
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 75.5%
div-sub74.9%
associate-/r*80.3%
associate-/r*80.3%
*-inverses80.3%
metadata-eval80.3%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= x -1.3e+27)
(/ 0.5 y)
(if (or (<= x -0.0031) (and (not (<= x -2.9e-67)) (<= x 5.2e+48)))
(/ -0.5 x)
(/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -1.3e+27) {
tmp = 0.5 / y;
} else if ((x <= -0.0031) || (!(x <= -2.9e-67) && (x <= 5.2e+48))) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.3d+27)) then
tmp = 0.5d0 / y
else if ((x <= (-0.0031d0)) .or. (.not. (x <= (-2.9d-67))) .and. (x <= 5.2d+48)) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.3e+27) {
tmp = 0.5 / y;
} else if ((x <= -0.0031) || (!(x <= -2.9e-67) && (x <= 5.2e+48))) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.3e+27: tmp = 0.5 / y elif (x <= -0.0031) or (not (x <= -2.9e-67) and (x <= 5.2e+48)): tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.3e+27) tmp = Float64(0.5 / y); elseif ((x <= -0.0031) || (!(x <= -2.9e-67) && (x <= 5.2e+48))) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.3e+27) tmp = 0.5 / y; elseif ((x <= -0.0031) || (~((x <= -2.9e-67)) && (x <= 5.2e+48))) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.3e+27], N[(0.5 / y), $MachinePrecision], If[Or[LessEqual[x, -0.0031], And[N[Not[LessEqual[x, -2.9e-67]], $MachinePrecision], LessEqual[x, 5.2e+48]]], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+27}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -0.0031 \lor \neg \left(x \leq -2.9 \cdot 10^{-67}\right) \land x \leq 5.2 \cdot 10^{+48}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -1.30000000000000004e27 or -0.00309999999999999989 < x < -2.90000000000000005e-67 or 5.1999999999999999e48 < x Initial program 73.7%
div-sub73.6%
associate-/r*84.4%
associate-/r*84.4%
*-inverses84.4%
metadata-eval84.4%
associate-/l/99.9%
*-inverses99.9%
*-inverses99.9%
*-commutative99.9%
associate-/r*99.9%
*-inverses99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around 0 81.5%
if -1.30000000000000004e27 < x < -0.00309999999999999989 or -2.90000000000000005e-67 < x < 5.1999999999999999e48Initial program 77.0%
div-sub76.0%
associate-/r*76.7%
associate-/r*76.7%
*-inverses76.7%
metadata-eval76.7%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 80.4%
Final simplification80.9%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 75.5%
div-sub74.9%
associate-/r*80.3%
associate-/r*80.3%
*-inverses80.3%
metadata-eval80.3%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 52.7%
Final simplification52.7%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2023214
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))