
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (fma x (cos y) (* (sin y) z)))
double code(double x, double y, double z) {
return fma(x, cos(y), (sin(y) * z));
}
function code(x, y, z) return fma(x, cos(y), Float64(sin(y) * z)) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, \sin y \cdot z\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)) (t_1 (* x (cos y))))
(if (<= y -5.5e+207)
t_0
(if (<= y -7e+156)
t_1
(if (<= y -4.8e+113)
t_0
(if (<= y -8.5)
t_1
(if (<= y 2700.0)
(+ (* y z) (+ x (* -0.5 (* x (* y y)))))
(if (or (<= y 2e+118) (not (<= y 2.4e+176))) t_0 t_1))))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = x * cos(y);
double tmp;
if (y <= -5.5e+207) {
tmp = t_0;
} else if (y <= -7e+156) {
tmp = t_1;
} else if (y <= -4.8e+113) {
tmp = t_0;
} else if (y <= -8.5) {
tmp = t_1;
} else if (y <= 2700.0) {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
} else if ((y <= 2e+118) || !(y <= 2.4e+176)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * z
t_1 = x * cos(y)
if (y <= (-5.5d+207)) then
tmp = t_0
else if (y <= (-7d+156)) then
tmp = t_1
else if (y <= (-4.8d+113)) then
tmp = t_0
else if (y <= (-8.5d0)) then
tmp = t_1
else if (y <= 2700.0d0) then
tmp = (y * z) + (x + ((-0.5d0) * (x * (y * y))))
else if ((y <= 2d+118) .or. (.not. (y <= 2.4d+176))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -5.5e+207) {
tmp = t_0;
} else if (y <= -7e+156) {
tmp = t_1;
} else if (y <= -4.8e+113) {
tmp = t_0;
} else if (y <= -8.5) {
tmp = t_1;
} else if (y <= 2700.0) {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
} else if ((y <= 2e+118) || !(y <= 2.4e+176)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z t_1 = x * math.cos(y) tmp = 0 if y <= -5.5e+207: tmp = t_0 elif y <= -7e+156: tmp = t_1 elif y <= -4.8e+113: tmp = t_0 elif y <= -8.5: tmp = t_1 elif y <= 2700.0: tmp = (y * z) + (x + (-0.5 * (x * (y * y)))) elif (y <= 2e+118) or not (y <= 2.4e+176): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -5.5e+207) tmp = t_0; elseif (y <= -7e+156) tmp = t_1; elseif (y <= -4.8e+113) tmp = t_0; elseif (y <= -8.5) tmp = t_1; elseif (y <= 2700.0) tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(x * Float64(y * y))))); elseif ((y <= 2e+118) || !(y <= 2.4e+176)) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; t_1 = x * cos(y); tmp = 0.0; if (y <= -5.5e+207) tmp = t_0; elseif (y <= -7e+156) tmp = t_1; elseif (y <= -4.8e+113) tmp = t_0; elseif (y <= -8.5) tmp = t_1; elseif (y <= 2700.0) tmp = (y * z) + (x + (-0.5 * (x * (y * y)))); elseif ((y <= 2e+118) || ~((y <= 2.4e+176))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.5e+207], t$95$0, If[LessEqual[y, -7e+156], t$95$1, If[LessEqual[y, -4.8e+113], t$95$0, If[LessEqual[y, -8.5], t$95$1, If[LessEqual[y, 2700.0], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 2e+118], N[Not[LessEqual[y, 2.4e+176]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -5.5 \cdot 10^{+207}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -7 \cdot 10^{+156}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -4.8 \cdot 10^{+113}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -8.5:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 2700:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(x \cdot \left(y \cdot y\right)\right)\right)\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+118} \lor \neg \left(y \leq 2.4 \cdot 10^{+176}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -5.50000000000000036e207 or -7.0000000000000006e156 < y < -4.79999999999999966e113 or 2700 < y < 1.99999999999999993e118 or 2.4000000000000001e176 < y Initial program 99.6%
Taylor expanded in x around 0 64.4%
if -5.50000000000000036e207 < y < -7.0000000000000006e156 or -4.79999999999999966e113 < y < -8.5 or 1.99999999999999993e118 < y < 2.4000000000000001e176Initial program 99.6%
+-commutative99.6%
*-commutative99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 70.3%
if -8.5 < y < 2700Initial program 100.0%
Taylor expanded in y around 0 98.6%
expm1-log1p-u95.6%
expm1-udef95.6%
unpow295.6%
associate-*l*95.6%
Applied egg-rr95.6%
expm1-def95.6%
expm1-log1p98.6%
associate-*r*98.6%
*-commutative98.6%
Simplified98.6%
Final simplification83.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)) (t_1 (* x (cos y))))
(if (<= y -1.25e+208)
t_0
(if (<= y -7e+156)
t_1
(if (<= y -1.4e+106)
t_0
(if (<= y -8.5)
t_1
(if (<= y 3.8e-11)
(fma y z x)
(if (or (<= y 3.4e+114) (not (<= y 1.3e+172))) t_0 t_1))))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = x * cos(y);
double tmp;
if (y <= -1.25e+208) {
tmp = t_0;
} else if (y <= -7e+156) {
tmp = t_1;
} else if (y <= -1.4e+106) {
tmp = t_0;
} else if (y <= -8.5) {
tmp = t_1;
} else if (y <= 3.8e-11) {
tmp = fma(y, z, x);
} else if ((y <= 3.4e+114) || !(y <= 1.3e+172)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.25e+208) tmp = t_0; elseif (y <= -7e+156) tmp = t_1; elseif (y <= -1.4e+106) tmp = t_0; elseif (y <= -8.5) tmp = t_1; elseif (y <= 3.8e-11) tmp = fma(y, z, x); elseif ((y <= 3.4e+114) || !(y <= 1.3e+172)) tmp = t_0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.25e+208], t$95$0, If[LessEqual[y, -7e+156], t$95$1, If[LessEqual[y, -1.4e+106], t$95$0, If[LessEqual[y, -8.5], t$95$1, If[LessEqual[y, 3.8e-11], N[(y * z + x), $MachinePrecision], If[Or[LessEqual[y, 3.4e+114], N[Not[LessEqual[y, 1.3e+172]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.25 \cdot 10^{+208}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -7 \cdot 10^{+156}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -1.4 \cdot 10^{+106}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -8.5:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+114} \lor \neg \left(y \leq 1.3 \cdot 10^{+172}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.2500000000000001e208 or -7.0000000000000006e156 < y < -1.39999999999999996e106 or 3.7999999999999998e-11 < y < 3.4000000000000001e114 or 1.3e172 < y Initial program 99.6%
Taylor expanded in x around 0 64.6%
if -1.2500000000000001e208 < y < -7.0000000000000006e156 or -1.39999999999999996e106 < y < -8.5 or 3.4000000000000001e114 < y < 1.3e172Initial program 99.6%
+-commutative99.6%
*-commutative99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 70.3%
if -8.5 < y < 3.7999999999999998e-11Initial program 100.0%
Taylor expanded in y around 0 99.3%
fma-def99.3%
Simplified99.3%
Final simplification83.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.1e-69) (not (<= z 6.6e-40))) (+ x (* (sin y) z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e-69) || !(z <= 6.6e-40)) {
tmp = x + (sin(y) * z);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.1d-69)) .or. (.not. (z <= 6.6d-40))) then
tmp = x + (sin(y) * z)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.1e-69) || !(z <= 6.6e-40)) {
tmp = x + (Math.sin(y) * z);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.1e-69) or not (z <= 6.6e-40): tmp = x + (math.sin(y) * z) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.1e-69) || !(z <= 6.6e-40)) tmp = Float64(x + Float64(sin(y) * z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.1e-69) || ~((z <= 6.6e-40))) tmp = x + (sin(y) * z); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e-69], N[Not[LessEqual[z, 6.6e-40]], $MachinePrecision]], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{-69} \lor \neg \left(z \leq 6.6 \cdot 10^{-40}\right):\\
\;\;\;\;x + \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.1e-69 or 6.59999999999999986e-40 < z Initial program 99.8%
Taylor expanded in y around 0 90.8%
if -1.1e-69 < z < 6.59999999999999986e-40Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 88.1%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.065) (not (<= y 2700.0))) (* (sin y) z) (+ (* y z) (+ x (* -0.5 (* x (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.065) || !(y <= 2700.0)) {
tmp = sin(y) * z;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.065d0)) .or. (.not. (y <= 2700.0d0))) then
tmp = sin(y) * z
else
tmp = (y * z) + (x + ((-0.5d0) * (x * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.065) || !(y <= 2700.0)) {
tmp = Math.sin(y) * z;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.065) or not (y <= 2700.0): tmp = math.sin(y) * z else: tmp = (y * z) + (x + (-0.5 * (x * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.065) || !(y <= 2700.0)) tmp = Float64(sin(y) * z); else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(x * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.065) || ~((y <= 2700.0))) tmp = sin(y) * z; else tmp = (y * z) + (x + (-0.5 * (x * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.065], N[Not[LessEqual[y, 2700.0]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.065 \lor \neg \left(y \leq 2700\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(x \cdot \left(y \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.065000000000000002 or 2700 < y Initial program 99.6%
Taylor expanded in x around 0 50.8%
if -0.065000000000000002 < y < 2700Initial program 100.0%
Taylor expanded in y around 0 99.3%
expm1-log1p-u96.2%
expm1-udef96.2%
unpow296.2%
associate-*l*96.2%
Applied egg-rr96.2%
expm1-def96.2%
expm1-log1p99.3%
associate-*r*99.3%
*-commutative99.3%
Simplified99.3%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (<= z -1.15e+220) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.15e+220) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.15d+220)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.15e+220) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.15e+220: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.15e+220) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.15e+220) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.15e+220], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.15 \cdot 10^{+220}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.14999999999999998e220Initial program 99.9%
Taylor expanded in y around 0 60.6%
Taylor expanded in y around inf 45.8%
if -1.14999999999999998e220 < z Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 45.1%
Final simplification45.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
Final simplification53.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 42.8%
Final simplification42.8%
herbie shell --seed 2023214
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))