+78) (not (<= x 8e-22))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e+78) || !(x <= 8e-22)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.9d+78)) .or. (.not. (x <= 8d-22))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e+78) || !(x <= 8e-22)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.9e+78) or not (x <= 8e-22): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.9e+78) || !(x <= 8e-22)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.9e+78) || ~((x <= 8e-22))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.9e+78], N[Not[LessEqual[x, 8e-22]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{+78} \lor \neg \left(x \leq 8 \cdot 10^{-22}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.9e78 or 8.0000000000000004e-22 < x Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.6%
associate-*l*99.6%
fma-def99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 84.0%
if -1.9e78 < x < 8.0000000000000004e-22Initial program 99.8%
Taylor expanded in y around 0 89.9%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0215) (not (<= y 0.0152))) (* z (sin y)) (+ (* y z) (+ x (* -0.5 (* y (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0215) || !(y <= 0.0152)) {
tmp = z * sin(y);
} else {
tmp = (y * z) + (x + (-0.5 * (y * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0215d0)) .or. (.not. (y <= 0.0152d0))) then
tmp = z * sin(y)
else
tmp = (y * z) + (x + ((-0.5d0) * (y * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0215) || !(y <= 0.0152)) {
tmp = z * Math.sin(y);
} else {
tmp = (y * z) + (x + (-0.5 * (y * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0215) or not (y <= 0.0152): tmp = z * math.sin(y) else: tmp = (y * z) + (x + (-0.5 * (y * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0215) || !(y <= 0.0152)) tmp = Float64(z * sin(y)); else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(y * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0215) || ~((y <= 0.0152))) tmp = z * sin(y); else tmp = (y * z) + (x + (-0.5 * (y * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0215], N[Not[LessEqual[y, 0.0152]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0215 \lor \neg \left(y \leq 0.0152\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(y \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.021499999999999998 or 0.0152 < y Initial program 99.7%
Taylor expanded in x around 0 58.1%
if -0.021499999999999998 < y < 0.0152Initial program 100.0%
Taylor expanded in y around 0 99.7%
expm1-log1p-u97.2%
expm1-udef97.0%
unpow297.0%
associate-*l*97.0%
Applied egg-rr97.0%
expm1-def97.2%
expm1-log1p99.7%
Simplified99.7%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (<= x -2.2e-101) x (if (<= x 6.6e-168) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.2e-101) {
tmp = x;
} else if (x <= 6.6e-168) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.2d-101)) then
tmp = x
else if (x <= 6.6d-168) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.2e-101) {
tmp = x;
} else if (x <= 6.6e-168) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.2e-101: tmp = x elif x <= 6.6e-168: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.2e-101) tmp = x; elseif (x <= 6.6e-168) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.2e-101) tmp = x; elseif (x <= 6.6e-168) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.2e-101], x, If[LessEqual[x, 6.6e-168], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{-101}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{-168}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.1999999999999999e-101 or 6.6000000000000003e-168 < x Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.4%
associate-*l*99.4%
fma-def99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 43.4%
if -2.1999999999999999e-101 < x < 6.6000000000000003e-168Initial program 99.9%
Taylor expanded in y around 0 44.5%
Taylor expanded in z around inf 31.8%
*-commutative31.8%
Simplified31.8%
Final simplification39.3%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.3%
Final simplification48.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.0%
associate-*l*99.0%
fma-def99.0%
pow299.0%
Applied egg-rr99.0%
Taylor expanded in y around 0 33.9%
Final simplification33.9%
herbie shell --seed 2023215
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))