
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- z x) x))
double code(double x, double y, double z) {
return fma(y, (z - x), x);
}
function code(x, y, z) return fma(y, Float64(z - x), x) end
code[x_, y_, z_] := N[(y * N[(z - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z - x, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.6e-69) (not (<= z 6.6e-40))) (+ x (* y z)) (* x (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-69) || !(z <= 6.6e-40)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.6d-69)) .or. (.not. (z <= 6.6d-40))) then
tmp = x + (y * z)
else
tmp = x * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-69) || !(z <= 6.6e-40)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.6e-69) or not (z <= 6.6e-40): tmp = x + (y * z) else: tmp = x * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.6e-69) || !(z <= 6.6e-40)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.6e-69) || ~((z <= 6.6e-40))) tmp = x + (y * z); else tmp = x * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.6e-69], N[Not[LessEqual[z, 6.6e-40]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.6 \cdot 10^{-69} \lor \neg \left(z \leq 6.6 \cdot 10^{-40}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if z < -2.6000000000000002e-69 or 6.59999999999999986e-40 < z Initial program 100.0%
Taylor expanded in z around inf 90.7%
if -2.6000000000000002e-69 < z < 6.59999999999999986e-40Initial program 100.0%
Taylor expanded in x around inf 88.1%
+-commutative88.1%
distribute-rgt1-in88.1%
mul-1-neg88.1%
cancel-sign-sub-inv88.1%
Simplified88.1%
Taylor expanded in x around 0 88.1%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -8.5) (not (<= y 1.0))) (* y (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.5) || !(y <= 1.0)) {
tmp = y * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.5d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.5) || !(y <= 1.0)) {
tmp = y * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.5) or not (y <= 1.0): tmp = y * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.5) || !(y <= 1.0)) tmp = Float64(y * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.5) || ~((y <= 1.0))) tmp = y * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.5], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.5 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -8.5 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 52.6%
+-commutative52.6%
distribute-rgt1-in52.6%
mul-1-neg52.6%
cancel-sign-sub-inv52.6%
Simplified52.6%
Taylor expanded in x around 0 52.6%
Taylor expanded in y around inf 50.8%
mul-1-neg50.8%
distribute-rgt-neg-out50.8%
Simplified50.8%
if -8.5 < y < 1Initial program 100.0%
Taylor expanded in y around 0 74.9%
Final simplification63.1%
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y, double z) {
return x * (1.0 - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - y)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - y);
}
def code(x, y, z): return x * (1.0 - y)
function code(x, y, z) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y, z) tmp = x * (1.0 - y); end
code[x_, y_, z_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 64.0%
+-commutative64.0%
distribute-rgt1-in64.0%
mul-1-neg64.0%
cancel-sign-sub-inv64.0%
Simplified64.0%
Taylor expanded in x around 0 64.0%
Final simplification64.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 39.9%
Final simplification39.9%
herbie shell --seed 2023214
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))