
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 94.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 3.0))))
(if (<= x -4.6)
(* x t_0)
(if (<= x 1.75)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* t_0 (+ x -4.0))))))
double code(double x, double y) {
double t_0 = x / (y * 3.0);
double tmp;
if (x <= -4.6) {
tmp = x * t_0;
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = t_0 * (x + -4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (y * 3.0d0)
if (x <= (-4.6d0)) then
tmp = x * t_0
else if (x <= 1.75d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = t_0 * (x + (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 3.0);
double tmp;
if (x <= -4.6) {
tmp = x * t_0;
} else if (x <= 1.75) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = t_0 * (x + -4.0);
}
return tmp;
}
def code(x, y): t_0 = x / (y * 3.0) tmp = 0 if x <= -4.6: tmp = x * t_0 elif x <= 1.75: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = t_0 * (x + -4.0) return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 3.0)) tmp = 0.0 if (x <= -4.6) tmp = Float64(x * t_0); elseif (x <= 1.75) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(t_0 * Float64(x + -4.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 3.0); tmp = 0.0; if (x <= -4.6) tmp = x * t_0; elseif (x <= 1.75) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = t_0 * (x + -4.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.6], N[(x * t$95$0), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(t$95$0 * N[(x + -4.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 3}\\
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;x \cdot t_0\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot \left(x + -4\right)\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 88.7%
Taylor expanded in x around inf 88.7%
unpow288.7%
Simplified88.7%
associate-/l*99.6%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
if -4.5999999999999996 < x < 1.75Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
*-commutative100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-*r/99.4%
associate-/r*99.4%
associate-*r/100.0%
div-sub100.0%
metadata-eval100.0%
div-inv100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 99.0%
if 1.75 < x Initial program 90.6%
Taylor expanded in x around inf 87.5%
unpow287.5%
+-commutative87.5%
distribute-rgt-in90.3%
Simplified90.3%
Taylor expanded in y around 0 90.4%
metadata-eval90.4%
sub-neg90.4%
metadata-eval90.4%
*-commutative90.4%
times-frac90.3%
*-lft-identity90.3%
associate-*l/99.4%
*-commutative99.4%
Simplified99.4%
Final simplification99.3%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 89.8%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 89.1%
unpow289.1%
Simplified89.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.4%
Final simplification93.4%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* x (* x (/ 0.3333333333333333 y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x * (x * (0.3333333333333333 / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x * (x * (0.3333333333333333 / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 89.8%
Taylor expanded in x around inf 89.1%
unpow289.1%
Simplified89.1%
div-inv89.1%
associate-*l*98.9%
*-commutative98.9%
associate-/r*98.9%
metadata-eval98.9%
Applied egg-rr98.9%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.4%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x 3.0) (/ x y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 89.8%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
metadata-eval99.7%
div-sub99.7%
times-frac89.8%
associate-*r/99.7%
associate-/r*99.8%
associate-*r/89.9%
div-sub89.9%
metadata-eval89.9%
div-inv89.9%
metadata-eval89.9%
Applied egg-rr89.9%
Taylor expanded in x around inf 89.1%
*-commutative89.1%
unpow289.1%
associate-/l*99.0%
metadata-eval99.0%
times-frac98.9%
*-rgt-identity98.9%
*-commutative98.9%
associate-*r/98.9%
associate-/l*89.1%
*-commutative89.1%
times-frac99.0%
Simplified99.0%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.4%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (/ x (* y 3.0))) (if (<= x 3.0) (/ (- 1.0 x) y) (* (/ x 3.0) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (y * 3.0));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x / (y * 3.0d0))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x / 3.0d0) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (y * 3.0));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / 3.0) * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x / (y * 3.0)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x / 3.0) * (x / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x / Float64(y * 3.0))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x / 3.0) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x / (y * 3.0)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x / 3.0) * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 88.7%
unpow288.7%
Simplified88.7%
associate-/l*99.6%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.4%
if 3 < x Initial program 90.6%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
metadata-eval99.7%
div-sub99.7%
times-frac90.6%
associate-*r/99.7%
associate-/r*99.8%
associate-*r/90.7%
div-sub90.7%
metadata-eval90.7%
div-inv90.7%
metadata-eval90.7%
Applied egg-rr90.7%
Taylor expanded in x around inf 89.5%
*-commutative89.5%
unpow289.5%
associate-/l*98.5%
metadata-eval98.5%
times-frac98.5%
*-rgt-identity98.5%
*-commutative98.5%
associate-*r/98.4%
associate-/l*89.4%
*-commutative89.4%
times-frac98.5%
Simplified98.5%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (/ x (* y 3.0))) (if (<= x 3.0) (/ (- 1.0 x) y) (* (/ x (/ y x)) 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (y * 3.0));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x / (y * 3.0d0))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x / (y / x)) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (y * 3.0));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x / (y * 3.0)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x / (y / x)) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x / Float64(y * 3.0))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x / (y * 3.0)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x / (y / x)) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 88.7%
unpow288.7%
Simplified88.7%
associate-/l*99.6%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.4%
if 3 < x Initial program 90.6%
Taylor expanded in x around inf 87.5%
unpow287.5%
+-commutative87.5%
distribute-rgt-in90.3%
Simplified90.3%
associate-/r*90.4%
div-inv90.4%
*-commutative90.4%
associate-/l*99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Taylor expanded in x around inf 89.5%
unpow289.5%
associate-/l*98.5%
Simplified98.5%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (/ x (* y 3.0))) (if (<= x 3.0) (/ (- 1.0 x) y) (/ x (* y (/ 3.0 x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (y * 3.0));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / (y * (3.0 / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x / (y * 3.0d0))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x / (y * (3.0d0 / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (y * 3.0));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / (y * (3.0 / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x / (y * 3.0)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x / (y * (3.0 / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x / Float64(y * 3.0))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x / Float64(y * Float64(3.0 / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x / (y * 3.0)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x / (y * (3.0 / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(y * N[(3.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \frac{3}{x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 88.7%
Taylor expanded in x around inf 88.7%
unpow288.7%
Simplified88.7%
associate-/l*99.6%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
if -3.7999999999999998 < x < 3Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-/l*99.8%
*-commutative99.8%
*-un-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 97.4%
if 3 < x Initial program 90.6%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
metadata-eval99.7%
div-sub99.7%
times-frac90.6%
associate-*r/99.7%
associate-/r*99.8%
associate-*r/90.7%
div-sub90.7%
metadata-eval90.7%
div-inv90.7%
metadata-eval90.7%
Applied egg-rr90.7%
Taylor expanded in x around inf 89.5%
*-commutative89.5%
unpow289.5%
associate-/l*98.5%
metadata-eval98.5%
times-frac98.5%
*-rgt-identity98.5%
*-commutative98.5%
associate-*r/98.4%
associate-/l*89.4%
*-commutative89.4%
times-frac98.5%
Simplified98.5%
*-commutative98.5%
clear-num98.4%
frac-times98.6%
*-un-lft-identity98.6%
Applied egg-rr98.6%
Final simplification98.2%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(* x (/ x (* y 3.0)))
(if (<= x 0.65)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(/ x (* y (/ 3.0 x))))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = x * (x / (y * 3.0));
} else if (x <= 0.65) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / (y * (3.0 / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = x * (x / (y * 3.0d0))
else if (x <= 0.65d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x / (y * (3.0d0 / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = x * (x / (y * 3.0));
} else if (x <= 0.65) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / (y * (3.0 / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = x * (x / (y * 3.0)) elif x <= 0.65: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x / (y * (3.0 / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(x * Float64(x / Float64(y * 3.0))); elseif (x <= 0.65) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x / Float64(y * Float64(3.0 / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = x * (x / (y * 3.0)); elseif (x <= 0.65) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x / (y * (3.0 / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.65], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(y * N[(3.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\mathbf{elif}\;x \leq 0.65:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \frac{3}{x}}\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 88.7%
Taylor expanded in x around inf 88.7%
unpow288.7%
Simplified88.7%
associate-/l*99.6%
associate-/r/99.7%
*-commutative99.7%
Applied egg-rr99.7%
if -4.5999999999999996 < x < 0.650000000000000022Initial program 99.6%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
*-commutative100.0%
metadata-eval100.0%
div-sub100.0%
times-frac99.6%
associate-*r/99.4%
associate-/r*99.4%
associate-*r/100.0%
div-sub100.0%
metadata-eval100.0%
div-inv100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 99.0%
if 0.650000000000000022 < x Initial program 90.6%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
*-commutative99.7%
metadata-eval99.7%
div-sub99.7%
times-frac90.6%
associate-*r/99.7%
associate-/r*99.8%
associate-*r/90.7%
div-sub90.7%
metadata-eval90.7%
div-inv90.7%
metadata-eval90.7%
Applied egg-rr90.7%
Taylor expanded in x around inf 89.5%
*-commutative89.5%
unpow289.5%
associate-/l*98.5%
metadata-eval98.5%
times-frac98.5%
*-rgt-identity98.5%
*-commutative98.5%
associate-*r/98.4%
associate-/l*89.4%
*-commutative89.4%
times-frac98.5%
Simplified98.5%
*-commutative98.5%
clear-num98.4%
frac-times98.6%
*-un-lft-identity98.6%
Applied egg-rr98.6%
Final simplification99.1%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 94.9%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 94.9%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.7%
Taylor expanded in x around inf 88.7%
unpow288.7%
+-commutative88.7%
distribute-rgt-in88.7%
Simplified88.7%
Taylor expanded in x around 0 30.4%
if -0.75 < x Initial program 96.4%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 64.6%
Final simplification57.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 30.4%
associate-*r/30.4%
neg-mul-130.4%
Simplified30.4%
if -1 < x Initial program 96.4%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 64.6%
Final simplification57.9%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 94.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
metadata-eval99.8%
div-sub99.8%
times-frac94.9%
associate-/l*99.7%
*-commutative99.7%
*-un-lft-identity99.7%
times-frac99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 56.8%
Final simplification56.8%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 94.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 52.9%
Final simplification52.9%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023214
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))