
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (+ x y))))
double code(double x, double y) {
return 2.0 * (x * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x + y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x + y));
}
def code(x, y): return 2.0 * (x * (x + y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x + y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x + y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x + y\right)\right)
\end{array}
Initial program 96.1%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -62.0)
(and (not (<= y -4.6e-31))
(or (<= y -2.1e-63) (not (<= y 1.4e-137)))))
(* 2.0 (* x y))
(* 2.0 (* x x))))
double code(double x, double y) {
double tmp;
if ((y <= -62.0) || (!(y <= -4.6e-31) && ((y <= -2.1e-63) || !(y <= 1.4e-137)))) {
tmp = 2.0 * (x * y);
} else {
tmp = 2.0 * (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-62.0d0)) .or. (.not. (y <= (-4.6d-31))) .and. (y <= (-2.1d-63)) .or. (.not. (y <= 1.4d-137))) then
tmp = 2.0d0 * (x * y)
else
tmp = 2.0d0 * (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -62.0) || (!(y <= -4.6e-31) && ((y <= -2.1e-63) || !(y <= 1.4e-137)))) {
tmp = 2.0 * (x * y);
} else {
tmp = 2.0 * (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -62.0) or (not (y <= -4.6e-31) and ((y <= -2.1e-63) or not (y <= 1.4e-137))): tmp = 2.0 * (x * y) else: tmp = 2.0 * (x * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -62.0) || (!(y <= -4.6e-31) && ((y <= -2.1e-63) || !(y <= 1.4e-137)))) tmp = Float64(2.0 * Float64(x * y)); else tmp = Float64(2.0 * Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -62.0) || (~((y <= -4.6e-31)) && ((y <= -2.1e-63) || ~((y <= 1.4e-137))))) tmp = 2.0 * (x * y); else tmp = 2.0 * (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -62.0], And[N[Not[LessEqual[y, -4.6e-31]], $MachinePrecision], Or[LessEqual[y, -2.1e-63], N[Not[LessEqual[y, 1.4e-137]], $MachinePrecision]]]], N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -62 \lor \neg \left(y \leq -4.6 \cdot 10^{-31}\right) \land \left(y \leq -2.1 \cdot 10^{-63} \lor \neg \left(y \leq 1.4 \cdot 10^{-137}\right)\right):\\
\;\;\;\;2 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if y < -62 or -4.5999999999999997e-31 < y < -2.1e-63 or 1.3999999999999999e-137 < y Initial program 94.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 78.3%
if -62 < y < -4.5999999999999997e-31 or -2.1e-63 < y < 1.3999999999999999e-137Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 97.6%
unpow297.6%
Simplified97.6%
Final simplification85.0%
(FPCore (x y) :precision binary64 (* 2.0 (* x x)))
double code(double x, double y) {
return 2.0 * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * x)
end function
public static double code(double x, double y) {
return 2.0 * (x * x);
}
def code(x, y): return 2.0 * (x * x)
function code(x, y) return Float64(2.0 * Float64(x * x)) end
function tmp = code(x, y) tmp = 2.0 * (x * x); end
code[x_, y_] := N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x\right)
\end{array}
Initial program 96.1%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 55.1%
unpow255.1%
Simplified55.1%
Final simplification55.1%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2023214
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))