
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
distribute-lft-neg-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= z -1.65e+61)
(not
(or (<= z -6.2e+54) (and (not (<= z -2.1e-28)) (<= z 2.25e-122)))))
(* z (- t))
(* x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.65e+61) || !((z <= -6.2e+54) || (!(z <= -2.1e-28) && (z <= 2.25e-122)))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.65d+61)) .or. (.not. (z <= (-6.2d+54)) .or. (.not. (z <= (-2.1d-28))) .and. (z <= 2.25d-122))) then
tmp = z * -t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.65e+61) || !((z <= -6.2e+54) || (!(z <= -2.1e-28) && (z <= 2.25e-122)))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.65e+61) or not ((z <= -6.2e+54) or (not (z <= -2.1e-28) and (z <= 2.25e-122))): tmp = z * -t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.65e+61) || !((z <= -6.2e+54) || (!(z <= -2.1e-28) && (z <= 2.25e-122)))) tmp = Float64(z * Float64(-t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.65e+61) || ~(((z <= -6.2e+54) || (~((z <= -2.1e-28)) && (z <= 2.25e-122))))) tmp = z * -t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.65e+61], N[Not[Or[LessEqual[z, -6.2e+54], And[N[Not[LessEqual[z, -2.1e-28]], $MachinePrecision], LessEqual[z, 2.25e-122]]]], $MachinePrecision]], N[(z * (-t)), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{+61} \lor \neg \left(z \leq -6.2 \cdot 10^{+54} \lor \neg \left(z \leq -2.1 \cdot 10^{-28}\right) \land z \leq 2.25 \cdot 10^{-122}\right):\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -1.6499999999999999e61 or -6.1999999999999999e54 < z < -2.10000000000000006e-28 or 2.2499999999999999e-122 < z Initial program 100.0%
Taylor expanded in x around 0 69.6%
associate-*r*69.6%
neg-mul-169.6%
*-commutative69.6%
Simplified69.6%
if -1.6499999999999999e61 < z < -6.1999999999999999e54 or -2.10000000000000006e-28 < z < 2.2499999999999999e-122Initial program 100.0%
Taylor expanded in x around inf 87.7%
Final simplification76.1%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.8%
Final simplification52.8%
herbie shell --seed 2023214
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))