
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
NOTE: b should be positive before calling this function
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ a y-scale) (/ b x-scale))))
(if (<= b 1.76e+34)
(* -4.0 (* t_0 t_0))
(* -4.0 (pow (/ (* b a) (* y-scale x-scale)) 2.0)))))b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / y_45_scale) * (b / x_45_scale);
double tmp;
if (b <= 1.76e+34) {
tmp = -4.0 * (t_0 * t_0);
} else {
tmp = -4.0 * pow(((b * a) / (y_45_scale * x_45_scale)), 2.0);
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = (a / y_45scale) * (b / x_45scale)
if (b <= 1.76d+34) then
tmp = (-4.0d0) * (t_0 * t_0)
else
tmp = (-4.0d0) * (((b * a) / (y_45scale * x_45scale)) ** 2.0d0)
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (a / y_45_scale) * (b / x_45_scale);
double tmp;
if (b <= 1.76e+34) {
tmp = -4.0 * (t_0 * t_0);
} else {
tmp = -4.0 * Math.pow(((b * a) / (y_45_scale * x_45_scale)), 2.0);
}
return tmp;
}
b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (a / y_45_scale) * (b / x_45_scale) tmp = 0 if b <= 1.76e+34: tmp = -4.0 * (t_0 * t_0) else: tmp = -4.0 * math.pow(((b * a) / (y_45_scale * x_45_scale)), 2.0) return tmp
b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(a / y_45_scale) * Float64(b / x_45_scale)) tmp = 0.0 if (b <= 1.76e+34) tmp = Float64(-4.0 * Float64(t_0 * t_0)); else tmp = Float64(-4.0 * (Float64(Float64(b * a) / Float64(y_45_scale * x_45_scale)) ^ 2.0)); end return tmp end
b = abs(b) function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (a / y_45_scale) * (b / x_45_scale); tmp = 0.0; if (b <= 1.76e+34) tmp = -4.0 * (t_0 * t_0); else tmp = -4.0 * (((b * a) / (y_45_scale * x_45_scale)) ^ 2.0); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(a / y$45$scale), $MachinePrecision] * N[(b / x$45$scale), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 1.76e+34], N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[Power[N[(N[(b * a), $MachinePrecision] / N[(y$45$scale * x$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
t_0 := \frac{a}{y-scale} \cdot \frac{b}{x-scale}\\
\mathbf{if}\;b \leq 1.76 \cdot 10^{+34}:\\
\;\;\;\;-4 \cdot \left(t_0 \cdot t_0\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot {\left(\frac{b \cdot a}{y-scale \cdot x-scale}\right)}^{2}\\
\end{array}
\end{array}
if b < 1.75999999999999995e34Initial program 30.8%
Taylor expanded in angle around 0 46.6%
times-frac46.6%
unpow246.6%
unpow246.6%
unpow246.6%
unpow246.6%
Simplified46.6%
associate-*r/46.2%
times-frac55.3%
pow255.3%
Applied egg-rr55.3%
add-sqr-sqrt55.3%
pow255.3%
associate-/l*54.4%
frac-times54.4%
un-div-inv54.2%
sqrt-prod54.2%
sqrt-prod31.7%
add-sqr-sqrt44.4%
frac-times44.4%
clear-num44.4%
times-frac44.4%
sqrt-prod29.2%
add-sqr-sqrt46.2%
Applied egg-rr92.4%
if 1.75999999999999995e34 < b Initial program 5.8%
Taylor expanded in angle around 0 48.0%
div-inv48.0%
pow-prod-down63.8%
pow-prod-down79.3%
pow-flip79.3%
metadata-eval79.3%
Applied egg-rr79.3%
Taylor expanded in a around 0 48.0%
unpow248.0%
unpow248.0%
unpow248.0%
unpow248.0%
times-frac49.5%
associate-/r*51.6%
times-frac61.0%
associate-*r/69.2%
associate-*l/69.3%
swap-sqr86.9%
unpow286.9%
associate-*l/90.6%
associate-*r/96.0%
associate-/r*94.2%
*-rgt-identity94.2%
*-commutative94.2%
associate-*r/94.0%
associate-*l*92.3%
associate-*r/92.3%
*-rgt-identity92.3%
Simplified92.3%
Taylor expanded in a around -inf 94.2%
Final simplification92.8%
NOTE: b should be positive before calling this function
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* a (/ b (* y-scale x-scale))))
(t_1 (* (/ a y-scale) (/ b x-scale))))
(if (<= b 7e-34) (* -4.0 (* t_1 t_1)) (* -4.0 (* t_0 t_0)))))b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (y_45_scale * x_45_scale));
double t_1 = (a / y_45_scale) * (b / x_45_scale);
double tmp;
if (b <= 7e-34) {
tmp = -4.0 * (t_1 * t_1);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = a * (b / (y_45scale * x_45scale))
t_1 = (a / y_45scale) * (b / x_45scale)
if (b <= 7d-34) then
tmp = (-4.0d0) * (t_1 * t_1)
else
tmp = (-4.0d0) * (t_0 * t_0)
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (y_45_scale * x_45_scale));
double t_1 = (a / y_45_scale) * (b / x_45_scale);
double tmp;
if (b <= 7e-34) {
tmp = -4.0 * (t_1 * t_1);
} else {
tmp = -4.0 * (t_0 * t_0);
}
return tmp;
}
b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): t_0 = a * (b / (y_45_scale * x_45_scale)) t_1 = (a / y_45_scale) * (b / x_45_scale) tmp = 0 if b <= 7e-34: tmp = -4.0 * (t_1 * t_1) else: tmp = -4.0 * (t_0 * t_0) return tmp
b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(a * Float64(b / Float64(y_45_scale * x_45_scale))) t_1 = Float64(Float64(a / y_45_scale) * Float64(b / x_45_scale)) tmp = 0.0 if (b <= 7e-34) tmp = Float64(-4.0 * Float64(t_1 * t_1)); else tmp = Float64(-4.0 * Float64(t_0 * t_0)); end return tmp end
b = abs(b) function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = a * (b / (y_45_scale * x_45_scale)); t_1 = (a / y_45_scale) * (b / x_45_scale); tmp = 0.0; if (b <= 7e-34) tmp = -4.0 * (t_1 * t_1); else tmp = -4.0 * (t_0 * t_0); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(a * N[(b / N[(y$45$scale * x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a / y$45$scale), $MachinePrecision] * N[(b / x$45$scale), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 7e-34], N[(-4.0 * N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
t_0 := a \cdot \frac{b}{y-scale \cdot x-scale}\\
t_1 := \frac{a}{y-scale} \cdot \frac{b}{x-scale}\\
\mathbf{if}\;b \leq 7 \cdot 10^{-34}:\\
\;\;\;\;-4 \cdot \left(t_1 \cdot t_1\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(t_0 \cdot t_0\right)\\
\end{array}
\end{array}
if b < 7e-34Initial program 31.6%
Taylor expanded in angle around 0 46.5%
times-frac46.5%
unpow246.5%
unpow246.5%
unpow246.5%
unpow246.5%
Simplified46.5%
associate-*r/46.1%
times-frac52.8%
pow252.8%
Applied egg-rr52.8%
add-sqr-sqrt52.8%
pow252.8%
associate-/l*51.9%
frac-times51.9%
un-div-inv51.7%
sqrt-prod51.7%
sqrt-prod30.3%
add-sqr-sqrt42.5%
frac-times42.5%
clear-num42.5%
times-frac42.5%
sqrt-prod28.6%
add-sqr-sqrt45.6%
Applied egg-rr91.8%
if 7e-34 < b Initial program 9.6%
Taylor expanded in angle around 0 47.8%
div-inv47.8%
pow-prod-down59.8%
pow-prod-down76.0%
pow-flip76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Taylor expanded in a around 0 47.8%
unpow247.8%
unpow247.8%
unpow247.8%
unpow247.8%
times-frac49.0%
associate-/r*50.6%
times-frac66.1%
associate-*r/72.4%
associate-*l/72.5%
swap-sqr89.9%
unpow289.9%
associate-*l/91.5%
associate-*r/94.2%
associate-/r*94.1%
*-rgt-identity94.1%
*-commutative94.1%
associate-*r/94.0%
associate-*l*94.0%
associate-*r/94.1%
*-rgt-identity94.1%
Simplified94.1%
unpow294.1%
Applied egg-rr94.1%
Final simplification92.4%
NOTE: b should be positive before calling this function (FPCore (a b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* a (/ b (* y-scale x-scale))))) (* -4.0 (* t_0 t_0))))
b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (y_45_scale * x_45_scale));
return -4.0 * (t_0 * t_0);
}
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = a * (b / (y_45scale * x_45scale))
code = (-4.0d0) * (t_0 * t_0)
end function
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a * (b / (y_45_scale * x_45_scale));
return -4.0 * (t_0 * t_0);
}
b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): t_0 = a * (b / (y_45_scale * x_45_scale)) return -4.0 * (t_0 * t_0)
b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(a * Float64(b / Float64(y_45_scale * x_45_scale))) return Float64(-4.0 * Float64(t_0 * t_0)) end
b = abs(b) function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = a * (b / (y_45_scale * x_45_scale)); tmp = -4.0 * (t_0 * t_0); end
NOTE: b should be positive before calling this function
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(a * N[(b / N[(y$45$scale * x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
t_0 := a \cdot \frac{b}{y-scale \cdot x-scale}\\
-4 \cdot \left(t_0 \cdot t_0\right)
\end{array}
\end{array}
Initial program 25.6%
Taylor expanded in angle around 0 46.9%
div-inv46.8%
pow-prod-down59.0%
pow-prod-down76.6%
pow-flip77.3%
metadata-eval77.3%
Applied egg-rr77.3%
Taylor expanded in a around 0 46.9%
unpow246.9%
unpow246.9%
unpow246.9%
unpow246.9%
times-frac47.2%
associate-/r*51.2%
times-frac61.9%
associate-*r/68.8%
associate-*l/71.2%
swap-sqr91.3%
unpow291.3%
associate-*l/90.5%
associate-*r/92.0%
associate-/r*92.2%
*-rgt-identity92.2%
*-commutative92.2%
associate-*r/92.2%
associate-*l*92.5%
associate-*r/92.4%
*-rgt-identity92.4%
Simplified92.4%
unpow292.4%
Applied egg-rr92.4%
Final simplification92.4%
NOTE: b should be positive before calling this function (FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
b = abs(b) function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
NOTE: b should be positive before calling this function code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
b = |b|\\
\\
0
\end{array}
Initial program 25.6%
fma-neg25.9%
Simplified22.5%
Taylor expanded in b around 0 25.2%
*-commutative25.2%
*-commutative25.2%
*-commutative25.2%
distribute-lft-out25.2%
Simplified36.6%
Final simplification36.6%
herbie shell --seed 2023214
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))