
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y y (fma x x (* y (+ y y)))))
double code(double x, double y) {
return fma(y, y, fma(x, x, (y * (y + y))));
}
function code(x, y) return fma(y, y, fma(x, x, Float64(y * Float64(y + y)))) end
code[x_, y_] := N[(y * y + N[(x * x + N[(y * N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y, \mathsf{fma}\left(x, x, y \cdot \left(y + y\right)\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (+ (fma (+ y y) y (* x x)) (* y y)))
double code(double x, double y) {
return fma((y + y), y, (x * x)) + (y * y);
}
function code(x, y) return Float64(fma(Float64(y + y), y, Float64(x * x)) + Float64(y * y)) end
code[x_, y_] := N[(N[(N[(y + y), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + y, y, x \cdot x\right) + y \cdot y
\end{array}
Initial program 99.9%
+-commutative99.9%
+-commutative99.9%
associate-+r+99.9%
distribute-lft-in99.9%
*-commutative99.9%
fma-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (fma (* y 3.0) y (* x x)))
double code(double x, double y) {
return fma((y * 3.0), y, (x * x));
}
function code(x, y) return fma(Float64(y * 3.0), y, Float64(x * x)) end
code[x_, y_] := N[(N[(y * 3.0), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot 3, y, x \cdot x\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
Simplified99.9%
associate-*r*99.9%
fma-def99.9%
*-commutative99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (or (<= (* y y) 1.95e-31)
(and (not (<= (* y y) 3.6e+37)) (<= (* y y) 2.9e+71)))
(* x x)
(* (* y y) 3.0)))
double code(double x, double y) {
double tmp;
if (((y * y) <= 1.95e-31) || (!((y * y) <= 3.6e+37) && ((y * y) <= 2.9e+71))) {
tmp = x * x;
} else {
tmp = (y * y) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * y) <= 1.95d-31) .or. (.not. ((y * y) <= 3.6d+37)) .and. ((y * y) <= 2.9d+71)) then
tmp = x * x
else
tmp = (y * y) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * y) <= 1.95e-31) || (!((y * y) <= 3.6e+37) && ((y * y) <= 2.9e+71))) {
tmp = x * x;
} else {
tmp = (y * y) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * y) <= 1.95e-31) or (not ((y * y) <= 3.6e+37) and ((y * y) <= 2.9e+71)): tmp = x * x else: tmp = (y * y) * 3.0 return tmp
function code(x, y) tmp = 0.0 if ((Float64(y * y) <= 1.95e-31) || (!(Float64(y * y) <= 3.6e+37) && (Float64(y * y) <= 2.9e+71))) tmp = Float64(x * x); else tmp = Float64(Float64(y * y) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * y) <= 1.95e-31) || (~(((y * y) <= 3.6e+37)) && ((y * y) <= 2.9e+71))) tmp = x * x; else tmp = (y * y) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y * y), $MachinePrecision], 1.95e-31], And[N[Not[LessEqual[N[(y * y), $MachinePrecision], 3.6e+37]], $MachinePrecision], LessEqual[N[(y * y), $MachinePrecision], 2.9e+71]]], N[(x * x), $MachinePrecision], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 1.95 \cdot 10^{-31} \lor \neg \left(y \cdot y \leq 3.6 \cdot 10^{+37}\right) \land y \cdot y \leq 2.9 \cdot 10^{+71}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 y y) < 1.9500000000000001e-31 or 3.59999999999999998e37 < (*.f64 y y) < 2.90000000000000007e71Initial program 99.9%
Taylor expanded in x around inf 86.2%
Simplified86.2%
if 1.9500000000000001e-31 < (*.f64 y y) < 3.59999999999999998e37 or 2.90000000000000007e71 < (*.f64 y y) Initial program 99.9%
Taylor expanded in x around 0 85.5%
Simplified85.5%
Final simplification85.9%
(FPCore (x y)
:precision binary64
(if (<= (* y y) 2e-32)
(* x x)
(if (<= (* y y) 1e+35)
(* y (* y 3.0))
(if (<= (* y y) 1e+71) (* x x) (* (* y y) 3.0)))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 2e-32) {
tmp = x * x;
} else if ((y * y) <= 1e+35) {
tmp = y * (y * 3.0);
} else if ((y * y) <= 1e+71) {
tmp = x * x;
} else {
tmp = (y * y) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 2d-32) then
tmp = x * x
else if ((y * y) <= 1d+35) then
tmp = y * (y * 3.0d0)
else if ((y * y) <= 1d+71) then
tmp = x * x
else
tmp = (y * y) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 2e-32) {
tmp = x * x;
} else if ((y * y) <= 1e+35) {
tmp = y * (y * 3.0);
} else if ((y * y) <= 1e+71) {
tmp = x * x;
} else {
tmp = (y * y) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 2e-32: tmp = x * x elif (y * y) <= 1e+35: tmp = y * (y * 3.0) elif (y * y) <= 1e+71: tmp = x * x else: tmp = (y * y) * 3.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 2e-32) tmp = Float64(x * x); elseif (Float64(y * y) <= 1e+35) tmp = Float64(y * Float64(y * 3.0)); elseif (Float64(y * y) <= 1e+71) tmp = Float64(x * x); else tmp = Float64(Float64(y * y) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 2e-32) tmp = x * x; elseif ((y * y) <= 1e+35) tmp = y * (y * 3.0); elseif ((y * y) <= 1e+71) tmp = x * x; else tmp = (y * y) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 2e-32], N[(x * x), $MachinePrecision], If[LessEqual[N[(y * y), $MachinePrecision], 1e+35], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * y), $MachinePrecision], 1e+71], N[(x * x), $MachinePrecision], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 2 \cdot 10^{-32}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;y \cdot y \leq 10^{+35}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{elif}\;y \cdot y \leq 10^{+71}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 y y) < 2.00000000000000011e-32 or 9.9999999999999997e34 < (*.f64 y y) < 1e71Initial program 99.9%
Taylor expanded in x around inf 86.2%
Simplified86.2%
if 2.00000000000000011e-32 < (*.f64 y y) < 9.9999999999999997e34Initial program 99.5%
add-sqr-sqrt99.0%
fma-def99.2%
+-commutative99.2%
add-sqr-sqrt99.2%
hypot-def99.5%
hypot-def99.5%
+-commutative99.5%
add-sqr-sqrt99.5%
hypot-def99.5%
hypot-def99.5%
Applied egg-rr99.5%
Simplified99.5%
Taylor expanded in y around inf 78.0%
unpow278.0%
rem-square-sqrt78.7%
count-278.7%
unpow278.7%
unpow278.7%
distribute-lft-out78.7%
Simplified78.7%
distribute-lft-out79.0%
count-279.0%
*-un-lft-identity79.0%
distribute-rgt-out79.0%
metadata-eval79.0%
*-commutative79.0%
Applied egg-rr79.0%
if 1e71 < (*.f64 y y) Initial program 99.9%
Taylor expanded in x around 0 86.1%
Simplified86.1%
Final simplification85.9%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* y y) (+ (* x x) (* y y)))))
double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((y * y) + ((x * x) + (y * y)))
end function
public static double code(double x, double y) {
return (y * y) + ((y * y) + ((x * x) + (y * y)));
}
def code(x, y): return (y * y) + ((y * y) + ((x * x) + (y * y)))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(y * y) + Float64(Float64(x * x) + Float64(y * y)))) end
function tmp = code(x, y) tmp = (y * y) + ((y * y) + ((x * x) + (y * y))); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(y \cdot y + \left(x \cdot x + y \cdot y\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (* x x) (* (* y y) 3.0)))
double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) * 3.0d0)
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
def code(x, y): return (x * x) + ((y * y) * 3.0)
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) * 3.0)) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) * 3.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y\right) \cdot 3
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 61.7%
Simplified61.7%
Final simplification61.7%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023215
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))