
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* y y) 6.5e-31)
(and (not (<= (* y y) 9e+36)) (<= (* y y) 7.2e+70)))
(* x (+ x 2.0))
(* y y)))
double code(double x, double y) {
double tmp;
if (((y * y) <= 6.5e-31) || (!((y * y) <= 9e+36) && ((y * y) <= 7.2e+70))) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * y) <= 6.5d-31) .or. (.not. ((y * y) <= 9d+36)) .and. ((y * y) <= 7.2d+70)) then
tmp = x * (x + 2.0d0)
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * y) <= 6.5e-31) || (!((y * y) <= 9e+36) && ((y * y) <= 7.2e+70))) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * y) <= 6.5e-31) or (not ((y * y) <= 9e+36) and ((y * y) <= 7.2e+70)): tmp = x * (x + 2.0) else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if ((Float64(y * y) <= 6.5e-31) || (!(Float64(y * y) <= 9e+36) && (Float64(y * y) <= 7.2e+70))) tmp = Float64(x * Float64(x + 2.0)); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * y) <= 6.5e-31) || (~(((y * y) <= 9e+36)) && ((y * y) <= 7.2e+70))) tmp = x * (x + 2.0); else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y * y), $MachinePrecision], 6.5e-31], And[N[Not[LessEqual[N[(y * y), $MachinePrecision], 9e+36]], $MachinePrecision], LessEqual[N[(y * y), $MachinePrecision], 7.2e+70]]], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 6.5 \cdot 10^{-31} \lor \neg \left(y \cdot y \leq 9 \cdot 10^{+36}\right) \land y \cdot y \leq 7.2 \cdot 10^{+70}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 6.49999999999999967e-31 or 8.99999999999999994e36 < (*.f64 y y) < 7.1999999999999999e70Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 90.1%
if 6.49999999999999967e-31 < (*.f64 y y) < 8.99999999999999994e36 or 7.1999999999999999e70 < (*.f64 y y) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 85.1%
unpow285.1%
Simplified85.1%
Final simplification87.8%
(FPCore (x y) :precision binary64 (if (<= (* y y) 4e-190) (* x (+ x 2.0)) (+ (* x x) (* y y))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 4e-190) {
tmp = x * (x + 2.0);
} else {
tmp = (x * x) + (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 4d-190) then
tmp = x * (x + 2.0d0)
else
tmp = (x * x) + (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 4e-190) {
tmp = x * (x + 2.0);
} else {
tmp = (x * x) + (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 4e-190: tmp = x * (x + 2.0) else: tmp = (x * x) + (y * y) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 4e-190) tmp = Float64(x * Float64(x + 2.0)); else tmp = Float64(Float64(x * x) + Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 4e-190) tmp = x * (x + 2.0); else tmp = (x * x) + (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 4e-190], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 4 \cdot 10^{-190}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 4.0000000000000001e-190Initial program 100.0%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in y around 0 99.0%
if 4.0000000000000001e-190 < (*.f64 y y) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 98.0%
unpow298.0%
Simplified98.0%
Final simplification98.3%
(FPCore (x y) :precision binary64 (+ (* y y) (* x (+ x 2.0))))
double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * (x + 2.0d0))
end function
public static double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
def code(x, y): return (y * y) + (x * (x + 2.0))
function code(x, y) return Float64(Float64(y * y) + Float64(x * Float64(x + 2.0))) end
function tmp = code(x, y) tmp = (y * y) + (x * (x + 2.0)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot \left(x + 2\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (* y y) 1.45e-179) (+ x x) (* y y)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 1.45e-179) {
tmp = x + x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 1.45d-179) then
tmp = x + x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 1.45e-179) {
tmp = x + x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 1.45e-179: tmp = x + x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 1.45e-179) tmp = Float64(x + x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 1.45e-179) tmp = x + x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 1.45e-179], N[(x + x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 1.45 \cdot 10^{-179}:\\
\;\;\;\;x + x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 1.4499999999999999e-179Initial program 100.0%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in x around 0 53.7%
count-253.7%
Simplified53.7%
associate-+l+53.7%
flip-+0.1%
Applied egg-rr0.1%
Taylor expanded in x around inf 52.7%
count-252.7%
Simplified52.7%
if 1.4499999999999999e-179 < (*.f64 y y) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 72.5%
unpow272.5%
Simplified72.5%
Final simplification65.0%
(FPCore (x y) :precision binary64 (* y y))
double code(double x, double y) {
return y * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * y
end function
public static double code(double x, double y) {
return y * y;
}
def code(x, y): return y * y
function code(x, y) return Float64(y * y) end
function tmp = code(x, y) tmp = y * y; end
code[x_, y_] := N[(y * y), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 46.7%
unpow246.7%
Simplified46.7%
Final simplification46.7%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2023215
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:herbie-target
(+ (* y y) (+ (* 2.0 x) (* x x)))
(+ (+ (* x 2.0) (* x x)) (* y y)))